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mrhoejbjerg@gmail.com

3 Weeks of hard work, finally paid off for my squad

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And to the haters - i hope to meet u ingame :)

server?

this is... deep...

Edited by Azrail

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You have 4 zombies killed.... You are a hacker. <_<

What does that have to do with anything? I can loot Crash sites all day long and never aggro a Zed. If you go in running like a complete dumbshit you'll aggro.

Also, on a side note. How do you know he didn't die? and just got his stuff back, considering his mates have the Weapon support available to protect everyone else and his Corpse till he gets there.

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Three weeks to collect that? You guys are really bad.

Also laughed at the "I'm our squads sniper" yet you have one headshot out of 13 murders.

This is a good thing. You're a moronic sniper if you aim for the head, especially if you are using a .50 calibre sniper rifle.

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Also laughed at the "I'm our squads sniper" yet you have one headshot out of 13 murders.

implying headshots refer to murders

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Still not as much as us :P

Sadly I can't take a picture as I'm in Elektro after getting killed by ghoster...

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Three weeks to collect that? You guys are really bad.

Also laughed at the "I'm our squads sniper" yet you have one headshot out of 13 murders.

A chest is a bigger and easier target. One bullet is more than enough to kill.
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funny thing is that ghillies do not spawn anymore in this version, they aren't even in the loot table anymore. Those ghillies are all duped. I was farming for a ghillie for like 2 days straight went to at least 30 different downed choppers they had no ghillies then I read on the forums that they were taken out of the loot table and there is proof of this in the actual game files they are no longer there, only way you can get it is from someone who already had one still before this latest patch..

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funny thing is that ghillies do not spawn anymore in this version, they aren't even in the loot table anymore. Those ghillies are all duped. I was farming for a ghillie for like 2 days straight went to at least 30 different downed choppers they had no ghillies then I read on the forums that they were taken out of the loot table and there is proof of this in the actual game files they are no longer there, only way you can get it is from someone who already had one still before this latest patch..

funny thing is you're full of shit and ghillies do spawn.

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funny thing is you're full of shit and ghillies do spawn.

Actually they fuckin don't look it up.. They are no longer in the loot table Rocket took them out because of the issues with them in 1.7.2 so 1.7.2.3 doesn't have them in the loot table for choppers or residential.. I looked for 20+ hours over 2 days and never found anything. I'm not full of shit idiot.. Go look it up on the forums people have posted proof from digging through the mod files.

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Here is your proof idiot. They do not spawn in this version, they are not in the loot files.. Go ahead and look. This is from the Dayz_code.pbo file.

class CfgLoot {

trash = {{"TrashTinCan", "TrashJackDaniels", "ItemSodaEmpty"}, {1, 0.100000, 0.500000}};

civilian = {{"TrashTinCan", "TrashJackDaniels", "ItemSodaEmpty", "ItemSodaCoke", "ItemSodaPepsi", "FoodCanBakedBeans", "FoodCanSardines", "FoodCanFrankBeans", "FoodCanPasta", "8Rnd_9x18_Makarov", "7Rnd_45ACP_1911", "2Rnd_shotgun_74Slug", "2Rnd_shotgun_74Pellets", "ItemBandage", "ItemPainkiller"}, {0.090000, 0.090000, 0.090000, 0.120000, 0.090000, 0.050000, 0.050000, 0.050000, 0.050000, 0.070000, 0.050000, 0.050000, 0.050000, 0.060000, 0.060000}};

food = {{"TrashTinCan", "TrashJackDaniels", "ItemSodaEmpty", "ItemSodaCoke", "ItemSodaPepsi", "FoodCanBakedBeans", "FoodCanSardines", "FoodCanFrankBeans", "FoodCanPasta", "ItemBandage"}, {0.130000, 0.130000, 0.130000, 0.090000, 0.130000, 0.090000, 0.090000, 0.090000, 0.090000, 0.040000}};

generic = {{"TrashTinCan", "ItemSodaEmpty", "ItemSodaCoke", "ItemSodaPepsi", "TrashJackDaniels", "FoodCanBakedBeans", "FoodCanSardines", "FoodCanFrankBeans", "FoodCanPasta", "ItemWaterbottleUnfilled", "ItemWaterbottle", "ItemBandage", "7Rnd_45ACP_1911", "5x_22_LR_17_HMR", "10x_303", "6Rnd_45ACP", "2Rnd_shotgun_74Slug", "2Rnd_shotgun_74Pellets", "8Rnd_9x18_Makarov", "15Rnd_W1866_Slug", "BoltSteel", "HandRoadFlare", "ItemPainkiller", "HandChemGreen", "HandChemBlue", "HandChemRed", "ItemHeatPack"}, {0.060000, 0.060000, 0.060000, 0.040000, 0.040000, 0.010000, 0.010000, 0.010000, 0.010000, 0.010000, 0.010000, 0.110000, 0.030000, 0.010000, 0.040000, 0.040000, 0.050000, 0.050000, 0.090000, 0.020000, 0.040000, 0.070000, 0.020000, 0.010000, 0.030000, 0.030000, 0.040000}};

