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Swoosh Bear

Convert or DIE

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Utter bullshit unless you haven't read the evolution of man or you are into some cult, like Christianity. :D

People build clans, tribes etc, they then fight each other .. and the more people they are the more they cooperate and lock, sociopaths behind bars.

That is civilization we are dealing with the lack of that here. Bandits have decided that killing people for their stuff is easier than scavenging it themselves. People shoot on sight because you can't trust anyone. Those things won't change in this game EVER since the only way to change them would be to have some sort of police force.

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So continue to do what the Walking Militia stands for, and ignore every word you say? Never submit and don't give a anti-friendly stance like some little bastard that runs around and shoots because he can?

I'll do what I can to help people, but these types of encouragements are not helping much.

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Utter bullshit unless you haven't read the evolution of man or you are into some cult, like Christianity. :D

People build clans, tribes etc, they then fight each other .. and the more people they are the more they cooperate and lock, sociopaths behind bars.

I study the evolution of Man and also other species like Chimps. Yes people do build clans and tribes (I get killed by groups plenty in DayZ) but there are also a few chimps and people in "primitive" societies that are violent by nature. Also, in evolution...there is always room for change. Who isn't to say that Men will change how they fight in the future? If building clans leads to large societies and it fails...what makes you think the surviving men would like to try again? It could be total anarchy which then would likely lead to extinction. (who said there had to be a happy ending?)

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*shrug* I figure mass killing on sight is sorta just a symbolistic error in the system, and it gonna be abused until there is a change.

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I study the evolution of Man and also other species like Chimps. Yes people do build clans and tribes (I get killed by groups plenty in DayZ) but there are also a few chimps and people in "primitive" societies that are violent by nature. Also, in evolution...there is always room for change. Who isn't to say that Men will change how they fight in the future? If building clans leads to large societies and it fails...what makes you think the surviving men would like to try again? It could be total anarchy which then would likely lead to extinction. (who said there had to be a happy ending?)

Well if you study the evolution of man you will be aware of stochastic distributions of traits and that a maybe is less evidence than actual past history. The game also offers no possibilities of describing a person accurately, no reproduction as an incentive to survive. The zombie threat would also be real, so wasting your time shooting others would be idiotic and only some would do it. People would also have some experiences on whom to trust or not. Redneck types | career people would get a bullet in the head just to be safe. Some would betray, but they wouldn't respawn and learn from their experience. Ultimately those that would be able to socialise and produce children would survive. Rapers wouldn't take care of their children. We rose from anarchy as we are social, otherwise we couldn't live as dense as we do.

In real life the area would be bigger and people that form groups successfully, would become stronger than individuals, even if they are psychos. The game spawns you alone mostly with strangers. People team up outside, as they want to team up. Makes them stronger.

The game just favours psychos, makes newspawn weak and concentrates them in a predictable area.

You would also unlikely spawn with a couple of Russian, Hungarians, some Germans some US etc, most would know how to use their mouths and not all would be alone washed on at the shore in a largely FPS male community.

It's a nice and tense DM simulator with too much running. It's a nice experiment.

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I have to disagree. Id say this is your only option should you choose to play alone. Once you join a clan/group your not nearly as vulnerable.

Exactly. You run into bandits you shoot the first, and his pal shoots you .. simple maths. That's why teamwork will always win in the long term.

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I think everyone who is against the sos gamestyle should band together and do something about it. Something similar to the Fort Friendly idea. Pick a server, pick a location, start a settlement, defend it, and the people who join you with your life.

Think of it like how the settlements in Fallout came to be. At first there was chaos, everyone killing everyone. Then people started to band together, working together for the common good.

Point is, this game is an open sandbox, you can do whatever you want! If you want to run around by yourself, then yeah, you're gonna need to be crazy defensive and shoot on sight, but that isnt the only option.

The only problem is that the shoot on sight is easy, any other option is hard, and most people are lazy.

Exactly man. People spend so much time complaining instead of trying to think of solutions. People need to realize this is a sandbox game and they can do ANYTHING. Instead of bitching about the mechanics of PvP, they should be thinking of ways to bend it to their favor. It's so much more satisfying when players integrate an organic solution to a problem instead of game developers implementing artificial rules to limit what we can do ingame.

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Exactly man. People spend so much time complaining instead of trying to think of solutions. People need to realize this is a sandbox game and they can do ANYTHING. Instead of bitching about the mechanics of PvP, they should be thinking of ways to bend it to their favor. It's so much more satisfying when players integrate an organic solution to a problem instead of game developers implementing artificial rules to limit what we can do ingame.

Well I mean what tools do we really have to rebuild the world or even set up trading posts or what tools are in-game to help trading?

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Well if you study the evolution of man you will be aware of stochastic distributions of traits and that a maybe is less evidence than actual past history. The game also offers no possibilities of describing a person accurately, no reproduction as an incentive to survive. The zombie threat would also be real, so wasting your time shooting others would be idiotic and only some would do it. People would also have some experiences on whom to trust or not. Redneck types | career people would get a bullet in the head just to be safe. Some would betray, but they wouldn't respawn and learn from their experience. Ultimately those that would be able to socialise and produce children would survive. Rapers wouldn't take care of their children. We rose from anarchy as we are social, otherwise we couldn't live as dense as we do.

