Jump to content
Sign in to follow this  
tarquinbb

only 50% of items lootable from corpse...

Recommended Posts

i believe most people want to get the best gear in the game, one way or the other. to do that, they can't afford to take risks like trust strangers.

i wish there was a greater benefit to befriending strangers than just killing them and taking their stuff.

> what do people think of people randomly losing 50% of their gear on death?

edit: pls don't misunderstand - i mean the lootable items on corpse, not a respawn with 50% items

imo this could fix three pretty serious problems:

1) it might be beneficial to leave people alive and trade supplies, assist eachother etc instead of just fatally mugging everyone you see. i.e. gives you something more to think about instead of "zomg survivooor keeeeeeeeel keeeeeeel!111one"

2) dying to the environment or zombies and then retreiving your own corpse for near instant recovery - basically godmode and means that you don't have to worry about anything except enemy players...

3) deals with item inflation - as every death would mean that there are less items in circulation. the only thing dealing with inflation at the moment is clan's bogarting them all into their V3S and tents which are wiped on server restart.

the change would also add a substitute for morality. morality is something which you can't put in the game without upsetting a lot of people (harsh humanity system etc). but a change such as this should nudge more players into communicating, trading and dealing. it might not be a realistic approach, but imo it's a necessary step to compensate for the game engine not supporting any kind of non-fatal confrontation such as disarming an enemy etc.

another positive is that a freshly spawned player can't just get lucky and kill a godly-geared guy, then loot him and instantly get the best gear in the game in under 5 minutes. getting some stuff would be fine and deserved - but getting everything for very little effort would be the same as skipping the early and mid-game entirely, which is detrimental to the overall game imo. not to mention totally breaking immersion with the ability to transform into insta-rambo.

i can't think of any disadvantages. death is meant to be a bad thing. at the moment if you have a friend nearby he can kill your murderer and then guard your stuff until you get back - thus the net penalty of death is 30 minutes of running through a forest.

in summary, the 100% item retention upon death causes massive item inflation and trivializes death, especially if you're in a large clan.

DEATH SHOULD NOT BE TRIVIAL!

(i know this has probably been suggested before many times, but i posted fresh to get more exposure for what i believe is a very good idea)

Edited by tarquinbb

Share this post


Link to post
Share on other sites

another positive is that a freshly spawned player can't just get lucky and kill a godly-geared guy, then loot him and instantly get the best gear in the game in under 5 minutes.

If someone spawns fresh and manages to kill a well geared character then they EARNED that gear.Also, for the love of jebus could you use specific thread titles?

Share this post


Link to post
Share on other sites

Losing half your gear? But your dead! Why would someone washed up on a beach be armed with sniper rifles?

Share this post


Link to post
Share on other sites

not for me, perma death makes for more exciting battles

  • Like 1

Share this post


Link to post
Share on other sites

If someone spawns fresh and manages to kill a well geared character then they EARNED that gear.Also, for the love of jebus could you use specific thread titles?

it breaks immersion... if you're a new survivor, then you wouldn't be 'fit' to pick up every single piece of kit and basically turn into insta-rambo.

in doom, do you find a secret room on level 1 where you get BFG with 999 and super shields? the same could be said about every game ever... even secret rooms only gain you a handful of godly items/powerups. your argument is pretty weak, especially as you'll be getting 50% of his godly items anyway, 50% chance of an AS50 in the first 5 minutes of your life is still extremely 'iffy' - but i totally agree that you should be rewarded for killing a godly-geared guy with your lee enfield. especially if the guy is sniping people in the starter cities.

p.s. changed the title.

Edited by tarquinbb

Share this post


Link to post
Share on other sites

Losing half your gear? But your dead! Why would someone washed up on a beach be armed with sniper rifles?

not for me, perma death makes for more exciting battles

sorry guys, i mean when someone kills you and loots your corpse they only get 50% of your items. only 50% of items remain on your corpse!

i've amended the OP to make it a bit more clear.

Share this post


Link to post
Share on other sites

that kind of reminds me of legend of mir - when you were killed you had a random chance of dropping things on the floor - it could be somthing trivial or it could be your best weapon

but in that game if you were a PKer (bandit) you would go red for a certain amount of time, while you were red if you were killed you would drop everything you had

Share this post


Link to post
Share on other sites

Most players kill you just to annoy you (or to prevent you from getting the first shot), they couldn't care less about the gear.

Share this post


Link to post
Share on other sites

I understand where the OP is comming form.. but adding a mechanic that deters player killing is not the answer.

