Howler 12 Posted July 23, 2012 I'll make this brief.If a player is bleeding, it should not stop unless bandaged.Should they log out while bleeding, it continues offline. Meaning if you log out, you will most likely not be able to get into another server and patch up before you bleed out.Puts everyone on a level playing field and if someone stays online, they still may have a chance to make it out alive.Thoughts? Share this post Link to post Share on other sites
Hakultair 114 Posted July 23, 2012 There's been at least 200 simple solution posts about this issue but none have been implemented yet unfortunately... Share this post Link to post Share on other sites
Howler 12 Posted July 23, 2012 Sure.Haven't seen this one though :) Share this post Link to post Share on other sites
ZedsDeadBaby 2287 Posted July 23, 2012 It sounds simple, but it's really not.Once a player disconnects, their client is no longer running. The client is where the logic exists to handle bleeding.So this is kind of like suggesting that a simple solution to murder investigations would be to just ask the victim who killed them. ;)In order to implement your idea, the server or database would need to store a temporary copy of the player and then hold them in some kind of holding cell and continue to apply bleeding effects and make calls to the database on their behalf.It's actually quite complicated technically, and has a lot of potentially weird side-effects.Trust me, if there were a "simple" solution to this problem, rocket would have implemented it months ago. Share this post Link to post Share on other sites
daniel.owens@iqu.com 43 Posted July 23, 2012 Apparently (and take this with a grain of salt) Rocket has stated a fix will be implemented next patch. Rocket has stated that alt+f4'ing is definitely considered an exploit and against the rules (obviously). Share this post Link to post Share on other sites
thatcommiekid 57 Posted July 23, 2012 http://dayzmod.com/forum/index.php?/topic/1522-please-read-before-posting/ Share this post Link to post Share on other sites
grilldress 7 Posted July 23, 2012 just put in a logout timer. Share this post Link to post Share on other sites
grezvany13 56 Posted July 23, 2012 You still have the same problem as other "solutions":not everyone has a perfect internet connection and you might get disconnected by technical problems, instead of ALT+F4I'm not saying nothing should be done against ALT+F4, but also take in mind people who got DC-ed by accident... Share this post Link to post Share on other sites
BrettHarrenton 29 Posted July 23, 2012 I don't think that would work nor should work, this 'simple' solution is very complicated. Share this post Link to post Share on other sites
MinxinG 50 Posted July 23, 2012 It's a good suggestion ideed, but people on this forum are whining about internet conections, that some players time out, which I totally disagree, If a player loses conection, his body will keep there until it times out, (the body of my mate that lost conection stayed for about 5 min there, even tho he was offline).I agree with this suggestion one more time. Share this post Link to post Share on other sites
Howler 12 Posted July 23, 2012 Once upon a time hunger and thirst depleted during offline time?Why not blood?But oh well, seems I'm being heckled T__T Share this post Link to post Share on other sites
Flambo (DayZ) 50 Posted July 23, 2012 (edited) It sounds simple, but it's really not.Once a player disconnects, their client is no longer running. The client is where the logic exists to handle bleeding.So this is kind of like suggesting that a simple solution to murder investigations would be to just ask the victim who killed them. ;)In order to implement your idea, the server or database would need to store a temporary copy of the player and then hold them in some kind of holding cell and continue to apply bleeding effects and make calls to the database on their behalf.It's actually quite complicated technically, and has a lot of potentially weird side-effects.Trust me, if there were a "simple" solution to this problem, rocket would have implemented it months ago.This one way to implement OP's suggestion, but not the only way. Another way is to just retroactively subtract blood from a bleeding character when they log in based on how long they were logged out.pseudo:loginif bleeding:lost_blood = (player_login_time - player_logout_time) x blood_loss_rateplayer_blood_current = player_blood_current - lost_bloodedit: I'm not saying I think this idea is a perfect fix for alt+f4; it's clearly not. I'm just pointing out that this idea could be implemented really easily. Edited July 23, 2012 by Flambo Share this post Link to post Share on other sites