punisher_1 3 Posted May 20, 2012 Heres a few suggestions based on my oppinion of the game and experiance so far.Zombie limit: On each server at specific locations there is a limited amount of zombies. Zombies will not spawn unless they are dead players that are not shot in the head.No more spawns out of thing air: I have to say teleporting zombies or they magically appear is very lame. Don;t ruin the game by having zombie just spawn in. We want realistic combat environment where a player can gauge his or her saety by assesing how many zombie might be present in one area.Blood on your hands: Players that kill other players get a bloody this is a visual aid to see if other players are killing friendly players. Bandit bonus: Like blood on your hands players are awarded with a visual aid when killing bandits. Ear necklace anyone?Too many locked houses: Seems that there is a very high percentage of locked homes and that is a huge waste of time. Actually I will say it is stupid. A little locked door or window is not going to keep me from getting some beans and a can of coke.Items: it seems with this patch there are few if any weapons laying around and when you do find one ther is no ammo. The lack of useful items is surprising given the military conflict and population of the island.Miltary gear: Where is it all at? I see tons of destroyed Humvees and there is nothing in them. No dead soldiers no left over gear. No machine guns, radios, uniforms, hemets, body armor you get the point.Packs: Packs carry so little? Whats up with that. This needs to be fixed. In addition to a pack you should have assualt vests, web gear, LBE gear, Holsters, ammo pouches ect.Zombies: Eh what can I say they seem to defy gravity and run sideways and do really odd stuff, beside reaching through walls. It would be nice if they ran like people and moved like a half eaten corpse like they are.Zombie AI: It seems hit and miss or just not workng after the patch. They do not go to flares, do not react to distang gun fire. Randomly run after people even if they are not in visual range.Explosives: Where are the explosives? It would be nice to have grenades or molotov cocktails or c-4 maybe even a RPG to blow up zombies. Melee weapons: yep seen the posts and it is a MUST have for this mod. So far it is a great concept but i'm wondering if having a better engine would make this game better. I see the creators vision but I think ARMA is limited and this might not make the game as great as it could be. Keep up the work guys I know it's Alpha but it looks to be a boon for old Arma Fans. Share this post Link to post Share on other sites
gloopy 6 Posted May 20, 2012 Zombie limits currently exist, they just increased with latest patch.Zombies spawning in is how the servers can handle the load otherwise if every town was populated and zombies controlled by the server this game would never work.Blood on your hands / bandit recognition was discussed and Rocket said he's removing it because it's a bit of a nightmare at present, he said the humanity system is something DayZ deserves but doesn't need right now.Locked houses are a limitation of Arma 2. Some of them are just static props, you can never get in because the inside does not exist.Sometimes servers don't seem to spawn much loot, maybe it's just chance? I'm not 100% sure.Military items are in military building (Stary Sobor camp, NW/NE/Balota Airfield) and fire station houses in all major towns.Coyote backpack has 24 slots! That's enough for another primary weapon 4 mags and another 10 items!! Quite a lot if you ask me.Yeah, zombies bug out sometimes, it is an alpha!! :DI have never found one myself but satchel charges do exist!! I have seen plenty of grenades and smoke grenades though. Hit up the military loot buildings!Hope some of the above helps answer a few questions for ya!! Share this post Link to post Share on other sites
seannybgoode 10 Posted May 20, 2012 The OP needs to read the forums. This stuff has been talked about to death. The ALICE pack holds 20 slots, which is enough for bandages, another weapon, multiple magazines of ammo, multiple cans of food, etc. etc. IRL all that stuff would start to get heavy if you added much more. Personally I think a hybrid slots + weight system with some items allowed to be stacked would work a little better, but I don't think the engine can handle it.I think arma is capable of having more enterable buildings, but Chernarus is the oldest map, so it's built for the minimum system requirements at release time several years ago. Chernarus is also huge, so that might be part of it.Also, really ARMA isn't the best engine for this game? What would be a better engine? Frostbyte 3(Good luck getting EA to licence it to you)? Unreal? Source? This is a MOD, not a standalone game, and is being developed as a labor of love, not a AAA blockbuster. I doubt that a more suitable engine exists out there. Driving, enterable buildings, huge terrain, realistic weapon ballistics, weather, day night cycle. Not something you can just pull out of your ass, those features take years of development by teams of software engineers.Scratch that - there may be a better engine - the ARMA 3 engine. Share this post Link to post Share on other sites
n7snk 13 Posted May 20, 2012 Heres a few suggestions based on my oppinion of the game and experiance so far.Too many locked houses: Seems that there is a very high percentage of locked homes and that is a huge waste of time. Actually I will say it is stupid. A little locked door or window is not going to keep me from getting some beans and a can of coke.ofp2001/arma/arma2 is build as milsim with huge scale' date=' means shitload of tanks, aircrafts, helicopters, light armored vehicles and cars present in one battle in same time. i'm talking about 100 vs 100 servers for example, like serious games tushino. Or PvEvP scenarios like warfare (caprure the island)scale is the keyword. you don't really care how enterable houses are when you are in the middle of hell where you are getting shot from everywhere and suppresed by heavy armored vehicles and 3-7 helicopters over your head and commander of your squad yell to move to complete objective, unless this building can provide nice positions to open fire, like rooftops etc. Unless you want to stay in house and get blowed up & buried there alive, since everything is destructable in arma gamesMiltary gear: Where is it all at? I see tons of destroyed Humvees and there is nothing in them. No dead soldiers no left over gear. No machine guns, radios, uniforms, hemets, body armor you get the point.arma works different and there is no customizeable loadouts in arma 2. it will present in arma 3 tho.Packs: Packs carry so little? Whats up with that. This needs to be fixed. In addition to a pack you should have assualt vests' date=' web gear, LBE gear, Holsters, ammo pouches ect.