lnfighter 20 Posted July 20, 2012 -Increase Primary weapons audio ranges by 50%-Increase zed audio aggro by 50%-Once a player has zed aggro, they get the concussion debuff for 1 minute. If they log out during this time, they are hit with a 6 minute knock out when relogging. REASONS: PvP is rampant because there's literally no consequence for shooting. This needs to change. I enjoy pvp as much as the next guy but it's getting old not having any danger from shooting. Just last night I shot 3 guys with a Lee in Cherno and got ZERO zed aggro. I was shocked! And honestly disappointed that I was in no danger from shooting such a loud gun.Other changes:-Inventory overhaul: Since I've figured out that double clicking works, it's been less of a pain, but it's still a pain. We need a faster way to loot/dump items. -Decrease spawn rate on high grade weaponsWe all talk about realism in this game. Well, realistically, we'd all mostly only have pistols, shotguns, melee weapons and an occasional auto-rifle in a post-apoc society. Right now, how many of us could just go get an M4 or .50 cal sniper rifle? I know I can go get a pistol or shotgun at the local gun shop though.-Fix the damn ammo bug! This will greatly reduce how much we shoot! This is another big factor of why people pvp. There's no loss of ammo since we can just relog and get 4 full ammo clips again. We all basically have infinite ammo. This is killing the whole immersion and realistic part of the game.-Skins change (optional) based on actions done. Every 1k zombie kills, you get a new skin or something. Same with every 10 player kills, etc. Same with every 5 vehicles fixed, etc.I'll add more ideas later. Share this post Link to post Share on other sites
osirish 165 Posted July 20, 2012 (edited) .... or make ammo scarce as hell. Edited July 20, 2012 by osirish 1 Share this post Link to post Share on other sites
Robert_merello 2 Posted July 20, 2012 (edited) WAY less guns, make more crossbow/axe kind of weapons, bows, spears.. since this is supposed to be a "simulator" and be realistic, I do not think that there would be any guns left after 500 thousand people scavenging the land until there is nothing left. Edited July 20, 2012 by Robert_merello Share this post Link to post Share on other sites
Justice357 12 Posted July 20, 2012 THey just decreased the zombie stuff by 20% because it was recently raised by 50% or something like that. Share this post Link to post Share on other sites
jay.pis 32 Posted July 20, 2012 (edited) Decrease spawn rate on military grade weapons, slightly decrease ammo spawn, increase zombie spawns by like 3-5 times, add in melee features and add in a weapon/item/vehicle degrade system. Edited July 20, 2012 by jay.pis Share this post Link to post Share on other sites
lnfighter 20 Posted July 20, 2012 I sort of agree with adding more zeds, BUT if they fix the infinite ammo bug, then they need to make the zed spawn rate much longer. So when you clear out a town and just used 30 bullets, you don't have another 30 zeds spawning 90 seconds later. They should increase it to 10+ mins, but ONLY if the ammo bug is fixed. Share this post Link to post Share on other sites
lnfighter 20 Posted July 20, 2012 THey just decreased the zombie stuff by 20% because it was recently raised by 50% or something like that.What it seems to me is they decreased the hearing of zeds to almost nothing. And increased the vision to superman. Zeds are now deaf hawkeyes. Share this post Link to post Share on other sites
Tatakt 50 Posted July 20, 2012 decrease spawn rate on AK models and m4 models, the rare weapons are fine..the CZ550 huntingrifle/semi sniper or w/e you would call it INCREASE its dropchance.. seen it twice in barns (main spawn place) in my playtime(which is long) Share this post Link to post Share on other sites
sixbarns 217 Posted July 20, 2012 Concussion debuff because of zombies aggro is a terrible idea.I also do not support anything that punishes bandits and there are many better ideas floating around that would make playing the good guy more appealing than camping Elektro/Cherno. Also, avoid Cherno and Elektro = 99% less likely to run into bandits. Share this post Link to post Share on other sites
lnfighter 20 Posted July 20, 2012 Concussion debuff because of zombies aggro is a terrible idea.I also do not support anything that punishes bandits and there are many better ideas floating around that would make playing the good guy more appealing than camping Elektro/Cherno. Also, avoid Cherno and Elektro = 99% less likely to run into bandits.It's not punishing bandits, its make it so firing a weapon actually has a REAL consequence since right now, there is zero. And if you think just avoiding C and E is avoiding bandits, you haven't been playing the game long. C and E are pretty quiet these days and most snipers are now at Stary, NWA and BanZ. Also another change I'd like to see is zeds run in the most direct path to players when aggro'd and no longer stop before hitting you. Or when they hit you, make it so you can't sprint run for 15 secs. Share this post Link to post Share on other sites