GK_Buba 0 Posted May 22, 2012 I was inside a medical/ barrack tent near Balota airstrip and found a weapon rack full with ak-74.I could not pick any of them up wich i found a little wierd.Not sure if that is intended, but i know weapon racks are interactive in other arma 2 modes.Not sure if this should go to bug report. Share this post Link to post Share on other sites
Zombie Squirrel 5 Posted May 22, 2012 Hi. It's more like a placement bug, against immersion a bit. Weapon racks are as interactive as any other non-inventory object in Arma 2 though - meaning not at all until you attach some script into its init field or make it interactive through other class name scripting (what you probably saw in other modes was exactly that - the object was used for some ingame purpose through scripting). The ingame object is just a model, that has no actual actions associated with it, IIRC. So currently it is in the same venue as all other "flavourings" objects like the baricades, or burned out cars, et cetera.Could be possibly, in the future, either removed (because it is plain wrong having a rack with AKs you can't use in zombie world :)), or made active (how? Having a rack full of AKs at one of the player spawn points doesn't make much sense unless zombies are tenfold in numbers...). Just now, ignore it - perhaps Rocket did have an intention why he placed it therePerhaps Rocket had a clear intention why he placed it there - although I think it was just for tempting players and getting their frustration sweet tears ;-) Share this post Link to post Share on other sites
GK_Buba 0 Posted May 22, 2012 Hey, Yea you are right.Would be funny to just have the ak's without ammo anywhere near to get even more tears.And it would not brake the immersion hehe. Share this post Link to post Share on other sites
benjellio 0 Posted May 22, 2012 It is the default BIS ArmA 2 Military Barracks ObjectGo into the editor, place the object and have a look through it, its a premade tent that was created by BIS for Warfare games and the Campaign to add emersion without adding the extra strain of hundreds of items in one place. This is not a placement error by Rocket and if you would like it removed i suggest modelling your own Apocolypse raided tent? Share this post Link to post Share on other sites