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Hendrix (DayZ)

Sanity system...New animals, pets and more intersting hunting mechanic...

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I never asked you word one about yourself you volunteered that info, if your done volunteering then fine no problem for me but if you want to lead off a post with "I am a sociopathic introvert" I am bound by the Hippocratic Oath to send you in the right direction once I determine your not some troll making shit up on a forum....

Perfectly acceptable, if I had needed help or if information provided would have helped me then that is for the best. I can't blame you, nor insult you, for that. And you are right, I did offer up the introverted and sociopath information without question, and the slight work history was only in answer to an assumption made. I made those remarks as I don't want to play a sandbox survival mod with weaknesses I do not have in real life, or things I view as a weakness. If this was a roleplaying game, I wouldn't mind all that much, knowing I was playing a character with a prior history and his or her own emotions and life experiences, giving me the hand to guide and control them and not much else. But I'd rather see this game as a survival mod, and the avatar ingame as a branch of me. I'm playing a game, and any emotional choices should be made by me. Same as the person that asked for a 'bathroom system' to put it politely. I see no reason to make my character pause to relieve himself, when I have to do it in real life.

But I'm afraid this thread has gone far off the rail, if you get my meaning.

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I have a mental disorder also. I don't give a shit about people on the internet bragging about being a sociopath, but boy are you cool.

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Problem is insane people don't know they are crazy in most cases they think they are perfectly normal... and mental health is a much bigger issues then most people think about it being. I'm sure you could name a half dozen people you know on various medications to help them cope with depression anxiety and other mental health related conditions...that should tell you something about the state of mental health. Now imagine if there was a zombie apocalypse and all those wonder drugs got cut off......the crazy would be in full effect......also coping with lonliness for brief periods is perfectly normal...If you lived alone in the woods for months at a time however there would be a sharp change in how you interacted with others and even the levels of certain chemicals in your body. Mental condition is not just an emotional desire it is a physical and chemical reaction that happens in the body and has very scientifically verifiable traits that occur and can be quantified.... I feel that if that could be translated into a horror game like this it could add to the entire affair. There was an old N64 horror game that had a similar style of sytem and the result was a very acid trippy like enjoyable horror experience where you began not just doubting what you could physically accomplish but what reality itself was within the realm of the world...I think that added layer of horror would really add alot to the game.

Intovert vs extrovert... does either alone define a person as insane? I don't think so!

A psychiatrist friend of mine once said " We're all clinically insane. What differs is the degree of pathology!"

I don't mind admitting that I'm as barking mad as a bucket of soapy frogs! Ironically that makes me more sane than most of the people I meet in day to day life! Being a loner actually removes me from others insanity. Benefit all round if you ask me! :D

However you choose to look at it, I still don't think that sanity/insanity has a place in DayZ. Certainly not determined by a mechanism as simplistic and contrived as spending time alone in the forest, rather than as part of a group.

So a big no from me on that.

Off topic, but I just thought that I'd share this quote with you... again from my Psychiatrist friend...

"Neurotics build castles in the sky. Psychotics live in them. Psychiatrists collect the rent!"

Edited by heretic

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1. fuck off

2. fuck you

3. ever heard of MASH... a show about a bunch of military doctors that made fun of life while knee deep in the war...sometimes making fun of shit is how you cope with the absurdity of life.....

P.S.

posting a picture of yourself in green camo holding that weapon leads me to believe you were in the rear with the gear and only saw the inside of an armory....you probably went in and left a pfc...respect your NCO's shithead.

I would add gomer pile that if you actualy knew how to read the fucking english language you would know that from the point this guy made it clear he was not joking the only thing I gave him was sound medical advice,and even before that I only slightly ribbed him, but apparently you enjoy jumping to conclusions and tossing your small dick around where it can get stomped on....stay in your lane junior...

That pic isn't of me, buddy, it just happened to be the pic I used for Battlefield 3 because I enjoyed using Stingers. I never handled a stinger in my life. I left the service an E-5, and you would do well to watch your own mouth, scrub. Again, your 'joke' was in poor taste and I called you on it. Judging from your complete overkill reaction, I must have struck a sensitive nerve.

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Sanity system.....

Sanity could require you to either interact with other humans and talk with them in a specially designes proximity based chat system or have a companion in the form of a pet...cats, dogs, rabbits, horses ect. that you feed, train and care for. As sanity degrades you would begin to halucinate...you would see zombies running at you ghosts of your dead family and children chasing after you and a mysterious man in black that would mercilessly hunt you from time to time complete with his own creepy chase music....the catch would be that even though this was only in your mind you would have to use your ammo to kill the apparitions simulating your mind supressing the complete loss of sanity. If you didnt they would catch up and attack causing non bleed sanity damage to a meter that when empty would cause a total psycotic break where you would just start talking to yourself while wandering aimlessly being moved around randomly....for a few second then colapse mentally exhausted... while in this state you would randomly lose controll of your character for a few seconds at a time and begin wandering till you removed the effect with human interaction...a player could slap you or shake you to bring you out of the effect or a pet could nuzzle you and bring you back. If you stayed in the effect for too long you would just swallow your own gun or slit your wrists or break your own kneck with your bare hands depending on what equipment you currently had on you....

I do not agree. In a game where you are hunted by players and zombies alike, your social meter should go up if you don't interact with people. by interacting with zero people (zombies and players), damn near nothing can kill you (except falls). So I don't agree.

This isn't Spec Ops: The Line. The paranoia, the fear, the adrenaline does not have to have an artificial system for it. It works very well naturally. If you have played it long enough, you are paranoid, you are afraid, and you do feel that everyone is after you and your precious precious beans.

