Jump to content
Dregon

Blood Preassure adding non-leathal damage

Recommended Posts

Just like being hit by zombies having a chance to cause you to bleed, i believe that there should be non-lethal damage added. its not all the time a zombie is trying to open you up with its teeth or a sharp object (at least the animation suggests other-wise). an idea i had concerning non-lethal damage, is that when your struck with a attack that would be non-L, your blood preassure would decrease like normal, BUT regenerate slowly back the total amount of non-L damage that was taken, a stipulation could be that the player needs to be green status hunger status in order to do so.

thought that this stemmed from was: why would i lose blood preassure getting punched by a zombie that didnt cause me to bleed? if im not bleeding then the zombies attack didnt pierce me, right? why would i lose blood preassure?

Forum, your thought on this?

Share this post


Link to post
Share on other sites

Another topic like this..

Don't turn this game into APB: Reloaded

SAY NO TO NON-LETHAL

Share this post


Link to post
Share on other sites

What would the pressure actually effect though?

blood pressure is measured upto 12000, and is essential to maintain in order to live. this is currently implemented in-game ATT.

and really, it makes to much sense to have non-lethal dmg, unless were fight not zombie but mutated/expiremented-on/weapon-x people with razor blade fingers that somtimes cauterize your wound as they cut you open (referencing that somtimes when they hit you, you dont need a bandage).

come-on, its a good idea, lets hear some alterations instead of the usual "oh god not another (insert game title here)".

Edited by Dregon

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×