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Survivor-Kyle

Infectious Bodies

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Can we make is so that infection lingers on a player's body after death? Allow players who interact with the body to possibly contract the infection from the corpse. Don't make it automatically infect others who come near, just keep the same infection risk for other players that a live (but infected) player has.

The other night I was delivering some antibiotics to a player and we both got murdered. I was thinking that it'd be cool if the bandit needed the antibiotics, and that got me thinking that it would be cool if the infected player (who he killed) could possibly pass the bug along. Currently infection only bothers players who play in a tight group. This would allow it to spread to lone wolves, passing survivors, and bandit groups. Do not increase antibiotic spawn rates, let people cough it out for a while.

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This would make more sense if it had some kind of timer. A dead body that has only been sitting for a few minutes won't spread infection yet. Maybe it'll take like 15 minutes for a body to start spreading infection, or something like that. If anyone has more knowledge on how long a body takes to decompose, improve on this idea.

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It isn't contagious due to decomposition, it's contagious because the player who died was already contagious. This honestly affects ~1% of the bodies out there, but I think it'd add a neat dynamic.

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