The answer to player killing, especially playerkilling near the coast is to create a group of players with the specific goal of killing the noob killers.

Also the assumption of being able to just retrieve your dead body is only somewhat true....

Examine these situations:

You die....

A. Your freind watches your body until you get there to loot it.

B. The player that killed you loots your stuff.

C. If you died in the north you have to get water and food just to get there.. (depending on distance from spawn)

D. You arrive to your body and loot your stuff (YAY!)

E. You arrive to your body and get killed again. (lol)

Because the majority of those situations were avaialble because of player interaction I beleive adding a mechanic to "fix" it goes against what this game is about... emotion, immersion, sandbox.

Share this post


Link to post
Share on other sites

If someone spawns fresh and manages to kill a well geared character then they EARNED that gear.Also, for the love of jebus could you use specific thread titles?

Yeah I have to agree! I didn't sneak up on a player couple weeks ago with nothing but a hatchet and my balls to find half his gear missing after I had just caved his skill in...this would ruin the game completely and would not be very realistic at all... so NO!

What would be realistic is when you get shot at, bullets generally cause holes and can penetrate so maybe the water bottle you had is now useless cause there a .45 sized hole through it or those cans of pasta now have metal shrapnel in them, your backpack now has a gaping hole after a near miss from a sniper...half pack size due to the massive holes in the side!

Now that would make it interesting, even if you get killed but got a few hits they would still be screwed ;D

AJ

  • Like 1

Share this post


Link to post
Share on other sites

Yeah I have to agree! I didn't sneak up on a player couple weeks ago with nothing but a hatchet and my balls to find half his gear missing after I had just caved his skill in...this would ruin the game completely and would not be very realistic at all... so NO!

What would be realistic is when you get shot at, bullets generally cause holes and can penetrate so maybe the water bottle you had is now useless cause there a .45 sized hole through it or those cans of pasta now have metal shrapnel in them, your backpack now has a gaping hole after a near miss from a sniper...half pack size due to the massive holes in the side!

Now that would make it interesting, even if you get killed but got a few hits they would still be screwed ;D

AJ

it's not realistic though.

let's pretend for a moment that it's real. some idiot player with AS50, gps, nvg, frag grenades etc etc has gone afk for a smoke. you're a clueless civilian at this point, spot him and kill his catatonic ass with a hatchet. you're basically saying that the rare military gear comes with an instruction manual and you can use it just as well as a marine sniper from the get-go.

that is the most unrealistic thing imaginible aside from little pink unicorns and marshmallows orbiting around your head.

Share this post


Link to post
Share on other sites

I understand where the OP is comming form.. but adding a mechanic that deters player killing is not the answer.

The answer to player killing, especially playerkilling near the coast is to create a group of players with the specific goal of killing the noob killers.

Also the assumption of being able to just retrieve your dead body is only somewhat true....

Examine these situations:

You die....

A. Your freind watches your body until you get there to loot it.

B. The player that killed you loots your stuff.

C. If you died in the north you have to get water and food just to get there.. (depending on distance from spawn)

D. You arrive to your body and loot your stuff (YAY!)

E. You arrive to your body and get killed again. (lol)

Because the majority of those situations were avaialble because of player interaction I beleive adding a mechanic to "fix" it goes against what this game is about... emotion, immersion, sandbox.

those situations will still exist, it will just add a guaranteed penalty to death.

Examine these situations:

you crash your car in the middle of nowhere...

A. run for 0-30 mins and loot 100% of your items and pretend that nothing happened.

you die to zombies...

A. run for 0-30 mins and loot 100% of your items and pretend that nothing happened.

you fall out of a deer stand and break your leg with no morphine, so you respawn...

A. run for 0-30 mins and loot 100% of your items and pretend that nothing happened.

see what i mean?

Share this post


Link to post
Share on other sites

Most players kill you just to annoy you (or to prevent you from getting the first shot), they couldn't care less about the gear.

i don't agree with the 'most players kill to annoy you' theory.

whether they want your gear or not might be irrelevant. they could just be shooting on sight to defend themselves. this suggestion certainly wouldn't change the game over night. it would take some time for people to build trust with other survivors and might eventually get to the point where quite a few survivors would have chat, assist or trade on the agenda before "KILL HIM!!!".

right now, there is NO benefit to allowing a player to live, because the sweet sweet treasures you can claim from murdering them is absolute... and morality? who cares... it's just a game... not many people will think for more than a second or two about murdering anyone else.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×