chssmius 12 Posted July 21, 2012 I am putting these two suggestions together because they really belong together. One without the other would either be pointless or not have the desired effect.Visibility at night 1: I don’t like how consistently it gets too dark to see in game at night. Granted I think it should be able to get as dark as it does but I don’t feel it should be almost every night. Similarly, I don’t like the almost-daylight-when-the-moon-is-out level of brightness as the only other option. Most nights should be dark enough to make it impractical to see (except for silhouettes) beyond a few meters (suppose 20 meters). I imagine that the Arma 2 engine may not be capable of doing this though. Inside of buildings and under the forest should be noticeably harder to see than in an open field with a stary night (something like the level of pure black that we seem to get almost every night right now).Visibility at night 2: This would need to be implemented at the same time as the above. It should not be possible to turn the brightness and gamma up to the point where you can see clearly in all but he blackest night. The brightness and gamma should (may need to) be hard locked from 0.9 to 1.1. This will inconvenience a few people but with abnormally bright or dark screens but will help enforce visibility as integral parts of gameplay. Share this post Link to post Share on other sites
adamtheheretic 106 Posted July 21, 2012 +1, however I play with my settings on 1.4 constantly (monitor issues) ... So, I don't think we can completely take out the ability to change brightness. Share this post Link to post Share on other sites
vision1776 42 Posted July 21, 2012 Nothing wrong with darkness in my opinion. As long as all players are on the same playing field. Remove NVG and thermo sights and force players to make decisions on when to pop a flare a glow stick or turn on a light. It's stupid knowing that someone might be using NVG while Im forced to pop flares. 1 Share this post Link to post Share on other sites