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flint (DayZ)

Things that make you happy. Considering morale.

Yes or no?!  

11 members have voted

  1. 1. Would you like this to be implemented?

    • Yes.
    • No.
    • I have more ideas about this... (Post in here)


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My idea is to implement another status to your character...lets call it "morale".

Morale works like hunger and thirst and has to put up from time to time.

Things that could influence morale:

positve:

+ special goods like: chocolate, cigarettes, alcohol, coffee, fruits, soap, etc. (should be rare though)

+ having players around you who don't shoot at you

+ beeing in non zombie infested areas

+ beeing near a fire

negative:

- beeing surrounded by zombies

- beeing shot at (even without hitting)

- beeing yellow on hunger/thirst

- getting hurt

- walking/running for a long time

- just beeing in a zombie apocalypse (so morale should sink everytime)

- killing a player for the first couple of times time (idea from Serpent10i)

So the system should be similiar to the body temperature system, Lowering/raising morale under certain circumstances.

Please vote and let me see what you think of it. I don't know how one would do the numbers on this, but the idea of having HUMAN needs in the game would be pretty cool imo.

Another point is that it would make this game more difficult because you have to get more stuff now and maybe have to decide what items you do carry (soap or bloodbag). Plus you have more goals to aim for.

EDIT 1: To concern the "bandits will shoot you for your soap/sweets" arguement. Bandits will shoot you anyways. They don't know what you have. They will shoot you and then look what you have. The more I think about it the idea is great for bandits too. They might have to put themselves more in danger for the need of "feel good items". But as listed above, those items shouldn't be the only way to raise moral.

Edited by flint

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Too Gamey, plus the one thing DayZ doesn't need is more "needs" like eating and drinking.

Plus Bandits will start killing people for chocolate bars and sweets.

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This is great. I hope this is added. also when I read the topic I thought this would be another thread bashing bandits (tho I'm not against it) I like that you have a new approach. I think there should also be a large moral drop on your first kill and then smaller and smaller as you become a cold hearted killer.

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This is great. I hope this is added. also when I read the topic I thought this would be another thread bashing bandits (tho I'm not against it) I like that you have a new approach. I think there should also be a large moral drop on your first kill and then smaller and smaller as you become a cold hearted killer.

that is a great Idea with the morale drops when killing people, banditry would lower and it would make people think whether killing is worth it, of course by 10+ kills you should have no effect and be a cold blooded killing machine

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But what does morale do for you ? or against you? i'm kind of missing this in the suggestion...

also, there is already morale in the game, it's when YOU as a player get excited about finding things, or when it rains... boosting or lowering YOUR morale...

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