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sumusiko

Question about bandits.

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In statistics what defines a bandit? Someone who killed someone? but that could be in self protection...

Someone who has 5 murders? still can be in self protection , doesn't make anyone a bandit..

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A man who kills people for pleasure and sport, having alot of murders on his name makes him proud, one who stalks you even though you are unarmed or not a treat at all just to blow your brains out. someone who has been a survivor but had his share of getting killed by bandits. Most people are bandits, its just that not many people have killed enough people to be counted as a Bandit When you murder him.

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A man who kills people for pleasure and sport, having alot of murders on his name makes him proud, one who stalks you even though you are unarmed or not a treat at all just to blow your brains out. someone who has been a survivor but had his share of getting killed by bandits. Most people are bandits, its just that not many people have killed enough people to be counted as a Bandit When you murder him.

but how does the statistics distinguish?

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In statistics what defines a bandit? Someone who killed someone? but that could be in self protection...

Someone who has 5 murders? still can be in self protection , doesn't make anyone a bandit..

lol Statistics? A bandits a bandit, when a player is killing people not from self defence and for fun.

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lol Statistics? A bandits a bandit, when a player is killing people not from self defence and for fun.

exactly but how does the statistics know if they did it for self defence or not

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If they have any murders, that means they killed people who haven't murdered others. If they killed people who had murdered others, then it counts as a bandit kill.

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This is a copy paste from one of my previous forum posts. Someone asked this a few days back:

Bandit system still works the same as it did when the humanity system was still in place. You just don't get the bandit skin anymore.

Meaning, there's still a humanity meter you can't see. Every shot you take at another player lowers it, and every murder drops it by a significant amount. It will also replenish slowly over time and doing transfusions on other players or bandaging other players replenishes it as well.

Killing other bandits might replenish your humanity as well. Not sure.

The game considers you a bandit when your humanity is less than 0, meaning a negative figure. Every fresh spawn starts with 12,000 (or was it 24,000?) positive, and every kill drops about 2000 or 5000 I think? Not sure on the number, sorry. It does also have some sort of a cumulative effect and I don't know the specific details.

Firefights run the exception that if you are shot first, and hit, you get a 5 minute timer to kill that person without humanity loss, although it will still count as either a murder or a bandit kill depending on how much humanity the person has who shot you.

So basically, if you get a few consecutive kills in short time, don't do much transfusions nor bandaging of others, your humanity will drop below 0 and you will be considered a bandit, and when you kill another player it counts as a murder if his humanity is over 0 and a bandit kill if his humanity is below 0.

You'll know the game considers you a bandit when other people get a heart beat sound when they aim at you. When they don't, you're still above 0 humanity. Though I've heard this has not been working as intended, and sometimes you would still have the heartbeat sound from your last life even after a fresh spawn.

If you found this helpful, beans would feed my family one more day ^_^

Edited by Daddy'o

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