In real life the area would be bigger and people that form groups successfully, would become stronger than individuals, even if they are psychos. The game spawns you alone mostly with strangers. People team up outside, as they want to team up. Makes them stronger.

The game just favours psychos, makes newspawn weak and concentrates them in a predictable area.

You would also unlikely spawn with a couple of Russian, Hungarians, some Germans some US etc, most would know how to use their mouths and not all would be alone washed on at the shore in a largely FPS male community.

It's a nice and tense DM simulator with too much running. It's a nice experiment.

Our species has never been near extinction before. There is no past history to support this. Rather than me derailing this thread, I am open for a discussion via private message!

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I gave you beans... but they're spiked with arsenic. Enjoy.

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I like how people try to justifiy KoS, today I was playing ran to the super market to try and get some things, someone had the entire place compeletely wired off, which was annoying as hell. Then I ran to the place next to the super market in Electro to get a weapon, same thing. I just logged off after that, hot spots for items being protected and guarded by people is not intentional game play it's just exploting this game inability to spawn better shit everywhere. Just think if in the city you could walk in every single building... WITH LOOT, it'd be a lot harder for people to camp.

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That is what DayZ is happening. As you all know, pvp is becoming more so, shoot on sight. This is directed at the those who don't do the latter. You few people left who always try to desperately yell, "Friendly! Don't shoot!", and only get the response of a bullet to the brain, you will become bandits.

Yes. I am not kidding you. You WILL become bandits. Why? Because after being killed 5 more, 10 more, or 20 more times, you will realize there is no other way in DayZ anymore and that you must become a bandit, shoot on sight out of necessity. Don't cry about this, don't cry about how it ruins the immersion if its shoot on sight all the time. Don't cry period. Read on.

My point is DayZ is a rapidly changing game with a rapidly changing playerbase which calls for a rapid change in players' behavior. You can't be attached to your old ways. DayZ is changing, has always been changing, and there is nothing you can do about it. It's the way I think Rocket intended it to be.

You have to adapt to survive.

On a serious note, HAVE YOU EVER. EVER, EVER even bothered to listen to Rocket in his interviews?

group mechanics = created player factions = this thread being filled with epic amounts of misinformed fail.

full_retard.jpg

Edited by skyter

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Rocket is trying to play on peoples feelings in this game. You're supposed to feel paranoia, anger, happiness, shock, etc. Going around killing NPC's offer very little emotional response. You're killing something that won't feel anything when it dies. It will get mundane really fast.

I stopped feeling those emotions when I realized how easy it is to store multiple sets of gear, to make death basically inconsequential. And how the zeds are window dressing and a nuisance at best.

Those emotions are evoked when everyone is in a desperate situation where they must debate the potential benefits vs the potential danger of approaching other players. And everyone must debate the merits of peacefully interacting with other players vs outright attacking them. This is not happening at all right now. The merits of outright attacking other players are far far greater than approaching them.

This leads to getting killed from long ranges by players you never see. The only emotion this evokes is the same emotion you get in any other pvp fps when getting sniped by campers.

Hell, the pvp mechanics are just the base game mechanics. Intensely realistic firefights are base ArmA at work. It's nothing to do with the mod itself.

Edited by jonahcutter

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This game is a lot better now. People helping each other out with zombies everywhere is the dumbest thing ever. Having more people=more mouths to feed. In a world where you need to scavange food. It's a dog eat dog world.

The people crying about bandits just can't handle it. This is not the type of game for you. I would ask you to kindly leave. Day z is being realistic.

Personally I don't care how you play. If you're friendly, good for you, if you're a bandit, good for you, I won't try to make you change you're play style, as it would ruin your fun.

But to say that its realistic that people would shoot each other at the slightest glimpse of one another like complete fucking psychopaths is stupid.

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Our species has never been near extinction before. There is no past history to support this. Rather than me derailing this thread, I am open for a discussion via private message!

There is no food limitation in this game, and no one fights for access to females. Once you have a hatchet,matches, water bottle and a hunting knife you can easily live in the woods. Go north off map, wait till a cow spawns 8 steaks. Go to a lake. That's it.

The rest is boredom and greed to have leet weapon x There is nothing to build. Barbed wire that doesn't hold off zeds, tank traps .. And no tanks, bear traps and no bears. I don't mind fps and dm.

Died Twice today as i was so bored with all my gear, lol. Once i approached a guy which i could have killed with a frag and wasting him with 400 bulets, the other one i had a mad run down the road to electro.

Next life, still alive but was bored and went into the direction of the shots. Tried to talk to one guy, realised it was a clan. Shoot at them, they ran away.

In the beginning i died from zeds. In real life i wouldnt have respawned. I don't know how many have never ever died. Especially with no youtube videos etc.

Edited by Ankhenaten

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Maybe DayZ needs a one death a day limit for each server.

No more mad dashes back to your corpse to get that gear.

Might make people appreciate their life from start to finish a bit more.

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