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Animal diversity and wilderness predators

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I think it would be nice if there was more diversity to the animals, deer and elk out in the woods, buffalo out in the plains and more of them in general.

It would also be great if there were predators in the forest such as cougars, bears and wolf packs that you must watch out for. It would keep players on their toes and add a nice bit of depth to traversing the forest rather than just continued safe travels through them.

This would heighten the tension in the game and also remind players they are not really safe per se no matter where they are.

It would be fantastic just sitting at your camp thinking everything is fine then the next thing you know you are getting attacked by a predator out of the woods.

Possibly add emphasis on keeping fires lit at night which would deter them from approaching you, this would also put you at risk of being seen by other players so the overall tension in the game would increase dramatically in a very positive way.

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What the heck is a buffalo doing in eastern europe

What the heck is a COUGAR doing in eastern europe

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Way to take a good thread and idea then shit on it with ridiculous sarcasm and hypercritical thinking in a god damn zombie game, thank you oh so much.....

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Either way it's a game' date=' no need to be hypercritical on facts, there are zombies in this game after all.

[/quote']

there's hypercritical

and there's having an issue with cougars in eastern europe

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This game is already hard enough with the random and rare Bigfoot encounters.

arma22009-08-1608-52-48-94.jpg

He mostly roams around black forest and as far north east airfield. When you're in that area you can sometimes hear him calling for his mate. More so if its a full moon.

Skip to 4.20 in the video below

http://www.youtube.com/watch?v=_AJa3zDbK3g

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Either way it's a game' date=' no need to be hypercritical on facts, there are zombies in this game after all.

[/quote']

there's hypercritical

and there's having an issue with cougars in eastern europe

No humans left really, they naturally got out of zoo's or something and flourished and bred in the wild here, who knows man.

It's just a semi-realistic ideology to make this game better than it already is. This is a fictional game in a fictional place with a fictional plot, it needs to be fun and the woods are insanely lack luster.

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Way to take a good thread and idea then shit on it with ridiculous sarcasm and hypercritical thinking in a god damn zombie game' date=' thank you oh so much.....

[/quote']

Using sarcasm and hypercritical thinking is the internet way of saying you disagree. Don't take it too hard.

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Using sarcasm and hypercritical thinking is the internet way of saying you disagree. Don't take it too hard.

If it's a completely stupid or ridicuous concept then pessimism such as that is a given and warranted but this is actually a good concept which could develop into a wonderful integration and aspect of the gameplay.

The animals were just an example and far too much emphasis was put on them instead of the concept itself.

Fact of the matter is, the woods are insanely boring and you can go days or even weeks in them without seeing anyone or anything, they are drab and lifeless. There needs to be a constant threat of death in this game no matter where you are and players are not enough, predator AI in the woods would remedy this issue and bring life and tension to the forests.

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I want elephants and lions in Chernarus or I'm boycotting DayZ.

Also chimps. And bananas.

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FFS Wolves will not ever ever ever ever attack a human!

especly if there is other game IE bores, rabits, cows, chickens..... stop reading story books! this is not little red riding hood and the 3 zombies

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FFS Wolves will not ever ever ever ever attack a human!

especly if there is other game IE bores' date=' rabits, cows, chickens..... stop reading story books! this is not little red riding hood and the 3 zombies

[/quote']It's a ZOMBIE game................

What the hell is wrong with you people? You are questioning semi-realistic things being added for depth of play in the game world in a god damn ZOMBIE game and not even taking into account you are playing a game with ZOMBIES.....

The contradicting logic is beyond staggering...

"FFS Wolves will not ever ever ever ever attack a human!"

Starve a wolf and live with it in your room....

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Let me point you to a video about pacing. We need place where can feel safe, even for a short while.

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Let me point you to a video about pacing. We need place where can feel safe' date=' even for a short while.

[/quote']This is a sandbox game with no story arc, pacing is not only irrelevant, it does not exist; the "story" is entirely dependent on your personal actions and decisions. In the environment this game is set the feeling of safety needs to be extremely short lived, you should not be getting attacked all the time but the tension which that video so kindly mentioned should always be there knowing that you could be.

Right now you could sit out in the woods burning flares and shooting for hours to days on end before you actually have an encounter with any kind of threat being another person, that is boring.

