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calranthe

Bandit balance

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Yes I agree pvpers are needed and in a lawless society we can not really call it murder but as someone pointed out, seen as this is suposed to be a realistic or as realistic as possible survival mod.

The balance for pvp needs to be within the monsters at the door, pvp should be a choice but you need a very agressive enemy type to make the "maybe we should stick together, yes I could kill that guy for his gun/beans/ammo but then I am in a bad situation against the zombies"

Lets face it at a certain point as a bandit with good equipment unless you do silly things you are not challenged at all by the zombies.

My suggestion

Human blood, we are told that zombies have a better sense of smell, so let us just supose that live human blood is yummy to them, (cancelled by zombie smell) and as we know from watching CSI :) if you shoot, kill or loot a fresh human corpse that lovely smell gets on you. Drawing zombies out of the woodwork.

It is not a completely realistic solution (blood would get on survivors too but something is needed).

Human blood could cause a sort of feeding frenzy situation as seen with sharks so it would be a useful idea not only to help balance bandit/survivor gameplay.

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Lets just see what 1.5.8 brings us first, I heard zombies can already smell you and they are able to hear you in 1.5.8

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