[/quote']read up.Explosives: Where are the explosives? It would be nice to have grenades or molotov cocktails or c-4 maybe even a RPG to blow up zombies. rpg is anti tank weapon and it meant to peneterate armor. this is not artillery hight explosive rounds that cause damage over area of explosion and fragments' date=' shooting infantry with AT rounds is absolutely retarded and inefficient waste of round, since it will cause damage only if you hit targer or very close to target, because of it's principal of operation and thats SHAPED CHARGE also there is such thing as backblast, (in ace mo tho) so using AT weapons in close quarters or back to wall will simply kill you, but hey, you want BIG GUNS! EXPLOSIONS! BAM! AND YOU ARE ALL DEAD NOOBS! and all kind of stuff that you got used at common FPS, even tho it have nothing in common with reality. Yeah, there were rare cases when AT weapons were used against infantry but thats extremelly uncommon.So far it is a great concept but i'm wondering if having a better engine would make this game better. I see the creators vision but I think ARMA is limited and this might not make the game as great as it could be. this mod isn't any major conversion of arma. in fact it don't use even a quarter of features arma actually got and what used in other game modes' date=' mods i.e. domination/evolution & ACE2 mod, or even roleplay gamemodes (which i dislike as i dayz, no offence here i play dayz when my fav server is full) but hey, it aimed for hardcore realism, not zombies gameplay what seems to be overrated these days, even tho there were zombie mods before for arma 2 and even for arma 1. Not saying that dayz is bad or someth, but rather dissapointing that people don't want to find out what arma is all about and how huge and awesome it is, while they limitate their experience playing as infantry only with couple of weapons that were took from huge arma 2 weapons arsenal. not even mentioning ACE2 arsenal, since it's ridiculously enormous with any kind of weapons/explosives/ammunition/tools/radios and such on.and from what i read here in your entire thread you clearly never played ofp2001/arma series.get hang of arma and you will see what this game is really capable of, and what possibilities for modding it got.may be after that you will see how does it works and what kind of features it can/can't have.and yeah, as i said already it use arma files and models for weapons, players, npc MOSTLY. and thats a tiny byte of what is actually game have.This is a MOD, not a standalone game,I doubt that a more suitable engine exists out there. Driving, enterable buildings, huge terrain, realistic weapon ballistics, weather, day night cycle. Not something you can just pull out of your ass, those features take years of development by teams of software engineers.Scratch that - there may be a better engine - the ARMA 3 engine.QTFalsoKeep up the work guys I know it's Alpha but it looks to be a boon for old Arma Fans.for old arma fans thats more like a bone in a throat as these old rpg servers, or may be i'm purist and snob that got used to play arma as milsim.again, i don't mind dayz/any other fun mods for arma, i'm just pissed off a bit that people don't want to understand game mechanics and sometimes suggest things which aren't relevant/possible with current game. Share this post Link to post Share on other sites
punisher_1 3 Posted May 21, 2012 Meh,Good and bad points. For one I'm not a big Arma fan because I feel that the controls are not as fluid as most games. At best it feels clunky. I'll stand by what I said about packs. Since I have experience in that area. Years of hiking and military service.I'll stand by what I said about explosives because I have used them and read about various types of warheads that would work well in this game. I'll stand by what I said about the buildings. I can understand this is a mod and you need eye candy as well as functional buildings. IN THIS GAME you need more function than static structures and something to look at. Where I get your point ARMA is a different game this one is about using everything you can to hide and survive.I'll stand by what I said about the engine Arma is good but seems dated and not to flexible. That’s not a dig on this game I just think that this game could be much better with a engine that offered more flexibility when it comes to creating a Zombie apocalypse. Like this gaming engine CryENGINE® Share this post Link to post Share on other sites
n7snk 13 Posted May 21, 2012 I'll stand by what I said about explosives because I have used them and read about various types of warheads that would work well in this game.so you are gonna stand that using AT weapons agains infantry is normal?I'll stand by what I said about the buildings. I can understand this is a mod and you need eye candy as well as functional buildings. IN THIS GAME you need more function than static structures and something to look at. Where I get your point ARMA is a different game this one is about using everything you can to hide and survive.dayz is not a mod as you probably see it (i.e. garrysmod/day of defeat and such). this is slight modification for arma' date=' which doesn't really change much except adding zombies and save info about your char.if you want more enterable buildings vote for new map for dayz mode, for example lingor island.http://dayzmod.com/forum/showthread.php?tid=483&highlight=lingorbecause it's rather easy to change whole settings for spawning loot inside buildings instead of remaking whole cherno map.I'll stand by what I said about the engine Arma is good but seems dated and not to flexible. That’s not a dig on this game I just think that this game could be much better with a engine that offered more flexibility when it comes to creating a Zombie apocalypse. Like this gaming engine CryENGINE®good luck with that Share this post Link to post Share on other sites
punisher_1 3 Posted May 22, 2012 LOL, someone is going to see how popular this game is and make something like it. Thats just how things are. There are other zombie games coming out. It's just the evolution to the genre into gaming. If I had the right people and the money I'd be working on making something like this right now but much more flexible. As for AT weapons yes they are great for killing people at range hiding in building or causing mass casualties. RPG's have various flavors of warheads so while it might be labled an anti tank weapon it can be more than a one trick pony. As for explosives in general it would be the only way to kill alot of Z's quickly. Since the Developer is dead set on making so many zombies in one area that the only way for a few players to kill them all is to blow them up. With ammo being difficult to find this is the next best thing besides burning them.I still think the packs SUCK. I have multiple packs at home and even the smallest one, a assault pack carries more shit. I'm sure this will change in the future. Share this post Link to post Share on other sites