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Fragaholik

Damaging items.

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Just thought of this idea while watching a Bandit hold-up a guy for his loot, rather than killing him.

How about, when you take damage, zombies, bullets, etc... there's a chance than weapons, tools, any items you have in your pack to be destroyed, or just broken.

Weapons and tools being bigger have a higher chance of damage.

I believe this would promote people working together, rather than KOS for loot, or adding the personal feel of actually holding up your target and negotiating.

Feel free to add on to this, I haven't thought the many many consequences this would create. But just an idea.

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