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Legendaryhero

Few Suggestions

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Finally a zombie game that draws you into the world and lets me wander wherever I please. A game that immerses me so much into the character that the decisions I make are probably the same that I would in a real life scenario. All the variables with every action that I make keep me on the edge of me toes and my heart racing throughout the entire experience. When I die I look forward to starting a new character and the items I may come across that I never had before. Here are just a few suggestions that I wouldn’t mind being added, if they don’t then I don’t care because I still love how real the game is to me. Perhaps add more realism like this to a higher difficulty and keep regular servers the same?

I don’t want other players thinking I’m suggesting these things because I hate PvP, that’s not the case. I just want more of a challenge, I’ve played the bandit role and I’ve played the survivor role they both are fun. Without the bandits this game would get dull fast, I would never have any fear of running into stary or NW airfield because it’s rather simple to outrun zombies. In fact I don’t fear zombies at all, most of the time I just run into where I’m going without bothering to sneak in because I run faster than the zombies. Walk into the supermarket grab some food and soda, walk out the back door and sprint into the woods where they will stop aggroing me after a while. Some of the changes I’m recommending will curb this to an extent, I want it to, I want to fear zombies as much as I fear the bandits.

I want every action and every item I use to potentially have a consequence, just like in real life. I would like to see more dependency with other players as well. Running solo is fun, what even better is when I need to find someone for a blood transfusion. When I find someone, that few seconds gauging whether he’s trustworthy or not, the real life tension, I find myself holding my breath. Then the 5 second firefight that ensues and the adrenaline rush I get from it, whether I live or die, made the game that much better. The real emotions from this game far surpass any other like it.

New - Sprint Meter

Cause - No more unlimited sprint, make it limited and variable depending on other circumstances.

Effect - Would require you to make a more stealthy and tactical approach when entering towns.

Would make the map seem larger by increasing travel times on foot. Potentially

increase dependency on other players to survive.

New - Fatigue Meter

Cause - More items in your inventory, sprinting, climbing hills.

Effect - Sprint meter drains more rapidly, makes it more difficult to just run from zombies which

would make zombies more dangerous. Makes dehydration meter drain at an increased rate. Would make

players choose more carefully on what’s in their inventory. A player may have to choose to carry only one

firearm and extra water or medication instead of a sniper rifle, handgun and assault rifle because one

food and water bottle will last him an entire run across the map. Potentially increase dependency on other

players.

Change - Temperature Meter

Cause - Make the temperature meter go up instead of just down. Spending long periods of time

in the sun.

Effect - The symptom listed below - exposure

New Symptom - Exposure

Cause - Long period of time spent exposed under the sun.

Effect - Makes dehydration meter drain at an increased rate. Increases the amount of water one

must consume to replenish dehydration meter.

Remedy - Spend time in a building or under shade to make it go away.

Change - Dehydration Meter

Cause - Double the current duration of the dehydration meter but different actions will

dehydrate you faster. Sprinting increases dehydration rate by 20%, Exposure by 10%,

backpack half full by 20% and a full backpack would increase it by 40%. Make these rates stack so a

player sprinting with a full backpack and under the effects of exposure would dehydrate 90% faster.

When under extreme dehydration you can no longer sprint.

Effect - Makes you more dependent on water forcing players to go into towns more often to

look for water. Also makes it more difficult to just sprint across the map to get

somewhere, again making the map seem larger.

New Symptom - Allergies

Cause - Being in the woods runs the risk of getting allergies. Don’t make the sickness severe but

rather blur the screen slightly, dull the colors or reduce the range of you can see. This would make it

more challenging for snipers. After all how many people don’t have summer allergies minor or severe

Effect - Every minute you’re in the woods you have a 5% chance of catching this symptom.

Remedy - Epipen can cure this instantly or spending a period of time out of the woods will rid this.

Change - Morphine

Will only let you run around on a broken limb for a set period of time before it wears off and your forced back

onto the ground.

New Item - Splint

Use - Will let you stand up on broken limbs and walk but will prevent you from sprinting.

New Item - Cast

Use - The only way to truly rid a player of a broken limb. Cannot cast yourself takes another

player to apply a cast increasing dependency on other players.

New Symptom - Addiction

Cause - Taking too much morphine, painkillers or epipens.

Effect - Shaking of player causing making reticules sway more. Randomly pass out and Increase dehydration rate by 20%. If you’re under the effects of exposure then you pass out at an

increased rate.

Remedy - Will go away after a period of time, if you’re within a certain distance of another

player it goes away 50% faster. Potentially increases dependency on other players.

New Symptom - Crazy

Don’t punish or deter people for killing others to get gear to survive. You would do anything to Survive.

Cause - If a player kills other players and doesn’t loot their body (senseless murder). When it reaches a certain

point a cynical laugh can be heard when near that player. Another player then would be inclined to shoot

this person on sight. This could potentially reduce the amount of players spawn killing.

Remedy - Very long time without committing senseless murder.

New Symptom - Loneliness

Cause - Very long time away from other players.

