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JamesButlin

Standalone game from the DayZ devs?

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I don't know about you guys, but following the huge popularity DayZ has recently aquired, and all the potential DayZ has (once you're past the bugs/engine problems) i'd love to see a standalone DayZ game.

The only thing which has stopped/slowed a lot of people i've told about the game from getting it is the price tag, obviously I can understand that ARMA 2 is a well developed game and the price is due to this, but as most people I know have bought it just for DayZ (myself included), it is a bit excessive.

Can't be helped though, I can understand that.

My first thought was, once DayZ is fully released, or maybe alongside the mod, starting up a kickstarter project? I imagine the devs would get LOADS of donations (especially if you promise a copy of the game once it's developed/released). An example of how successfull kickstarter projects can be is Ouya, it's raised $5,404,005 in a couple of weeks, just because a lot of people think it's a good idea and all they had to back it was a video, and some concept art/prototypes!

Now this IS just wishful thinking but just imagine about how good DayZ could look using Cryengine 3 or Frostbite? Unreal engine would provide a lot of flexibility (especially the newest one).

Obviously none of this would happen any time soon anyway, it's just an idea/suggestion and I wanted to know what you guys thought of it, DayZ has made Arma 2 the most downloaded steam game for a few weeks so think about how much of an audience a standalone game (without having to fuss about mods) would be!

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Rumours abound about the development of a standalone version of DayZ. I imagine there would be a ton of work to do before anything remotely workable was available.

I think your wishful thinking is just that, isn't the licencing options for those engines ludicrously expensive?

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I imagine the devs would get LOADS of donations (especially if you promise a copy of the game once it's developed/released).

It's called "preorder", and, usually, grants buyer some bonuses over the shelf-sold copies.

I'd go for one, granting it's more-or-less same price as ArmA CO has, and it will be subscription free.

Edited by Infineon

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Rocket already stated an intention to make it go standalone.

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I'm sceptical towards a standalone game. I always liked the mods more than closed games. mods can be develepod together with a community and are free and the communities grow with the mods. people can be more creative and it doesn't get all too much into the economic logic of having to sell. there is more room for diversity. just look at the battlefield series: for battlefield 1 and 2 there were so many mods and some of them better than the original game. many of them seem to have inspired the original game studios for their following main games. now with the closed version and all the money making efforts it's all gone. so I hope you get it, what I've tried to say, is that games open for outside developers/communities and the resulting mods are way cooler than closed standalone games :)

Edited by aenima

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Rumours abound about the development of a standalone version of DayZ. I imagine there would be a ton of work to do before anything remotely workable was available.

I think your wishful thinking is just that, isn't the licencing options for those engines ludicrously expensive?

Many engines cost up the wazoo, but one that I think would be worth it is Avalanche 2.0

Just Cause 2 and theHunter show it can be used to make huge, but beautiful, maps as well as diverse gameplay. If a small time dev was able to get their hands on it for theHunter and work with Avalanche Studios for a free-to-play game, maybe it isn't too expensive...relatively speaking, of course.

CryEngine 3 supposedly costs around $1 million. Unreal is cheap, but would take a lot of work to make large areas that run smoothly.

I think it would be better as a standalone, if they approached it with an open-attitude. Like, have the same mindset as if it were a mod, but make it not a mod. I mean, it sounds easy enough, right?

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There seems to be a common misconception that "stand-alone" means "not based on ARMA anymore."

That's not necessarily true.

All stand-alone means is that the game will cease to be a "mod" and the team will have access to the full source code.

The most likely scenario for a stand-alone version of DayZ is a game based on the ARMA 3 engine.

rocket has already stated the game has been ported to ARMA 3.

When ARMA 3 goes Beta, they can branch the code and give a copy to the DayZ team which can then cull out all of the ARMA-specific assets, add in the DayZ assets, and release the game as stand-alone.

If rocket were to break away from ARMA entirely, he would have to scrap everything he has done up to this point. That really doesn't make a lot of sense given his current position.

Stand-alone does not mean indepdenent. Very different things.

Edited by ZedsDeadBaby

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Rocket already stated an intention to make it go standalone.

rocket has already stated the game has been ported to ARMA 3.

Since posting this thread, I've actually done some more research and came across both of this information much to my pleasure! :D

Rocket has also mentioned that there is already thoughts of starting up a kickstarter in order to make it a reality and he's also said that he wants to continue working with the Arma engine, so I think a Arma 3 based DayZ will be produced for definite. Whether the Arma devs will help him make it a standalone product or not is left unsaid/unsure.

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