mgoolong 0 Posted July 18, 2012 learning from death Share this post Link to post Share on other sites
andrew99 8 Posted July 18, 2012 i think it is good idea to start with really nothingif you awake somewhere, especially at a cost, why you should have something?You dumbass... Seriously have some logic. Share this post Link to post Share on other sites
otto.h99@hotmail.com 2 Posted July 18, 2012 Rocket is a man of sense and follows his own ideas, for the most timeIt'd be a massive disappointment, seeing this, idiotic, senseless suggestion make it in the mod, but, thankfully, it propably will not.Because you start with no guns, why should you have a tent? Tents aren't that damn rare anyway, you idiots just want the game to become a casualfest with easy ass gameplay.Please, do grow a pair. Share this post Link to post Share on other sites
otto.h99@hotmail.com 2 Posted July 18, 2012 You dumbass... Seriously have some logic.Oh, you, you must be a very, very reasonable man (or perhaps, a child).You really do wake up on a coast with nothing, you don't know why you went there, you pretty much don't have anything, why should you be hauling a massive tent anyway?In fact, I think players should spawn with nothing at all, that'd make much more sense than you do, pal. 2 Share this post Link to post Share on other sites
g4m3rz925 5 Posted July 18, 2012 What are you trying to say? You said there are plenty of reasons, yet, you haven't mentioned any logical at all.I mentioned one, "One of those being that tents are being used as substitues for wire to blockade building entrances and deying people of loot, which happens alot in Cherno and Elektro already."Another reason why I think it would be bad, free tents would mean people wouldn't have to worry about the consequences of death and automatic tent deletion, so basically they could stack up on all the valuable items in one tent, die, go back, place another tent and not worry about losing their stuff or going to scavenge for another tent, thus making it easier for players which is not what the mod is supposed to be like. If it were like that then it might as well have rocket make tents be permanent non-removable storage.Now why don't you mention something logical yourself about how this is good for gameplay besides the idea just being "awesome" because that isn't logical itself. Share this post Link to post Share on other sites
otto.h99@hotmail.com 2 Posted July 18, 2012 What are you trying to say? You said there are plenty of reasons, yet, you haven't mentioned any logical at all.Have a look in the dictionary, my "friend", look up on the word logical, maybe then you'd actually call yourself an idiot without logic and Papaya the one with logic. Share this post Link to post Share on other sites
otto.h99@hotmail.com 2 Posted July 18, 2012 Andrew99, I can safely say that your suggestion is the worst suggestion i've read yet on this board, and I must say, this board is one of the worst suggestions boards out there as of now.You did not give us any reasons why this would be a good idea, you didn't give us any reasons why this might be a bad idea. You cannot lay out a good suggestion.It's as if you're born in 1999. Share this post Link to post Share on other sites
andrew99 8 Posted July 18, 2012 Okay, your average IQs and understandings of a survival GAME have been showed up. Good day to you gentlen, that's all! Share this post Link to post Share on other sites
mrducky (DayZ) 33 Posted July 18, 2012 LOL, what a civilized discussion people have here.But no.. seriously.. If everyone started out with a tent, there would be just such an oversupply of them. The maps would be just totally spammed with them. And everyone would be hoarding all the loot to the tents. No point in going to scavenge the cities anymore, when looking for tents in the woods would be where all the loot is.The current tents are an "end game" feature... Meaning that once you've really acquired the best gear for yourself (and have no reason to play the game anymore, unless you try to get some player kills), then tents offer you some way to keep the game interesting.. You can then try to acquire a tent, and start filling that with some loot. Thanks to the tent, you still have some incentive to go scavenging. And trying to find the tent is a challenge by itself.The tent on spawn might only work sensibly if there was some kind of totally different mechanism to it.. For example, everyone that spawns would spawn with a tent automatically pitched to that spawn location (obviously this could not be the beach), and that initial tent could not be moved (or at least not very easily). To make it seem sensible not have a non-movable tent, it would probably have to be more like a shack or house of some sort with a few slots to store items to. This would effectively be the assigned initial home for that player for the duration of that life. It might lead into some interesting territorial behaviour in the early parts of the game, as the player would not yet have found any tents / the ability to move his home elsewhere, and would probably be unwilling to venture very far from his "home". So he'd probably be running around in that part of the map with a bit of a territorial defensive mindset... And he might get along with any possible neighbours... or perhaps he might not. :)But all that said, I think it would be a bit of a different game. At the moment, the game starts with the sense of being lost at some unknown place, having to go to explore, etc... And I think it is just fine as it is. Maybe at some point, this starts to change a bit if the base building and other end game features get implemented. 2 Share this post Link to post Share on other sites
