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zeeb

The blood (aka health) more balanced and realistic! (allowing complete singleplaying)

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The health is at it's max 12000 as we all know,

you can have health that is 9875.54 for example.

The ".54" is totally unneccesary and would be awesome if you removed it, cuz for some it's plain confusing and for me it seems pointless.

What if you just make it so its a 5-4 numbered blood (12000 or 9875, yeah you get it), without the ".54".

When it comes to generation in Day-Z I say that when you're filled with water (aka not thirsty at all, down to a little thirsty) you should generate 10 blood each second.

Quoting Alicia D (Blood Specialist) on Yahoo Answers

"Most blood is water and that is extracted from the intestine and stomach during digestion. Water you drink can be in your blood within minutes."

This would make it more realistic also removing the constant need of a friend to blood transfuse.

Yours, Demnish.

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I like the idea of gaining back blood from being at max nourishment (food and water), but this would have to be a short lived bonus forcing you to eat/drink a lot to gain back health. Otherwise, what's the point of bloodpacks at all? If they aren't the best way to regain blood (which they should be), they're useless.

Edited by Sumdum

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i like this idea, or at least make it possible to use blood bags on ourself, make them less effective or whatever. But it sucks that you need someone else to use it on you, I don't have any friends playing the game :( lol

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I posted about this alreday, ill copy and paste my post from there to here...

[i believe for solo transfusions to work the time it takes to do the transfusion should be increased.

I think you should be able to give yourself a blood transfusion, but there should be a one minute timer where you are giving yourself the blood, this will promote the lone wolf type of person while also leaving them vulnerable while being transfused.

If you have a buddy or someone transfuse you, the timer should be cut in 1/2 or 1/4 so instead of being at risk for a Minute, you're both at risk for 30 seconds or 15 seconds. This will also encourage team work, and heighten the sense of vulnerability.

Blood regeneration is an important thing to implement in-game.

If you are green on both you're food and drink bars, I think the regeneration should be about 2 blood/ second.

Before you say that's too much, think about this (2 blood/ second = 120 blood/ minute = 7200 blood/ hour)

That is only if you are green or slightly off/green on both your food and drink meters.

If you drop to light red or dark red the regeneration should be cut to 1 blood/second (1blood/second = 60 blood /minute = 3600 blood/ hour.

and of course if either you're food or drink are blinking you don't regenerate blood.

GREEN (2 blood/ second)

RED (1 blood/ second)

Blinking RED (N/A)

Maybe also infected players only regenerate at half of the normal

i.e.

GREEN (infected) = 1 blood / second

RED (infected) = 1 blood/ 2 seconds

Blinking RED (infected) = N/A

I think those two are very important things that I would like to see implemented in the game.

:D I like beans btw... ]

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