ElectroNeutrino 3 Posted July 25, 2012 (edited) A few suggestions on making the medical challenges in this game a little more realistic:1) More realistic temperature, with an option for overheating/fever.2) Dehydration blurs/doubles vision and causes overheating after too long during daytime, with overheating reducing blood further.3) Make sickness more communicable (e.g. sick players have chance to infect healthy players nearby), possibly with an incubation period where you can spread it and not show symptoms. (Adds extra deminsion to multiplayer: cure sick players or stay away from them)4) Sickness causing fever or nausea as well.5) Cooked meat stored for too long spoils.(Edit: I just saw that some of the things I suggested had been suggested by others) Edited July 25, 2012 by ElectroNeutrino Share this post Link to post Share on other sites
karrr 19 Posted July 25, 2012 Half that stuff isnt able to be put in arma 2 Share this post Link to post Share on other sites
santiagoaquino6@hotmail.com 37 Posted July 25, 2012 Sick players infecting others is already a thing. Share this post Link to post Share on other sites
ElectroNeutrino 3 Posted July 25, 2012 (edited) Sick players infecting others is already a thing.Oh, from my understainding, it could only happen if you were too cold. I just checked the wiki and missed the line where it says that. I'll edit my original post. Edited July 25, 2012 by ElectroNeutrino Share this post Link to post Share on other sites
TheBadger (DayZ) 67 Posted July 25, 2012 I'm pretty much all for this. In Roguelikes, I really enjoyed the concept of my food spoiling (not literally) because it kept me on my toes of paranoia at all times.Other than that, I would love if I could use a stack of tissues to reduce my illness and stuff the used tissues in sombody elses backpack to greatly increase their chance infection. Nobody likes a litterer, kids. Even in a Zombie Apocalypse. Share this post Link to post Share on other sites