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Y0shi (DayZ)

Some general ideas on DayZ

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HI everybody,

I'm in mood to write my glorious ideas :) on how DayZ could be improved - at least in my opinion. Feel free to comment any critics, likes or even your hate below.

MMO inspired engine improvements

First of all, I like the ARMA engine and its features. Some of the lighting techniques are great and also the terrain design is quite good in comparison to its genre mates like Operation Flashpoint Dragon Rising which has a terribly cubic and non-smooth map design. BUT I guess the ARMA engine is overpowered for DayZ. I mean the graphics are really not that good as for example in Crysis 2 from Crytek which is - as I would say - the leading force in game-development today. If we have a look at the game AION we see a pimped-up Cry Engine 1 which was first used in FarCry 1 and everyone agreed that AION is one of the best looking MMOs ever. I know there's pretty much stuff going on in meanings of bullet calculation etc. etc. but what I finally want to say is that DayZ could have a more MMO inspired engine design which would make the gameplay more fluently and enjoyable. Currently all fps issues are rather coming from the server-side (if the server runs on low fps, you will run on low fps) or you who has a non up-to-date PC. I personally laughed about playing Crysis 2 on mid-high settings and having DayZ running on low-mid settings. I guess Crytek is one of the few developers caring about polishing their stuff before releasing it and therefore making it more compatible for less modern PCs. To conclude everything I said in this point: Let's look at MMOs and how they handle thousands of players on one server. They got a bigger map which I come to later in this thread, they got a better engine optimized for their needs and they are standalone (which will come soon).

Season based playing

This is a point I might get hated for but it's worth to be spoken out... at least I guess so. If we look at other games and how they emphasize PvP, we see season based gameplay. I guess that when DayZ runs for about 1 year, noobs have a hard time getting in to the game. Already now every second death of mine is caused by an AS50 sniper having a boring time and laying in the woods somewhere. If DayZ included something like a seasonal gameplay which then would result in some fancy statistics (combined with the upcoming group play features) like which squad / solo player lived longest or who committed most murders, I guess a reset after 5 months may make the game more beginner-friendly and also more addictive to play, because you have to do something after 3 months and so you don't get bored. I know this is just a very basic idea and might not be completely good as it is now. But I fear that in about 6 months - 1 year from now, new players will have a hard time getting into the game and gamers who play the game like forever will get bored. (I know Rocket insisted on making the game more interested for players in the end-game stadium - therefore it's just a raw blueprint of an idea).

Bigger world, more interesting spots

This is - I guess - the easiest topic of all. It's as easy as that: If you're equipped you raid the airfield if you're not you search for equipment in Kamenka, Komarovo or Cherno. If you had a world ten times as big as it is now, full of interesting spots for everyone (from ultra-noob just starting out to monster-pro playing the game like forever) you would get more diversity into the game which is obviously good, because your not so pushed into only one direction.

That's it for my ideas :) As said above, feel free to love or hate me. I'd really like to get some feedback on those ideas and how you like (or hate :D) them.

Cheers!

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HI everybody,

I'm in mood to write my glorious ideas :) on how DayZ could be improved - at least in my opinion. Feel free to comment any critics, likes or even your hate below.

MMO inspired engine improvements

First of all, I like the ARMA engine and its features. Some of the lighting techniques are great and also the terrain design is quite good in comparison to its genre mates like Operation Flashpoint Dragon Rising which has a terribly cubic and non-smooth map design. BUT I guess the ARMA engine is overpowered for DayZ. I mean the graphics are really not that good as for example in Crysis 2 from Crytek which is - as I would say - the leading force in game-development today. If we have a look at the game AION we see a pimped-up Cry Engine 1 which was first used in FarCry 1 and everyone agreed that AION is one of the best looking MMOs ever. I know there's pretty much stuff going on in meanings of bullet calculation etc. etc. but what I finally want to say is that DayZ could have a more MMO inspired engine design which would make the gameplay more fluently and enjoyable. Currently all fps issues are rather coming from the server-side (if the server runs on low fps, you will run on low fps) or you who has a non up-to-date PC. I personally laughed about playing Crysis 2 on mid-high settings and having DayZ running on low-mid settings. I guess Crytek is one of the few developers caring about polishing their stuff before releasing it and therefore making it more compatible for less modern PCs. To conclude everything I said in this point: Let's look at MMOs and how they handle thousands of players on one server. They got a bigger map which I come to later in this thread, they got a better engine optimized for their needs and they are standalone (which will come soon).

As long as the game is based off of ARMA 2 and possibly ARMA 3 without access to the source code, base features that are inherent to any MMOG will not be implementable.

Season based playing

This is a point I might get hated for but it's worth to be spoken out... at least I guess so. If we look at other games and how they emphasize PvP, we see season based gameplay. I guess that when DayZ runs for about 1 year, noobs have a hard time getting in to the game. Already now every second death of mine is caused by an AS50 sniper having a boring time and laying in the woods somewhere. If DayZ included something like a seasonal gameplay which then would result in some fancy statistics (combined with the upcoming group play features) like which squad / solo player lived longest or who committed most murders, I guess a reset after 5 months may make the game more beginner-friendly and also more addictive to play, because you have to do something after 3 months and so you don't get bored. I know this is just a very basic idea and might not be completely good as it is now. But I fear that in about 6 months - 1 year from now, new players will have a hard time getting into the game and gamers who play the game like forever will get bored. (I know Rocket insisted on making the game more interested for players in the end-game stadium - therefore it's just a raw blueprint of an idea).

I'm against any features that would have people appear in rankings and such. Once the mod has turned into a game I wouldn't be too worried about this either. Remember the game isn't for everybody, if you don't like it or struggle with going up against people with "better" equipment, then it might be the wrong game..

Bigger world, more interesting spots

This is - I guess - the easiest topic of all. It's as easy as that: If you're equipped you raid the airfield if you're not you search for equipment in Kamenka, Komarovo or Cherno. If you had a world ten times as big as it is now, full of interesting spots for everyone (from ultra-noob just starting out to monster-pro playing the game like forever) you would get more diversity into the game which is obviously good, because your not so pushed into only one direction.

Terrain streaming is another feature that (afaik) is not possible in the ARMA engine. If I remember correctly though Rocket mentioned in an interview that he would love to have larger maps, as the engine should support a map size double that of Chernarus. I'd also be for a very very large map that no one knows by heart.

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Well yeah I was actually not talking about the ARMA engine :D I never liked arma just a bit before DayZ and the sole reason for me of buying ARMA was DayZ, so I was talking about the future development of the game with maybe another engine ;)

I guess everybody would like the idea of more players / server and terrain streaming but this is also connected to a "new" engine - unfortunately :( I read some cool idea about capturing points from Google Maps :D having a setting of real life ported to DayZ would be the best thing ever. Period ^^

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