medical = {{"ItemBandage", "ItemPainkiller", "ItemMorphine", "ItemEpinephrine", "ItemHeatPack"}, {1, 0.500000, 0.500000, 0.200000, 0.100000}};

hospital = {{"ItemBandage", "ItemPainkiller", "ItemMorphine", "ItemEpinephrine", "ItemBloodbag", "ItemAntibiotic"}, {0.430000, 0.170000, 0.130000, 0.090000, 0.170000, 0.020000}};

military = {{"TrashTinCan", "ItemSodaEmpty", "ItemSodaCoke", "ItemSodaPepsi", "ItemBandage", "ItemPainkiller", "ItemMorphine", "30Rnd_556x45_Stanag", "20Rnd_762x51_DMR", "17Rnd_9x19_glock17", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9", "30Rnd_762x39_AK47", "30Rnd_545x39_AK", "5Rnd_762x51_M24", "10Rnd_127x99_m107", "8Rnd_B_Beneli_74Slug", "1Rnd_HE_M203", "FlareWhite_M203", "FlareGreen_M203", "1Rnd_Smoke_M203", "200Rnd_556x45_M249", "HandGrenade_west", "SmokeShell", "SmokeShellRed", "SmokeShellGreen", "8Rnd_B_Beneli_Pellets", "30Rnd_556x45_StanagSD", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5SD", "100Rnd_762x51_M240", "HandChemGreen", "HandChemBlue", "HandChemRed", "ItemHeatPack"}, {0.180000, 0.090000, 0.010000, 0.010000, 0.040000, 0.040000, 0.010000, 0.040000, 0.040000, 0.050000, 0.010000, 0.020000, 0.040000, 0.040000, 0.010000, 0.010000, 0.040000, 0.010000, 0.010000, 0.010000, 0.010000, 0.010000, 0.010000, 0.040000, 0.020000, 0.020000, 0.040000, 0.010000, 0.020000, 0.010000, 0.010000, 0.020000, 0.020000, 0.020000, 0.040000}};

policeman = {{"ItemBandage", "7Rnd_45ACP_1911", "6Rnd_45ACP", "15Rnd_W1866_Slug", "8Rnd_B_Beneli_74Slug", "HandRoadFlare"}, {1, 0.800000, 0.300000, 0.300000, 0.500000, 0.300000}};

hunter = {{"ItemBandage", "5x_22_LR_17_HMR", "7Rnd_45ACP_1911", "10x_303", "ItemWaterbottleUnfilled", "BoltSteel", "ItemHeatPack"}, {1, 0.500000, 0.200000, 0.500000, 0.200000, 1, 0.200000}};

};

class CfgBuildingLoot {

class Default {

zombieChance = 0;

minRoaming = 0;

maxRoaming = 2;

zombieClass = {"zZombie_Base", "z_hunter", "z_teacher", "z_suit1", "z_suit2", "z_worker1", "z_worker2", "z_worker3", "z_villager1", "z_villager2", "z_villager3"};

lootChance = 0;

lootPos = {};

itemType = {};

itemChance = {};

hangPos = {};

vehPos = {};

};

class Master {

weapons = {"SMAW", "Javelin", "G36C", "Stinger"};

};

class Residential: Default {

zombieChance = 0.300000;

maxRoaming = 2;

zombieClass = {"zZombie_Base", "z_hunter", "z_teacher", "z_villager1", "z_villager2", "z_villager3"};

lootChance = 0.400000;

lootPos = {};

