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jskibo

New stuff in BE logs

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With the BE update, I started to get this in my scripts logs.....Good , bad or ??

19.07.2012 23:29:41: Пушкин (95.79.161.231:2344) 9eb619e41ff06fb35600438440ad9b12 - #27 awn player_alertZombies;

sleep 0.5;

player setDamage 1;

0.1 fadeSound 0;

_id = player spawn spawn

20.07.2012 00:14:44: Administrator (118.35.188.242:54748) 2bc0098bdf46deb2eedb816f6f101c70 - #27 awn player_alertZombies;

sleep 0.5;

player setDamage 1;

0.1 fadeSound 0;

_id = player spawn spawn

20.07.2012 01:12:53: /k/ Pandas taste bad (64.31.239.252:2304) 1ab340910a43c1e43f2e7550f0512e91 - #27 awn player_alertZombies;

sleep 0.5;

player setDamage 1;

0.1 fadeSound 0;

_id = player spawn spawn

20.07.2012 01:17:24: Nicholas (71.94.21.14:2344) 640d4a12dfaebb856f1f3b33da1c1f63 - #54 openDSInterface;

20.07.2012 01:24:02: DG (1.251.201.80:2305) b4acd755ad74ff5c99759913ee3c7d0b - #27 awn player_alertZombies;

sleep 0.5;

player setDamage 1;

0.1 fadeSound 0;

_id = player spawn spawn

20.07.2012 01:24:48: DG (1.251.201.80:2305) b4acd755ad74ff5c99759913ee3c7d0b - #27 awn player_alertZombies;

sleep 0.5;

player setDamage 1;

0.1 fadeSound 0;

_id = player spawn spawn

20.07.2012 01:25:09: DG (1.251.201.80:2305) b4acd755ad74ff5c99759913ee3c7d0b - #27 awn player_alertZombies;

sleep 0.5;

player setDamage 1;

0.1 fadeSound 0;

_id = player spawn spawn

20.07.2012 01:25:36: DG (1.251.201.80:2305) b4acd755ad74ff5c99759913ee3c7d0b - #27 awn player_alertZombies;

sleep 0.5;

player setDamage 1;

0.1 fadeSound 0;

_id = player spawn spawn

20.07.2012 01:25:53: DG (1.251.201.80:2305) b4acd755ad74ff5c99759913ee3c7d0b - #27 awn player_alertZombies;

sleep 0.5;

player setDamage 1;

0.1 fadeSound 0;

_id = player spawn spawn

20.07.2012 01:26:08: DG (1.251.201.80:2305) b4acd755ad74ff5c99759913ee3c7d0b - #27 awn player_alertZombies;

sleep 0.5;

player setDamage 1;

0.1 fadeSound 0;

_id = player spawn spawn

20.07.2012 01:26:27: DG (1.251.201.80:2305) b4acd755ad74ff5c99759913ee3c7d0b - #27 awn player_alertZombies;

sleep 0.5;

player setDamage 1;

0.1 fadeSound 0;

_id = player spawn spawn

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