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Server heartbeat problem

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We hosted our server. Everething is ok, we can join them by "Remote" (characters loading from main HIVE, saving, e.t.c.).

But server doesn't show in Internet server list.

30 sec - 1 min. after server start in log appear message:

14:37:59 Warning Message: No challenge value was received from the master server.

14:37:59 GameSpy QR2 error: 5, No challenge value was received from the master server.

Our server.cfg part:

hostname = "RU 44 (v1.7.2.3/Beta 95054) [VET|3DP:ON|CH:OFF][GMT-8] - dedicated by Artplanet"; // The name of the server that shall be displayed in the public server list

password = ""; // Password for joining, eg connecting to the server

passwordAdmin = "*********"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'

reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead

logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called

Also tryed "master.gamespy.com", empty string, commented reportingIP, e.t.c. does not work for me.

Traceroute to arma2oapc.master.gamespy.com - fine.

Windows show only outgoing traffic to arma2oapc.master.gamespy.com no incoming.

Could someone help ?

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Is your game server sitting behind a firewall? It sounds like you have the correct outbound access, but the master server can't communicate back on UDP 2303.

If so, make sure not only inbound UDP 2302 is allowed, but inbound UDP 2304 (reporting) access is allowed.

http://community.bis...Firewall_issues

Edited by devnull

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All ports is allowed, we disabled firewall.

But in monitor i only have binded ports by "arma2oaserver.exe":

2302, 2304, 2305

No port 2303 binded by arma server.

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up

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Solved

  • Like 1

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To broadcast your server name, don't put anything in reportingIP ; the line should be:

reportingIP ="";

To hide your server, put noreport between the double quotes. In your firewall you should also block UDP outbound connection ports 27900, 27901 and 29910, since even with "noreport", the gameserver keeps on broadcasting things to that ports.

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Problem solved - CISCO UDP outgoing packects blocked.

But there is another problem,we don't persist in Six Updater list ... anyone known what's maybe a problem ?

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