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Rogan (DayZ)

A no-penalty approach to server hopping - stacking

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Think of each player as a coin - the centre of the coin represents the player, the edge is an arbitrary boundary creating a 'safe zone'.

Should another player load in to the server, and their safe zones overlap any previously spawned player, then these two players will be unable to interact with each other. (They may be invisible to one another, or invulnerable etc). This state would remain until the player's safe zones no longer overlap, at which point the players would have no further restrictions.

This process would stack with as many players as required. If you think of each player being a coin, as each player loads in they stack on top of the previous player, with all in the stack unable to interact. As any player leaves the stack they can return and interact with the player on the lowest level of the stack. If any two players safe zones no longer stack, but are within the safe zone of another player in the stack, they will remain as if they were still stacked.

If the player at the lowest level of the stack leaves or is killed then the killer becomes the lowest level of the stack, if they are within an arbitrary range, otherwise the next player in the stack becomes the lowest level, and so on.

This is designed to work in enclosed areas, like buildings or groups of buildings, but it would tune to outside areas depending on the size of the safe zone.

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