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galhast

Major system lag in busy areas

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I'm sick of having unreliable FPS in high PVP areas. I manage to get from kamenka to the northwest airfield okay, no encounters or FPS issues, but once I'm in the airfield the game runs like a dog. I get into the firestation, hear gunfire and wait in the darkness. Some guy runs around the corner, I unload my AKM into him, but as I'm firing the game's running so slowly that not a single bullet hits him and he nails me with a headshot from his rifle. I mean what the fuck? He didn't even know I was waiting for him. Every time I'm in a city and I have to fight someone, I lose out because I just can't coax my character to move fast enough.

It's not just a visual lag, like a low FPS, but I'm also having to deal with a delay in the controls - the game isn't crisp and responsive, they're painfully slow. What can I do to fix it?

Settings: Resolution/3d resolution: 1920/1080 (native resolution)

Texture detail: Normal

Vid memory: default

Anisotropic filtering: none

AA: none

Terrain detail: normal

Objects: low

Shadow detail: normal

HDR quality: normal

postprocess effects: none

vsync: enabled

Processor: Phenom 9350e quadcore 2.00GHz

4GB ram

Geforce GTX 550 TI

Windows 7 ultimate 32bit

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i hate to tell you this but your machine is not strong enough.

i have a 3.3 quad

460 gtx

8g ram

and i cant play on max or even all high. But the last patch increased the number of calculations your client does by a lot, which causes performance loss

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your kidding, right? just buy a new pc and it'll run properly? there isn't some kind of optimisation I can do beyond what's already done?

Edited by galhast

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Your processor is waaaaay too slow. ArmA is the Grim Reaper to CPU's.

Edited by SIMJEDI

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I'm sick of having unreliable FPS in high PVP areas. I manage to get from kamenka to the northwest airfield okay, no encounters or FPS issues, but once I'm in the airfield the game runs like a dog. I get into the firestation, hear gunfire and wait in the darkness. Some guy runs around the corner, I unload my AKM into him, but as I'm firing the game's running so slowly that not a single bullet hits him and he nails me with a headshot from his rifle. I mean what the fuck? He didn't even know I was waiting for him. Every time I'm in a city and I have to fight someone, I lose out because I just can't coax my character to move fast enough.

First you're saying you have FPS issues.

Then you're talking about something unrelated: shoting at someone who doesn't take any damage. That's either server lag or a hacker.

Then you say "I lose out because I just can't coax my character to move fast enough.". That's not FPS nor lag, that's something else. I lag online and in single player but it doesn't make my character "slow".

Anyway, try this: http://pastebin.com/BiSnmAj7

Edited by Kiro

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I'm back. This is a list of things I've done to optimise my game.

1. Installed XP 32 bit, kept it nice and light with no unecessary processes

2. Increased ramdrive to 1.7 GB, keep the highest use .pbo files in there for easy access. This leaves ~1.6gb available for DayZ. It doesn't seem to use any more than this even without a ramdrive, and the remaining space for system processes. Little wasted memory this way.

3. I keep my pagefile/OS running on one drive, and the remaining game files on the original hard drive. Both are regularly defragged. I don't get any stutters with this setup.

4. I overclocked my CPU to 2.25ghz, which is the highest stable frequency it can run at. No heating problems or system instability.

5. I went through the optimisation guide suggested in the previous post, though I can't say I noticed any real changes in performance. My GPU runs at about 35-40% capacity regardless. No noticeable changes when I overclock my GPU, or if I bring the settings up high. The only things that seem to affect FPS are PPE and shadows. Other settings have very little change on my FPS.

6. I run gamebooster when I start it up to halt unnecessary services.

7. Finally I make sure the game is set to realtime priority. I also use the following start up commands: -nosplash -cpucount=4 -exThreads=7 -winxp

In chernogorsk I get about between 9-15 fps. This is a noticeable improvement, as now it averages about 12fps, when before it was around 8. I'm hoping to squeeze more performance out, however, and theoretically I should be able to.

It also seems DayZ specific because in singleplayer OA cherno gives me around 60~fps.

I realise this points heavily to my processor bottleneck (and yes, it's maxed out at 50% every time I play it, so I am aware the low FPS is related to my CPU) but I'm seeing people with similar systems to mine reporting no bottleneck issues, and 20-30 fps in chernogorsk. Still hoping for a miraculous command or fix to bring it up to scratch :( I just hope that the standalone will be able to use my whole quad core.

In regards to the comments in the previous post, what I meant was that my fps was so low (<10) and my characters movements were so jumpy resulting from that, that I was not able to fire in time even though my shot was lined up. A few frames after I start firing, I'm dead. I didn't mean I was experiencing desync or fighting a hacker.

Edited by galhast

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