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Psyl3nt

New Anti-Cheat system like this :

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You guys are bashing him, but if server admins could install this on there servers and annoynmously collect and share data... I would happily put in on my server.

AND IT IS NOT IMPOSSIBLE

punkbuster uses this sytem already and while IDK about the automated detection on the images I DO KNOW that it would not be a difficult task for a admin to scroll through his/her server screen shots once a week or so [ save the photos server side].

and WHILE this isn't the most effective system ever it STILL CATCHES PEOPLE.

anything I can use to help me as an admin get the cheaters under control makes me a little more comfortable

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punkbuster uses this sytem already and while IDK about the automated detection on the images I DO KNOW that it would not be a difficult task for a admin to scroll through his/her server screen shots once a week or so [ save the photos server side].

and WHILE this isn't the most effective system ever it STILL CATCHES PEOPLE.

Of course it does. You just can't make it the main feature for detecting ESP as op was proposing, just a small neat addition for catching really simple hacks.

Why? The problem is that you can't take a trusted screenshot at all. For example, a hacker can draw anything he wants on his hardware overlay, and you cannot read it at all. If you will take a shot of hacker's screen with HW overlay ESP running, everything you'll see is just a normal legit picture.

So the only thing left for you is to rely on low-level methods to detect hacks trying to draw something. And this part is really tricky, because there are lots of very clever ways to do that without being noticed, and there's no generic way to detect many of these techniques, especially without false positives. It can be done to some degree, but it needs tremendous amounts of work compared to just "sending a screenshot to admin".

And hardware overlay is just one of many techniques to feed anticheat system with a clean screenshot, of course.

Even more, every anticheat system needs something similar to antivirus lab: the people who'll buy private cheats or search for public cheats, and create a signature that will make them detected. This requires a lot of work, and this is most important part of any good anticheat system, since you can't rely just on heuristic detection because of disruption the low-level magic can cause to players systems, and because of large amount of false positives.

BattlEye doesn't have all that (situation is changing, but they are still failing hard on every step). Most importantly, it lacks the vision, and ArmA devs lack it too (compare them to Hi-Rez, for example). This is a problem, not the lack of some features, especially such simple as "sending screenshots to the server" or crazy ones like OCRing them on the fly.

Edited by KizUrazgubi

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I'm not a programmer, But couldn't you just have a program that bans people in game when a non recognised script is being run? anything different from game running operations would be flagged and assessed?

Surely the game will have certain things you can do and any deviation from that would be a hack?

Sorry if this sounds inexperienced like i said I am not a programmer.

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I'm not a programmer, But couldn't you just have a program that bans people in game when a non recognised script is being run?

Short answer is no. Long answer is... well, it's long.

Edited by KizUrazgubi

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