Vertisce 158 Posted July 19, 2012 Is this being worked on to be corrected? Seems like something this game breaking would be a priority of some kind. I just died to about 6 zombies that were in the room next to me that were clipping through the wall. Not even in the same room...these are some super human zombies I tell ya. They also seem to ignore barbed wire fencing, doors, windows, floors...So yeah...I know it is alpha...but this game would be a lot more playable if the zombie mechanics were fixed first. Make the zombies WORK correctly and then worry about the rest of the stuff. It's like fighting an enemy that doesn't have to follow the laws of physics. Share this post Link to post Share on other sites
gizm0 96 Posted July 19, 2012 I thought zombie path finding was fixed in 1.7? Share this post Link to post Share on other sites
Mourek 40 Posted July 19, 2012 It will be fixed eventually. Share this post Link to post Share on other sites
dontblamecows 5 Posted July 19, 2012 I believe the zombie transitioning through walls is due to Arma 2 itself, and how it handles model hit boxes and skeletons. It probably won't be an easy fix, but I'm presuming they are working on it like everything else. Share this post Link to post Share on other sites
Vertisce 158 Posted July 19, 2012 I would normally blame ArmA 2 as well but in this case I can't. The one thing ArmA 2 is good about is not allowing characters to clip through walls...this is why you have such a difficult time walking through doors or turning around on a staircase. I would love to see that fixed too though...but that IS an ArmA issue. Zombies clipping through stuff is the mod. Share this post Link to post Share on other sites