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Crios

But really, why SHOULDN'T I shoot you?

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QQ more.

You clearly got outplayed by those guys.

I wouldn´t call that outplayed - you make it sound like he got killed because the other 3 were the better players. But that´s what so many people on these forums dont understand about the "bandit vs survivor QQ". It´s not about crying after being owned. It´s the feeling that the game forces a play-style on you. Some people want to play cooperative and KNOW that you can always be backstabbed. But since we´ve long reached the point, where banditry is more rewarding and has no downside, coop just gets frustrating. And since i played with the bandit-skins i know that alot more people actually did want to cooperate back then. Now they just don´t dare to. So that´s not outplaying, it´s just a desperate try to play cooperative, which anybody can easily abuse by killing you. That´s part of the game and it´s fine, just please don´t make it sound as if those other guys were the smarter ones. They just play the game the easy way ...

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No, it didn't. Stop fucking making these posts. Every time you post in these forums you spout this bullshit. From Day 1 people were shooting each other's face off. There were just less people so less faces got shot.

There was never a time in DayZ when trust was universal or even necessarily more common than it is today.

I´m not getting into this, but that is just so not true. In the time of bandit skins (love them or hate them, that´s not my point) alot more people dared to TRY playing cooperatively. Obviously sometimes a survivor would shoot you in the face, but after that he´d be a bandit. So the more time passed, the more you could trust survivors and there was alot less "shoot on sight". Anybody saying anything else didnt play back then, or he was one of the guys with the bandit skins and has no idea what it was like to play as a survivor at that time.

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To answer the subject line...

Because I will shoot back while also probably being a better shot and probably better armed.

I'd say I'm about 50/50 on killing my would be killers. Pretty good for not having initiative I'd say. Or could just mean most people suck really bad. :P

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No, it didn't. Stop fucking making these posts. Every time you post in these forums you spout this bullshit. From Day 1 people were shooting each other's face off. There were just less people so less faces got shot.

The number of players on a server has not even changed, it has been 30-50 the whole time.

There was never a time in DayZ when trust was universal or even necessarily more common than it is today.

trust is not even a part of the game. You don't need to trust people in skype, you know they will not betray you. And you cannot trust people you meet ingame since its deathmatch.

I have about a 15-20% success rate using direct comm to make friendly contact with people in the game. That's how it was when I started playing these long months ago, that's about where it's at today.

Lets just say I highly doubt that these numbers are valid and were carefully collected. I have made very different experiences.

With a persistent character? With an open-world sandbox environment? With realistic military equipment and weapons? With zombies?

I want all of those things AND to shoot people occasionally. Can you suggest a better game than DayZ?

Probably not. I guess if you want to shoot everything that moves and is not part of your skype, then it doesn't even matter if the game enforces this type of play or not. So its probably understandable that you didn't notice any decline in player interaction diversity.

16% of deaths from PvP. Not a deathmatch mod and you've clearly never played diablo.

If multiplayer interaction consists of KOS or group based KOS I'd consider that deathmatch/teamdeathmatch. Even if it has some tactical elements to it. It doesn't really matter if there are other ways to die in the game.

I interact with players every time I play. Every. Time. Why don't you? What game are you even playing?

Again, I don't believe you. Using 3rd party voice communication is not ingame and killing is not interaction.

Wow. Every one of your bullet points gets MORE full of shit than the last.

Literally 24 hours ago I was in Skype with a group (supposedly friendly "no matter what") that had been infiltrated. We were betrayed and lost 2 vehicles and 5 lives in the process.

So tell me, where was the ingame interaction there despite killing people on sight?

When you kill people they don't react anymore, so it is not interaction.

And talking to some people on skype after your little deathmatch intermezzo is hardly something that happened ingame.

I get the feeling you don't even really play the game anymore peretsain. You just show up in the forums once in awhile and make an asinine post and then go back to whatever othre game you're playing. Because it's not DayZ. Or you're making no attempt to actually accomplish the things in the game that you seem to find interesting or valuable.

You get out of DayZ what you put in. Stop expecting the game to do your work for you.

I don't wanna discuss feelings here, but I can assure you I play alot. Three days ago I picked up some random unarmed dude in one of my vehicles and drove himm around a bit, then proceeded to drive across whole chernarus. Two days ago I fought in a supermarket with a friend on skype against random people although there was more stuff in it then we all could carry. Yesterday I fortified a survivor base in cherno, but since it was nighttime after a reset and most beginner players do not carry NVG like me and my friend, in the end nobody actually came.

After all interaction is more shallow than it used to be. Mindless shooting over an abundance of ressources simply doesn't make any sense. Trying to establish friendly interaction with lots of effort and without authentic ingame motives doesn't make that much sense either, it feels forced and unnatural. The game needs INGAME incentives to open up non-deathmatch player interaction and diversity. Killing people needs to be a decision where you weigh something against something else, not some standard procedure, like it is in deathmatch.

It was a decision when people had survivor skins and you could be identified as a player killer eventually. You had to weigh killing someone potentially innocent and being outlawed and getting new equipment against possibly helping each other out / getting backstabbed.

Edited by perestain

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I love the argument of oh "this isn't cod stop shooting QQQQ" Well here's the deal, as it may not be CoD or a deathmatch game, it sure as hell isn't The Sim's either.

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