itemType = {{"ItemSodaMdew", "magazine"}, {"ItemWatch", "generic"}, {"ItemCompass", "generic"}, {"ItemMap", "weapon"}, {"Makarov", "weapon"}, {"Colt1911", "weapon"}, {"ItemFlashlight", "generic"}, {"ItemKnife", "generic"}, {"ItemMatchbox", "generic"}, {"", "generic"}, {"LeeEnfield", "weapon"}, {"revolver_EP1", "weapon"}, {"CZ_VestPouch_EP1", "object"}, {"DZ_CivilBackpack_EP1", "object"}, {"DZ_ALICE_Pack_EP1", "object"}, {"Winchester1866", "weapon"}, {"WeaponHolder_ItemTent", "object"}, {"", "military"}, {"", "trash"}, {"Crossbow", "weapon"}, {"Binocular", "weapon"}, {"PartWoodPile", "magazine"}, {"WeaponHolder_MeleeCrowbar", "object"}, {"MR43", "weapon"}};

itemChance = {0.010000, 0.150000, 0.050000, 0.030000, 0.130000, 0.050000, 0.030000, 0.080000, 0.060000, 2, 0.060000, 0.040000, 0.010000, 0.030000, 0.030000, 0.010000, 0.010000, 0.030000, 0.500000, 0.010000, 0.060000, 0.060000, 0.080000, 0.030000};

};

class Industrial: Default {

zombieChance = 0.400000;

zombieClass = {"z_worker1", "z_worker2", "z_worker3"};

maxRoaming = 2;

lootChance = 0.300000;

lootPos = {};

itemType = {{"", "generic"}, {"", "trash"}, {"", "military"}, {"WeaponHolder_PartGeneric", "object"}, {"WeaponHolder_PartWheel", "object"}, {"WeaponHolder_PartFueltank", "object"}, {"WeaponHolder_PartEngine", "object"}, {"WeaponHolder_PartGlass", "object"}, {"WeaponHolder_PartVRotor", "object"}, {"WeaponHolder_ItemJerrycan", "object"}, {"WeaponHolder_ItemHatchet", "object"}, {"ItemKnife", "military"}, {"ItemToolbox", "weapon"}, {"ItemWire", "magazine"}, {"ItemTankTrap", "magazine"}};

itemChance = {0.180000, 0.290000, 0.040000, 0.040000, 0.050000, 0.020000, 0.010000, 0.040000, 0.010000, 0.040000, 0.110000, 0.070000, 0.020000, 0.060000, 0.040000};

};

class Farm: Default {

zombieChance = 0.300000;

maxRoaming = 3;

zombieClass = {"zZombie_Base", "z_hunter", "z_hunter", "z_hunter", "z_villager1", "z_villager2", "z_villager3"};

lootChance = 0.500000;

lootPos = {};

itemType = {{"WeaponHolder_ItemJerrycan", "object"}, {"", "generic"}, {"huntingrifle", "weapon"}, {"LeeEnfield", "weapon"}, {"Winchester1866", "weapon"}, {"", "trash"}, {"Crossbow", "weapon"}, {"PartWoodPile", "magazine"}, {"WeaponHolder_ItemHatchet", "object"}, {"MR43", "weapon"}, {"TrapBear", "magazine"}};

itemChance = {0.060000, 0.280000, 0.010000, 0.040000, 0.030000, 0.220000, 0.030000, 0.110000, 0.170000, 0.060000, 0.010000};

};

class Supermarket: Default {

lootChance = 0.600000;

minRoaming = 2;

maxRoaming = 6;

zombieChance = 0.300000;

zombieClass = {"zZombie_Base", "zZombie_Base", "z_teacher", "z_suit1", "z_suit2"};

itemType = {{"ItemWatch", "generic"}, {"ItemCompass", "generic"}, {"ItemMap", "weapon"}, {"Makarov", "weapon"}, {"Colt1911", "weapon"}, {"ItemFlashlight", "generic"}, {"ItemKnife", "generic"}, {"ItemMatchbox", "generic"}, {"", "generic"}, {"LeeEnfield", "weapon"}, {"revolver_EP1", "weapon"}, {"CZ_VestPouch_EP1", "object"}, {"DZ_CivilBackpack_EP1", "object"}, {"DZ_ALICE_Pack_EP1", "object"}, {"Winchester1866", "weapon"}, {"WeaponHolder_ItemTent", "object"}, {"", "food"}, {"", "trash"}, {"Crossbow", "weapon"}, {"Binocular", "weapon"}, {"PartWoodPile", "magazine"}, {"MR43", "weapon"}};

itemChance = {0.150000, 0.010000, 0.050000, 0.020000, 0.020000, 0.050000, 0.020000, 0.050000, 0.050000, 0.010000, 0.010000, 0.010000, 0.020000, 0.030000, 0.010000, 0.010000, 0.300000, 0.150000, 0.010000, 0.050000, 0.020000, 0.010000};