Effect - Nothing that would deter solo play or punish solo play but rather a sound of sobbing can

be heard when near this player.

Remedy - Be within certain distance of another player for a period of time.

New Camping Item - Purification Tablets

Use - When filling up a canteen in a lake / spigot you must first purify the water before you can drink it or risk

getting sick. Make it like a 25% or 50% chance at getting sick from unpurified lake water. Make the sickness

have the same effect as a cold and cure it with antibiotics. After all the world is overrun by zombies and

death is everywhere some of that more than likely will contaminate the water supply.

Increase zombie aggro range with gun shots.

Gun shots are very loud so they should be heard from a very long distance. If a player shoots a gun in town

make all the zombies within 250 meters start running to that location. Don’t make them automatically aggo the

person that shot but rather just aggro the point where the shot came from, if they see the player then aggro

them. This would bring a whole new strategy to raiding towns and would make sniping from one spot for days on

end more difficult.

New Item - Battery

Flashlights, Night Vision Goggles, Rangefinder and the GPS can’t run indefinitely in real life so why should they in

game. Make batteries a consumable item one use can recharge an item for a few hours or days. This would

make snipers at night have to abandon their post every now and then to find batteries to recharge their NVG.

Use - Recharges the above listed items.

Edited by Legendaryhero
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Well, upon reading through the topic, I have two thoughts:

1) I'm kind of surprised- I actually like the majority of these ideas, even the Insanity one, which is harsh, but easily avoided by the kind of bandits the game should have.

2) Even if I hated all of these ideas completely, and I don't...I ADORE your suggestion format. Giving an easily readable list will likely make it so that people will actually read what you're suggesting.

On a different note, if this topic reaches Critical Mass (over 3 pages) and you make changes to your ideas due to some flaws that I or you don't see, edit it into the main post. People don't read, for some reason.

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Well, upon reading through the topic, I have two thoughts:

1) I'm kind of surprised- I actually like the majority of these ideas, even the Insanity one, which is harsh, but easily avoided by the kind of bandits the game should have.

2) Even if I hated all of these ideas completely, and I don't...I ADORE your suggestion format. Giving an easily readable list will likely make it so that people will actually read what you're suggesting.

On a different note, if this topic reaches Critical Mass (over 3 pages) and you make changes to your ideas due to some flaws that I or you don't see, edit it into the main post. People don't read, for some reason.

Thank you sir

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I must say very nice ideas. The only problem I see is that we will need more room in our bags or have to have someone dedicated to carrying medical supplies.

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I must say very nice ideas. The only problem I see is that we will need more room in our bags or have to have someone dedicated to carrying medical supplies.

Exactly what I want to see, a little more dependency on other players, while not punishing playing solo.

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It would be easier to say what I don't like than what I do.

I don't like the Sanity Meter by a different name, "Crazy" and "Loneliness".

I don't like the allergies. I suffer from them in real life, sure, but I don't see a reason for them ingame. Plus, staying around what is causing your allergies does not get rid of them, but actually makes them WORSE. You could suffer a severe reaction from a minor allergen by staying near it for too long. Or eating it...

I don't like the fatigue idea, as it seems too harsh. I think the inventory system is in place because our characters can't carry all that much anyhow. I mean, a Rifle takes up 10 slots. That means you can only carry 3 on you at most, with little else. Sure, they would be difficult to carrying from their shape and how you'd carry them, but the weight would hardly be an issue. I guess you could take it to the extreme, with multiple filled jerry cans and large rifles, with the biggest backpack, but then we could argue that the inventory slots per item need tweaking. I mean, you can carry an engine...

But the rest of the ideas are good, or a good start. And the formatted list was very nice compared to the usually cluster of 1 super paragraph you generally see.

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The allergies is kind of pointless because some people just dont have them, i myself have never had an allergy to anything and ive come in contact with a lot of things, so id be pretty pissed off if my character who is meant to represent me had them. im not sure about the idea of a cast because from what ive seen people dont often carry around items to help other people unless they are already in a group. this is possible only if the game introduces much better systems to show that you are a friendly (which is something im really wanting.) i agree that morphene is BS, so maybe make it so that it stays temporarily and you can use casts to fix yourself, but it takes a while for the cast to get to take effect if you do it by yourself. I like the crazy meter, but i think it should be harsher. killing a bandit = a slight reduction in the meter and any murder (whether looted or not) should add to it. this avoids people looting just to abuse the system (for example, you could fill your backpack with their items, and then switch back so you have what you started with to not go insane, meaning there is no point in the looting system for it) I 100% dissagree with the non infinate running, i believe it should just dehyrate you faster. the map is big enough as it is, maybe even too big. the gaps from spawn to any decent places are often way too far. the only way they can fix this is to add more cities so that you can go from place to place (not to mention sort yourself up from the spawn) faster without the need to sprint for 20 minuits first. i like all the other ideas pretty much and the ones i mentioned are fine as long as they are introduced properly. the only one i would totally kick out is the allergies

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Did I just read that you want me to have allergies in game? Ok, I'm taking a 24 break from the forums, later chaps.

Edited by DryGulch

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