There is nothing happening in the woods, no real threats, no fear of anything, no excitement, nothing. It's a bunch of tress and lakes with birds flying around and random hogs every few miles, oh boy that is a gaming thrill ride..

The fact of the matter is unless you are constantly going into towns or cities which after a while becomes unneeded as in a short period of time you will have everything you need, you venture off into the woods where the nothingness of what is displayed above takes place.

There is no tension in the woods, lack of tension in a game like this will create lack of interest, lack of interest makes people leave. The game is doing good now because it is new and extremely hyped up but 100 hours in or so and the stagnant nature of 95% of the world which is not towns rears its ugly head and lack of interest naturally sets in.

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Misconceptions about sandbox make me facepalm so much.

You need pacing in ANY TYPE OF GAME, you dont need a story for pacing. Would you play a game that you couldn't even scratch your nose or take your mouse off the mouse otherwise you would die... well now that I think of it I have the perfect game for you.

Even after watching that video there is pacing, right before the boss, there is a time out time where nothing happen. Forest is the timeout time out time before you encounter the next village. Im FOR random zombies wandering in forest once in a while. But still.

Anyway, when I approach a town, I scout it with binoculars, run through tree lines, prone, dodge zombies, loot, aggro zombies, kill them all, then I can go back to safety in the forest until I encounter another town/player. Thats well balanced pacing for me.

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Misconceptions about sandbox make me facepalm so much.

You need pacing in ANY TYPE OF GAME' date=' you dont need a story for pacing. Would you play a game that you couldn't even scratch your nose or take your mouse off the mouse otherwise you would die... well now that I think of it I have the perfect game for you.

Even after watching that video there is pacing, right before the boss, there is a time out time where nothing happen. Forest is the timeout time out time before you encounter the next village. Im FOR random zombies wandering in forest once in a while. But still.

Anyway, when I approach a town, I scout it with binoculars, run through tree lines, prone, dodge zombies, loot, aggro zombies, kill them all, then I can go back to safety in the forest until I encounter another town/player. Thats well balanced pacing for me.

[/quote']There is no misconception, this is a game about survival in an unforgiving world regardless of the concept itself. Pacing is decided by you and not some predetermined mitigating circumstances which are scripted. Pacing is entirely dependent on how you traverse the world around you and how you keep yourself alive by making good or bad decisions.

You are attempting to use something which is decided by you like it is a forced aspect of the game making you do things when that is not the reality of this concept.

If you want to feel somewhat safe then venture out into the forest but be weary because predators do roam these areas and you are never truly out of danger.

It's pretty easy to say that 90-95% of the world or so is uninhabited areas with nothing happening. You guys are blowing this thing way out of proportion like the woods would just be filled with things trying to kill you at all times, that is not what is being discussed here.

I see cows, pigs, sheep and goats sparsely in the woods or fields but somewhat often when I am navigating around. The level that they are in the game now would be ideal for predators in the woods but also increase the numbers of non hostile creatures so if you see something you are not sure if it's friendly or hostile.

They would not always be around but not knowing if you are going to run into one or not creates tension in the world in an area where you would think you are mostly safe. Right now there is no tension in the woods and we all already know why that is boring, the game is basically forcing you into towns or cities out of sheer boredom of the other 90-95% of the in game world because nothing is happening.

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Pacing IS neccesary. Without war, we have no sense of peace, and without peace, there is no sense of war. Without safe-zones, there is no sense of danger.

However, your point is clear, but you are the one jamming it through everyones throat. Like I said, people don't agree with your whole concept, so they ridicule a small part of it, but believe me, they just do not agree.

Saying that (semi-)unrealistic parts should be available in a zombie game is no-no with zombie-fans in general. The idea is that you take a complete realistic concept, and you ONLY add zombies, and just look at how the scenario plays out. It doesn't condone the act of adding more unrealistic things, just because we already introduced something unrealistic as zombies. According to your logic, we can add more "semi-realistic" parts, like jetpacks.

That's what terrifies me the most about zombie movies, how they just say, "what if only THIS would change in the world" (with THIS being the zombie infection), how would the world go to shit? However, I'm sure your point is noted as those ideas (and other, similar ideas) have already been posted here. Rocket will decide whether he agrees with you or not.

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