};

class HeliCrash: Default {

zombieChance = 0;

maxRoaming = 2;

zombieClass = {"z_soldier_pilot"};

lootChance = 0.500000;

lootPos = {};

itemType = {{"FN_FAL", "weapon"}, {"bizon_silenced", "weapon"}, {"M14_EP1", "weapon"}, {"FN_FAL_ANPVS4", "weapon"}, {"M107_DZ", "weapon"}, {"BAF_AS50_scoped", "weapon"}, {"Mk_48_DZ", "weapon"}, {"M249_DZ", "weapon"}, {"BAF_L85A2_RIS_CWS", "weapon"}, {"DMR", "weapon"}, {"", "military"}, {"", "medical"}, {"MedBox0", "object"}, {"NVGoggles", "weapon"}, {"AmmoBoxSmall_556", "object"}, {"AmmoBoxSmall_762", "object"}};

itemChance = {0.020000, 0.050000, 0.050000, 0.020000, 0.010000, 0.020000, 0.030000, 0.050000, 0.010000, 0.100000, 1, 0.500000, 0.100000, 0.010000, 0.100000, 0.100000};

};

class Hospital: Default {

zombieChance = 0.400000;

minRoaming = 2;

maxRoaming = 6;

zombieClass = {"z_doctor", "z_doctor", "z_doctor"};

lootChance = 1;

lootPos = {};

itemType = {{"", "trash"}, {"", "hospital"}, {"MedBox0", "object"}};

itemChance = {0.200000, 0.500000, 0.500000};

};

class Military: Default {

zombieChance = 0.300000;

maxRoaming = 6;

zombieClass = {"z_soldier", "z_soldier_heavy", "z_policeman"};

lootChance = 0.400000;

lootPos = {};

itemType = {{"M9", "weapon"}, {"M16A2", "weapon"}, {"M16A2GL", "weapon"}, {"M9SD", "weapon"}, {"AK_47_M", "weapon"}, {"AK_74", "weapon"}, {"M4A1_Aim", "weapon"}, {"AKS_74_kobra", "weapon"}, {"AKS_74_U", "weapon"}, {"AK_47_M", "weapon"}, {"M24", "weapon"}, {"M1014", "weapon"}, {"DMR", "weapon"}, {"M4A1", "weapon"}, {"M14_EP1", "weapon"}, {"UZI_EP1", "weapon"}, {"Remington870_lamp", "weapon"}, {"glock17_EP1", "weapon"}, {"MP5A5", "weapon"}, {"MP5SD", "weapon"}, {"M4A3_CCO_EP1", "weapon"}, {"Binocular", "weapon"}, {"ItemFlashlightRed", "military"}, {"ItemKnife", "military"}, {"ItemGPS", "weapon"}, {"ItemMap", "military"}, {"DZ_Assault_Pack_EP1", "object"}, {"DZ_Patrol_Pack_EP1", "object"}, {"DZ_Backpack_EP1", "object"}, {"", "medical"}, {"", "generic"}, {"", "military"}, {"ItemEtool", "weapon"}, {"ItemSandbag", "magazine"}};

itemChance = {0.050000, 0.050000, 0.010000, 0.020000, 0.200000, 0.150000, 0.010000, 0.080000, 0.050000, 0.050000, 0.010000, 0.100000, 0.010000, 0.020000, 0.010000, 0.050000, 0.080000, 0.100000, 0.040000, 0.020000, 0.010000, 0.060000, 0.100000, 0.100000, 0.010000, 0.050000, 0.060000, 0.040000, 0.020000, 0.100000, 1.000000, 2.500000, 0.050000, 0.020000};

};

class MilitarySpecial: Default {

zombieChance = 0.400000;

minRoaming = 2;

maxRoaming = 6;

zombieClass = {"z_soldier_heavy"};

lootChance = 0.400000;

lootPos = {};

