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Korth

Melee combat redesign

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I've come up with an idea to improve the melee combat system. My main source of inspiration is Mount&Blade Warband (for those who don't know it,

) but it would obviously require lots of adaptation in order to make sense here.

Basically, every melee weapon would come with different range, damage and speed attributes, and up to 4 direction-based attacks and 4 direction-based blocks. So you can get attacked by a dude with a machete and parry his blows with your hatchet until you find a chance to bury it in his face. Or you can use a weapon with a longer reach to defend yourself from a group of zombies and kill a couple of them before they close on you. It would require skill and timing and it would indeed be less practical than straight up shooting your enemies, but I think it would add a lot to the game, especially in the beginning and in situations in which you can't afford to be noisy.

I don't know if any of this is even feasible under the Arma II engine, and I'm pretty sure that most of the current limitations in combat mechanics are hardcoded anyway. But I believe it would add an interesting facet to the game by making PvP combat much more diverse and exciting, and it would also reduce the player's reliance on firearms when they encounter small packs of zombies.

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I've come up with an idea to improve the melee combat system. My main source of inspiration is Mount&Blade Warband (for those who don't know it,

) but it would obviously require lots of adaptation in order to make sense here.

Basically, every melee weapon would come with different range, damage and speed attributes, and up to 4 direction-based attacks and 4 direction-based blocks. So you can get attacked by a dude with a machete and parry his blows with your hatchet until you find a chance to bury it in his face. Or you can use a weapon with a longer reach to defend yourself from a group of zombies and kill a couple of them before they close on you. It would require skill and timing and it would indeed be less practical than straight up shooting your enemies, but I think it would add a lot to the game, especially in the beginning and in situations in which you can't afford to be noisy.

I don't know if any of this is even feasible under the Arma II engine, and I'm pretty sure that most of the current limitations in combat mechanics are hardcoded anyway. But I believe it would add an interesting facet to the game by making PvP combat much more diverse and exciting, and it would also reduce the player's reliance on firearms when they encounter small packs of zombies.

From what i understand melee weapons arent supported by the arma 2 engine at all, the current weapons are actually silenced weapons with an incredibly short range, and a different skin applied. Part of the reason you have to reload your hatchet before use, and why it makes that odd noise when u hit a zombie with it.

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^^ true but an awesome idea,

imagine fending off a crazed survivor after your beans, machete blows being parried on a rooftop above cherno, the crazy look in your enemeies eyes as he pushes you towards the ledge!

would be epic, was part of a 4 man axe battle once in the dead of night, was a lot of fun, was taunting on direct chat the whole time

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yeah, i don't think it makes sense to work on now, but for standalone game would be cool

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