Syrinx69 0 Posted May 21, 2012 Make use of the "Opfor" or "Independant" faction and create a new type of player know as "Ghouls".Ghouls are basically humans who were affected differently by the zombie virus/infection (or whatever the cause of the apocolypse). Instead of becoming mostly mindless & oblivious creatures, Ghouls retained some of their human thinking abilities, cunning and free will giving them the ability to hunt, stalk and ambush human (and animal) prey. Ghouls also have keen eyesight and night vision similar to NVG's (or possibly heat/thermal vision), and due to their toughened skin, can take much more damage than run-of-the-mill zombies before they drop.Unlike "lesser" zombies which maintain basic human form, Ghouls' are hunched & twisted with tough skin, white pupil-less eyes, fangs for teeth and large hands with long fingers ending in sharp talon like claws which can rip human flesh to shreds in seconds (i.e. do lots of damage to human players). Since Ghouls represent a rare aberration of the zombie "infection" and more dangerous than AI zombies I'd recommend there only be five or ten slots available for this "faction" on each server. Share this post Link to post Share on other sites
Runefox 1 Posted May 21, 2012 That kinda goes against the grain a little bit... Servers have a low enough player cap as it is without introducing something like that into the gameplay, and I also imagine it being a boring existence to not have any ranged attacks and being shot on sight by players.I guess if the map weren't 200+ square kM there wouldn't be a problem, but as it stands, I can't see that kind of gameplay working in such a wide open area. Share this post Link to post Share on other sites
Frito Pendejo ☠ 4 Posted May 21, 2012 I dont think it would work, mainly because of how the melee damage of zeds is made (short range gun hax, no melee in arma code) Share this post Link to post Share on other sites
Syrinx69 0 Posted May 22, 2012 That kinda goes against the grain a little bit... Servers have a low enough player cap as it is without introducing something like that into the gameplay' date=' and I also imagine it being a boring existence to not have any ranged attacks and being shot on sight by players.[/quote']True, it may not be something you'd want to play fulltime, but I think it would be cool to drop in on a server and play a Ghoul for an hour or two just for a change of pace. And who knows it might enhance the enjoyment of other player's game that day to have an encounter with a more cunning creature than the run of the mill zeds.Besides, I'm shot on sight by 99% of players already.. :DAnd I'm not a bandit..I guess if the map weren't 200+ square kM there wouldn't be a problem, but as it stands, I can't see that kind of gameplay working in such a wide open area.Well, Ghouls would likely hang out in or near cities or well traveled areas where prey is more accessible. Since they'd be controlled by human players that would be the most likely scenario anyway. Share this post Link to post Share on other sites