Ribano 46 Posted July 24, 2012 So i thought i'd come to the sniping hub of day z to ask this question.i understand that you can use mil dots to find range(1.8 x 1000) / height of a standing person in mildots = rangebut what i dont understand is how you use the mildots to hit someone outside of your effective rangefor instance you are zeroed in at 1000 and the person is 1300 away.small increments can be done by guesswork but what about really difficult and accurate shots:) Share this post Link to post Share on other sites
species5021 28 Posted July 24, 2012 You won't be able to see someone at 1300 i think, i have yet to be able to see someone over 1000.In any case, you just need to get a feel for the rifle to be able to guess it. Im getting pretty good at it with the 107, first shot showing me the distance and overshot and then the second one usually hits right on target. But ive been using it for a while now. 2 Share this post Link to post Share on other sites
Ribano 46 Posted July 24, 2012 yeh 1300 was just an example but i knew if i said anything lower someone would just tell me to zero in lol.so theres no accurate way of doing it and its all just feel? thats cool i'm fine with that just tying to hone my craft Share this post Link to post Share on other sites
- Valkyrie - 89 Posted July 24, 2012 If you have a high end pc and set the visibility to maximum with the rest of the settings you can see up to 1000m by normally walking on top of mountains. You'll see everything in front of you for 1000m and more. Sometimes it takes the game longer, so you have to wait the white fog like sheet disappears and land is loaded instead. Now if you have a 50.cal that can zoom in, or range finders, you can see up to almost 1600m, which is the effective range of the 50.cal's in game. But expect major lag and FPS drop.Doing shots that are far over the effective range of the sniper or any rifle is just guessing work, with the addition to develop a feeling for the rifle after playing a long time with it. Like motorcycle riding (I'm a biker ^^), you develop a feeling for the clutch and the throttle with time. Peace. Share this post Link to post Share on other sites
Josh225 129 Posted July 25, 2012 From what i gather it's a pain in the ass and i would rather just move closer before taking the shot. Share this post Link to post Share on other sites
Xiroth 191 Posted July 25, 2012 Each mildot represents 100m (fully zoomed in). So if you were zeroed in for 1000m, and wanted to hit something at 1300m, you just have to aim 3 mildots above the target.You can test it in Arma2 map editor :-) 1 Share this post Link to post Share on other sites
Ribano 46 Posted July 25, 2012 Each mildot represents 100m (fully zoomed in). So if you were zeroed in for 1000m, and wanted to hit something at 1300m, you just have to aim 3 mildots above the target.You can test it in Arma2 map editor :-)nice! this cow is going downnnn Share this post Link to post Share on other sites
iaxx 17 Posted July 25, 2012 math...just spray and hope for the best. Share this post Link to post Share on other sites
AfterShave 140 Posted July 25, 2012 Do the trajectories in DayZ comply with Classical mechanics? If so I guess you could actually calculate equations for these things, it's not difficult if you now your stuff. Share this post Link to post Share on other sites
M O N S T E R 599 Posted July 25, 2012 Just wait until they introduce wind factor!-MONSTER Share this post Link to post Share on other sites
Ribano 46 Posted July 25, 2012 i know you could calculate it i was just pretty sure there was a way of doing it just with the mildots. rather not have to pull out my pad and calculator while im trying to snipe :) Share this post Link to post Share on other sites