aenima 4 Posted July 22, 2012 (edited) hi. I wonder which variables control the rendering distance for new grass, because when I move through the woods it would be much nicer not to have so much grass re-/appearing in my near distance on the ground around me, if you know what I mean?! I've tried to set terrain detail level to very high, but still grass and stuff only a few meters around me starts do change or appear while I'm moving or look around. I know it's normal that this things render at a certain distance, but is there a way to make it more subtle or more far away? what settings do you use for this? Edited July 22, 2012 by aenima Share this post Link to post Share on other sites
simjedi 43 Posted July 22, 2012 (edited) That setting is set server side so no one has an advantage over the other. Just like viewing distance I believe. Keeps the snipers from having too good. Edited July 22, 2012 by SIMJEDI Share this post Link to post Share on other sites
J-Hat 14 Posted July 22, 2012 It sounds like you are referring to the LOD "popping". The game swaps out higher or lower detailed images and models depending on a couple factors like distance from your viewing plane or even how close it is to the center of your screen (your look vector). Unfortunately, I do not believe that Level Of Detail rendering mechanics have any settings that the user can modify. You could try tinkering with different advanced graphics settings, but to be honest I'm pretty sure that LOD is independent of all the graphics options since it is generally needed to keep a 3D environment running smoothly... especially in outdoor environments where objects can be at great distances. The Arma engine's LOD pops like crazy; I know. Let me know if you have any luck with graphical setting combinations :) Share this post Link to post Share on other sites