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Dregon

Blood Preassure adding non-leathal damage

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Just like being hit by zombies having a chance to cause you to bleed, i believe that there should be non-lethal damage added. its not all the time a zombie is trying to open you up with its teeth or a sharp object (at least the animation suggests other-wise). an idea i had concerning non-lethal damage, is that when your struck with a attack that would be non-L, your blood preassure would decrease like normal, BUT regenerate slowly back the total amount of non-L damage that was taken, a stipulation could be that the player needs to be green status hunger status in order to do so.

thought that this stemmed from was: why would i lose blood preassure getting punched by a zombie that didnt cause me to bleed? if im not bleeding then the zombies attack didnt pierce me, right? why would i lose blood preassure?

Forum, your thought on this?

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Another topic like this..

Don't turn this game into APB: Reloaded

SAY NO TO NON-LETHAL

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What would the pressure actually effect though?

blood pressure is measured upto 12000, and is essential to maintain in order to live. this is currently implemented in-game ATT.

and really, it makes to much sense to have non-lethal dmg, unless were fight not zombie but mutated/expiremented-on/weapon-x people with razor blade fingers that somtimes cauterize your wound as they cut you open (referencing that somtimes when they hit you, you dont need a bandage).

come-on, its a good idea, lets hear some alterations instead of the usual "oh god not another (insert game title here)".

Edited by Dregon

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