Pet system.....

Not only having an animal that you would have to feed and nurture but also having a pet that you could train to do a variety of tasks would be cool. The Sanity meter function would give them a duel purpose as well. I was imagining that say a dog could be trained to fetch items from inside houses...when you activated him you could take control of him and have him run into an area , zombie aggro free and retrieve one item in his mouth...the rub would be your character would be vulnerable in the world so there would still be risk involved is someone found your character prone in the grass somewhere but it could still pay off... cats could have chem lights affixed to them at night or a bell then sent to walk in a pattern in a certain directon they would pull zombie aggro their direction without ever being attacked themselves. Rabbits could be used as bate for some of the newer predatory animals to chase and thus would help in your hunting efforts by leading an animal into your gun sights....Horses could be found tamed and eventually rideable....each animal would have it's own care needs training requirements and special skills,a pet dying would cause a dent in your sanity meter based on how long you had them.

As you acknowledge yourself, Rocket has plans for dog companions.

Predatory/Wild animals....

Wolves, Bear, Mountain Lion, Bulls,Coyote animals that will attack alone or in packs and would make night travel in the woods far from the safety net it seems to be at the moment. You could even have an extreme taming feature that would allow said animals to be trapped and tamed with a lengthy process and used to do attacks on zombies or other players.Certain animals could even be tranquilized and put inbetween the barbed wire adding to bunker or base defenses. Wild animals like deer could be gutted and have their pelts turned into clothing or custom bags and water sacks as well as trophies. Wild animals could also bite and cause infection requiring antibiotics or a rabies shot and even a fever mechanic that would add to the temp meters current useage in game.

More animals: agreed. We need deer and bears etc.

Possibility of animals attacks: debatable.

The problem with animal attacks is the "realistic" nature of he game. If a mountain lion got close enough, in reality, your gun will likely not help you, and one strong attack will take you out. Tone it down, and it becomes a joke. This is a very debatable point. In principle I agree. Practically, hardly possible.

Training animals to attack others or zombies, terrible idea.

Hunting revised....

With more in depth animal behavior hunting could be a much more naturallly chalenging task....knowing that non domiesticated animals will run and dart about as well as even attack it would make the whole affair far more fun and interactive....you would need bate... say truffles for example to lure boar and there would be risk involved which is a far cry from the current system

Meh. Even now, with deaf and dumb animals, the problem arrives when you have to light the fire to cook the meat. That is the scariest part. If anyone sees it, they are coming after you. Again, debatable.

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I also generally do not care about people or their lives. I hate going anywhere where there are big crowds of people or where I am forced to talk to people I could really care less for. I like spending time alone more than with people.

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Lol i'm just picturing sitting on a hill taking in the sun when i catch a glimpse of a man running past me, he is talking to his hand (Fred) and thinks he is being chased by a giant shit, which is actually a twig attached to his shoe. Now although that would make for a thrilling entertainment system in game, i'm not so sure i'd want to approach that guy and talk to him, id rather put him out of his misery...

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I'm going to ignore the rest of the OP and focus on one piece. Sanity.

I'm an introverted Sociopath (oddity, I know) and I dislike crowds and people, and don't care for anyone I do not see as a friend (takes a long time for me to build relationships). I don't need companionship to stay sane (I don't talk to myself or laugh for no reason, hear voices or see things that aren't there if I have no contact with people for over a week). Being forced to use such a system, even with such an easy way to get around it with pets, is a weakness I don't want to have. If I don't have it in real life, why should a character I play be forced to have it?

A week or two is not that long, even a couple of months sure but how do you really know if you'll still stay normal and we're talking about post apocalyptic or stranded setting and being alone for a long ass time.

Some people don't go crazy just because they killed someone. I know people see this extreme in movies all the time, but if it happened to everyone just because they killed a guy then there would be no war because all the soldiers would snap and flee the frontlines as soon as the first body hit the ground. Stop thinking this way. Not everyone needs constant human interaction to stay sane. Not everyone needs to have a pet to stay sane if they don't talk to humans. And I wouldn't ever kill myself, so why would my character??? No. Unless I'm playing a roleplaying game as an extroverted attention seeker in the maws of madness in the zombie apocalypse of Chernarus, I don't want a freaking sanity meter.

These people are soldiers and they are trained and again this is all speculation on your end and everyone else's on how each and everyone of us will react to these situations. You might be faced with a situation where there is no hope and there are no others and you're starving no food no water no nothing but you have one bullet in your revolver, do you take the slow death of starvation or pop your own cap?

I don't like the idea of pets. I don't like the idea of bulls, wild mountain lions or coyotes. I'm not sure what animals are native to this land called Chernarus, but I'm sure wild dogs might be the most of it. Maybe bears, but they won't be that aggressive. Baiting animals might seem fun, but in a game where your character can starve to death so quickly, hunting for hours trying to find truffles without a boar, and then setting them up in the hopes that one random one might come by would lead to your eventual death by starvation, or forcing you to head to a nearby city to loot food or kill players for said food.

So no.

Fair enough but you have the free will of not having one.

But then again, this is just a game. :D

Edited by jay.pis

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sanity? NO

why?

you are a survivor who killed hundreds or even more beings looking just like humans, who want to EAT you

you have to sneak past things looking like your family members with blood smeared faces and a vocabular consisting of "HARGLHRMPF" and similar things, trying to hit their head so you dont waste ammo killing them, mashing them down with a hatchet and running for your life one or many times, and you expect people to get insane from killing a person? really?

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