Saurey 41 Posted July 24, 2012 The current inventory in DayZ looks and functions how it should in the Arma game alone, the functions needed in DayZ kind of disobey it's rules therefore there are few bug that are occurring. Also many new players find it hard to manage their items especially when it comes to the bag pack part.This is a simple example of what a new Inventory could look like if it is possible to implement that in to the MOD or possibly to the standalone game in future. This is meant to show how the bag is separated from the inventory so that the bag is another inventory rather than an item within a list of items that when used shows another list. If there were any other interfaces, they too should have similar theme and style.Please bare in mind that this is only a suggestion and I am aware that many things including this may not be implemented in the MOD but the previously mentioned standalone game.------------------------------------------------------------------Explanations:-The slots' size and count is to be discussed-Slots below the Weapon slots are possible upgrades such as scopes, silencers or extended mags (This was mentioned in interview with Rocket)-The Bag slot would automatically land in this slot rather than the inventory-The Inventory would act as a place for all the in-game usable items such as Road Flare-The Bag Inventory would have less or more slots depending on which bag the player is wearing-The buttons on the bottom could be removed if item dragging was also implemented in this interface 41 Share this post Link to post Share on other sites
Adjta (DayZ) 37 Posted July 24, 2012 Can't give enough beans to this. Not sure if Rockett would be able to implement something like this though as the UI is sort of BIS's domain. Share this post Link to post Share on other sites
Manaw 5 Posted July 24, 2012 Wow, this inventory looks great. Hopefully there's a way to replace the ARMA 2 inventory and something like this can be used. Share this post Link to post Share on other sites
Saurey 41 Posted July 24, 2012 Thanks and as I said if not in the MOD which is very unlikely, then in the standalone game which shouldn't be hard. Share this post Link to post Share on other sites
Tricky- 30 Posted July 24, 2012 Though I would prefer the whole "MMO" drag and drop type of inventory with maybe a trade function instead of looting off of backpacks, right now I wouldn't put it high on the priority list Share this post Link to post Share on other sites
Saurey 41 Posted July 24, 2012 In my opinion speedy zombies are the number one priority right now but the Arma inventory in DayZ is bugging me a lot and i would put the inventory on on the "right after speedy zombies" list :D unfortunately it is unlikely that it will be implemented in the MOD. Share this post Link to post Share on other sites
velyger@gmail.com 17 Posted July 24, 2012 I think this is Arma2 engine issue, not DayZ mod Share this post Link to post Share on other sites
Saurey 41 Posted July 24, 2012 (edited) I think this is Arma2 engine issue, not DayZ modAs I said I am aware of this and I highly doubt that it will be even though about in this stage but it can be quite easily developed in the stand alone game which is quite possible in future Edited July 24, 2012 by Saurey Share this post Link to post Share on other sites
LeOverlord 150 Posted July 24, 2012 Not sure if he will/could do it...I know its possible...Just look at the A.C.E. mod...Inventory is changed there quite a bit... Share this post Link to post Share on other sites
SuperGhost 0 Posted July 24, 2012 I rate this 100/100 super simple looking and big :D Share this post Link to post Share on other sites
moofactory 62 Posted July 24, 2012 Thats not bad... the GUI visual design is good.I just wonder what it would default back to with no bag... or something small like a vest thats a 6 slot.(suggest grey out so it doesn't look broken when 6)Tool tip I still think should hover over what ever item your on though.There seems to be too much of a disconnect between far icons from the tooltip box. (eye doesn't travel that far)Also there doesn't seem to bey any space to show gun img/info... unless the tool tip has a scroll.Overall however a great idea though.Great Job! Share this post Link to post Share on other sites
andris.orinskis@gmail.com 26 Posted July 24, 2012 It looks simple to operate, but a little too big.And if you loot, it will have to become even bigger to be able to transfer items. Share this post Link to post Share on other sites
moofactory 62 Posted July 24, 2012 (edited) Some light reading:http://devmag.org.za...iegesis-theory/http://www.thewanderlust.net/blog/2010/03/29/user-interface-design-in-video-games/Considder what could be diegetic interface. (compass or the map for example)Far Cry 2 Did an amazing job of this. Edited July 24, 2012 by moofactory Share this post Link to post Share on other sites
Togasa 5 Posted July 24, 2012 Amazing, I was hoping rocket did something like this and it would be awesome if he did. Share this post Link to post Share on other sites
Applay 6 Posted July 24, 2012 (edited) Looks fancy. I would love to see it implemented.Can't only find a space for accessories as compass, watch, knife, etc.EDIT: Also, would be background be transparent? 'Cause it's essencial to be able to see the character while in the inventory. You never know when a zombie or even a player will pop up in front of you. Edited July 24, 2012 by Applay Share this post Link to post Share on other sites
Bludy 324 Posted July 24, 2012 honestly i like the actual inventory..i'd like the dragging systemthe bag slot is a good ideawith your system, the ''open bag'' thing would remain? because it's pretty cool for mei think this isn't properly a priority...but i'm sure it will kept under serious analisisnice picture Share this post Link to post Share on other sites
moofactory 62 Posted July 24, 2012 I'm in 2 minds about transparency.TransparencyIf you were rumiging through your pack looking for something head down in rl, would you really notice anything lurking in front of you?On the other hand I do see the importantance of still being aware of what's going on around u. Share this post Link to post Share on other sites
Robolord 11 Posted July 24, 2012 Even with the current engine, I think this should be possible, might take a lot of time and work tough. Share this post Link to post Share on other sites
vesmo 21 Posted July 24, 2012 I don't see a reason why this (or something similar) couldn't be implemented in the mod. ACE is a mod for Arma 2 that does something similar in that it shows the player's inventory and backpack at the same time, making item movement MUCH easier. That is a mod that did it, why couldn't DayZ do it?(if the mod responsible for this is not ACE then pardon me, I assume it is ACE from having watched CHKilroy's videos :D) Share this post Link to post Share on other sites
KEEPCARLM 146 Posted July 24, 2012 this could be done via modding, I think it's more a case that the current inventory system is suffice and it's perhaps not worth the effort it would require to change it all when this is the sort of thing that will be more accessible for a stand-a-lone game. Share this post Link to post Share on other sites
Unrein 6 Posted July 24, 2012 That's a very nice mockup. Inventory definitely needs to show all possible inventory slots in one screen, and get rid of the text inventory. Share this post Link to post Share on other sites
duddbudda 33 Posted July 24, 2012 two things1) Rocket has already said he is making a new inventory2) it is perfectly possible to mod the ARMA UI, play ACE ffs Share this post Link to post Share on other sites
Saurey 41 Posted July 25, 2012 two things1) Rocket has already said he is making a new inventory2) it is perfectly possible to mod the ARMA UI, play ACE ffscould u provide me with the source of number 1? like a video or something, thanks Share this post Link to post Share on other sites
zython (DayZ) 196 Posted July 25, 2012 Whatever makes inventory management less time consuming is fine with me. Share this post Link to post Share on other sites