itemType = {{"M16A2", "weapon"}, {"M16A2GL", "weapon"}, {"M249_DZ", "weapon"}, {"M9SD", "weapon"}, {"M136", "weapon"}, {"AK_47_M", "weapon"}, {"AK_74", "weapon"}, {"M4A1_Aim", "weapon"}, {"AKS_74_kobra", "weapon"}, {"AKS_74_U", "weapon"}, {"AK_47_M", "weapon"}, {"M24", "weapon"}, {"SVD_CAMO", "weapon"}, {"M1014", "weapon"}, {"M107_DZ", "weapon"}, {"DMR", "weapon"}, {"M4A1", "weapon"}, {"M14_EP1", "weapon"}, {"UZI_EP1", "weapon"}, {"Remington870_lamp", "weapon"}, {"glock17_EP1", "weapon"}, {"M240_DZ", "weapon"}, {"M4A1_AIM_SD_camo", "weapon"}, {"M16A4_ACG", "weapon"}, {"M4A1_HWS_GL_camo", "weapon"}, {"Mk_48_DZ", "weapon"}, {"M4A3_CCO_EP1", "weapon"}, {"AmmoBoxSmall_556", "object"}, {"AmmoBoxSmall_762", "object"}, {"NVGoggles", "weapon"}, {"Binocular", "weapon"}, {"ItemFlashlightRed", "military"}, {"ItemKnife", "military"}, {"ItemGPS", "weapon"}, {"ItemMap", "military"}, {"Binocular_Vector", "military"}, {"DZ_Assault_Pack_EP1", "object"}, {"DZ_Patrol_Pack_EP1", "object"}, {"DZ_Backpack_EP1", "object"}, {"", "medical"}, {"", "generic"}, {"", "military"}, {"PipeBomb", "magazine"}};

itemChance = {0.100000, 0.050000, 0.010000, 0.020000, 0.010000, 0.200000, 0.100000, 0.020000, 0.100000, 0.100000, 0.100000, 0.010000, 0.010000, 0.200000, 0.010000, 0.020000, 0.100000, 0.030000, 0.200000, 0.100000, 0.200000, 0.010000, 0.040000, 0.050000, 0.020000, 0.010000, 0.080000, 0.040000, 0.020000, 0.010000, 0.100000, 0.050000, 0.150000, 0.010000, 0.030000, 0.010000, 0.020000, 0.030000, 0.020000, 0.300000, 1.000000, 5.000000, 0.010000};

};

Edited by Qweets
  • Like 1

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Actually they fuckin don't look it up.. They are no longer in the loot table Rocket took them out because of the issues with them in 1.7.2 so 1.7.2.3 doesn't have them in the loot table for choppers or residential.. I looked for 20+ hours over 2 days and never found anything. I'm not full of shit idiot.. Go look it up on the forums people have posted proof from digging through the mod files.

WHO THE FUCK SPENDS 20+ HOURS....wtf...just..wt..wtf.. 20+ hours??? wtf..?????

???????

wtf???

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WHO THE FUCK SPENDS 20+ HOURS....wtf...just..wt..wtf.. 20+ hours??? wtf..?????

???????

wtf???

I do, its not easy and quick farming downed choppers and rummaging through cherno etc. It takes time, i'd find choppers on one server then goto the next and do it there etc. Took a long time.

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man i hate the community in this game.

you're not cool.

Its true this game has some read tards who don't know when to shut up.

Edited by witalit

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We got all that stuff in less then 1 day (i came back from camping Sunday 2 o clock GMT+1) from then till 00:00 o clock we raided the following items (these are just the items i remember we raided about 75 Weapons + nearly unlimited Ammo):

Weapons:

6 x AS50

5 x LA85

4 x Bison SD

2 x M16 M203

4 x M4A1 CCO

2 x M4A1 CCO SD

3 x M4A3 CCO

and much more

(nearly every Weapon except the Dragunov)

3 x g-suits

4 x Camo

Medics for about a decade

nearly every tool (NV goggle/GPS etc.)

Vehicles:

1 UAZ

1 Ural Civilian

1 Bus....(S1203)

where we get it? No we are not camping crash sites.. we located enemy tent-camps (about 4 x 8 tents on different spots). we just wait every day till the Nerds fill em up then we raid em empty.

Edited by CrazyIvan

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I see the hate machine's been rolling... And haters've been hating.

Jealous bunch

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Zombies killed: 4. Haha. In 3 weeks. Silenced L85? Not ingame. Hacked in.

Get lost.

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if you didn't dupe any of the items, then i gotta say nice job :)

Edited by Ganjastar

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hard to say it isnt duped if ghillies aint in game anymore lol

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Well i guess u guys are really stupid or plain blind! Its over 3 weeks! And guilles spawned for us at crash sites untill like a week ago, plus we raid every camp we meet ofc aswell!

But as i knew when i posted this picture! 80 % would hate and cry about dupz and hack. Just makes me laugh even harder. Get a life kids or play a game where u have succes.

And to the retards that think we have L85 with silenced................................ MORONS!

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I've had 3 guillie suits from a tent, and it's a crap picture but that looks to me like, (starting from the left)

AS50, AS50, L85AWS, M14AIM, AS50, AS50

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