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The_Scorpion

Controls

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I have to admit I don't even know if this can be changed but the crouch, prone and stand buttons could be fused into one (eg. hold down button to go prone, tap to crouch, tap to stand if crouching). Tbh I think that the whole prone, crouch and stand system should be a bit more seamless. I mean it's quite slow. I know this might have been done to increase the challenge of the game but I just don't find it to be realistic. Someone said something about Xbox 360 support. That would be lovely but I'm well aware that's not an easy process if even a viable option. Failing that I just feel that the controls can be made more user friendly. A bit slicker.

Oh and support for a controller *coughXBOX360CONTROLLERcough* would be really good but I understand there's a lot of things to do with controls there.

I don't that's my 2 pennies to this convo. I know it's still in alpha but I really want to see the movement become a bit more slicker. I'm not expecting gta 4 or COD style but it just feels 'clunky'. Who knows that might just be my opinion and you may already be working on this.

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how quickly can you go from a crouching position to a standing one. or prone to standing.

now try it with a broom or some other long heavier object. how fast can you do it.

now try it in the backyard and then bunny hop about like you do in halo.

do it again and film it and post on youtube.

post here so i can laugh.

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how quickly can you go from a crouching position to a standing one. or prone to standing.

now try it with a broom or some other long heavier object. how fast can you do it.

now try it in the backyard and then bunny hop about like you do in halo.

do it again and film it and post on youtube.

post here so i can laugh.

He's talking about having just one key to switch between them and they it would be nice if the transition from one to the other is a lot smoother and without having to pause to initiate the animation.

That jumping over obstacles animation also needs a major overhaul.

I wouldn't mind having something like BF3 character movement and animations.

Edited by jay.pis

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ARMA is a simulation type game. It isn't really meant to be user-friendly or particularly smooth and fast-paced.

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ARMA is a simulation type game. It isn't really meant to be user-friendly or particularly smooth and fast-paced.

That's too bad, it should though. It wouldn't take away from the simulation.

Edited by jay.pis

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