Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sign in to follow this  
ytman18@gmail.com

More painful deaths

Recommended Posts

I know a good few people (myself included), who through organizations/general skill and knowledge of the game, can suffice really well in the PvP (moar like PvNub) environment to serve as spoilers to the game secure in the knowledge that once they die they just respawn and run inland for about ten minutes and find a farm with a Civilian model gun and go back to pwning.

This effectively makes death pointless for these types.

I'd like to see effort put into to curbing this sort of player types in a survival pvp game.

Off the top of my head I can only think of some functional value to time spent alive (online, not just days spent alive) that would be erased upon death.

But yes, when the game is played like a death match it loses its unique charm and niche.

Share this post


Link to post
Share on other sites
Sign in to follow this  

×