Jehangir 52 Posted July 18, 2012 I can't say anything why this change would not be awesome.This will get abused. What you start off with is perfectly fine for now. You are scavenging to survive. You shouldn't essentially spawn with a "house." Share this post Link to post Share on other sites
Miragenz 71 Posted July 18, 2012 It also gives you a slight sense of safety in the thought that somewhere in this barren wasteland, there is a tent expecting you to come home <3Thats what i thought, untill i found my tent empty. I think my tent is cheating on me. Share this post Link to post Share on other sites
otto.h99@hotmail.com 2 Posted July 18, 2012 (edited) Okay, your average IQs and understandings of a survival GAME have been showed up. Good day to you gentlen, that's all!I can assure you that I understand it is a game, but this mod, is meant to be realistic, and why can't it be realistic? It's meant to be realistic, and oh, I'm not a gentlen.I bid you good day.P.S: Oh, and, it's shown, not showed. Edited July 18, 2012 by ihatestupidsuggestions Share this post Link to post Share on other sites
andrew99 8 Posted July 18, 2012 Why do you think it is so natural to have undestroyable and unstealable tents??? You mind has been cursed with the current crazy game mechanics. None would leave his tent in a city, they are valueable. Plus, if this feature was implemented, the tent capacity should decrease, so it would be handy to keep more than one of them.mrducky,your aspect of the game, in which tents are only for the endgame is really not valid I think. If you find a tent at the early stages of your life, your chances of aquiring higher gear significanty increases. At least for me it definitly would. I'd put all the rare stuff in my tent and would search loot only with a couple of items. But, the most important thing in all this, is that if you die you don't have to start again (only do a half hour running-simulation).AND please don't say it's "not realistic" or would ruin the game because those who have higher gear do this regulalry. It's part of the game. If you don't have a friend to play with you (you essentiall works as a living tent) in this game and you don't have a tent neither, you get half the amount of the fun than others do. Then less and less.(after dying 10-20times)Sry for my language, I'm not native English speaker. Share this post Link to post Share on other sites
otto.h99@hotmail.com 2 Posted July 18, 2012 Your character has no background before the start of the gameplay. You have no tent, you didn't bring anything there, you don't know how you got there, why should you have a tent? If you have a tent, then how? It'd make much more sense to start with absolutely nothing, like I said before.Having a tent doesn't mean that you'll find any better gear in any way.You're not making any sense. Share this post Link to post Share on other sites
andrew99 8 Posted July 18, 2012 (edited) People just don't get that in real, surviving means survivng at all costs, having fun is out of the question. In a survival game, you have to have fun, and in order to do it you must stay alive. So, a survival game can't be that realistic because it ruins the fun. Although this game, as I said, is far from being realistic. And the funny thing is, that some realism, concerning some elements, actually would make the game easier (drinking from a lake without a bottle, going down a ladder automatically not pressing a stupid button, not starving to death in a few hours, better melee fighting, more natural weapons).You feel me? Edited July 18, 2012 by andrew99 Share this post Link to post Share on other sites
andrew99 8 Posted July 18, 2012 Your character has no background before the start of the gameplay. You have no tent, you didn't bring anything there, you don't know how you got there, why should you have a tent? If you have a tent, then how? It'd make much more sense to start with absolutely nothing, like I said before.Having a tent doesn't mean that you'll find any better gear in any way.You're not making any sense.None is talking to you, ihatestupidsuggestions. Share this post Link to post Share on other sites
thedog88 180 Posted July 18, 2012 i imagine this thread around the time mario got released on the nintendo, probably would've looked like this"hey guys, mario should start with 3 mushrooms in his back pocket, so you dont die instantly. oh and those holes that you can fall down into, put a bridge on it so you dont die. the flowers that come out from the tunnels, lets make them fluffy bunnies that just cuddle you for a second. oh and lets start, at the finish line so we dont have to play the game."giving us a flashlight, a back pack and a bandage is a privilege as is and IMO should be taken out as soon as they fix the lighting system on chernarus. if the street lights would work they should take the flashlight so your even more screwed. giving people tents right off the bat would be too easy, again, going against the point of the game. if we givem tents we might as well add an m60 machine gun mounted on top of... oh lets see... a tank... and yes im blowing this way out of proportion to demonstrate how it all starts. i play this game mostly alone and just last night, i decided i wanted a tent, i figured out where i can get one walked straight there, found one, left and setup a camp. did not fire a single round and didnt get killed on a server with 29 people. grab yourself some patience, some common sense and some more patience and you can beast this game and then still call it too easy... 1 Share this post Link to post Share on other sites
otto.h99@hotmail.com 2 Posted July 18, 2012 None is talking to you, ihatestupidsuggestions.Oh... I think you are, you are the one talking to me.Face it, son, your suggestion is bad and you should feel bad.Just write out some points why this would be a good idea, and why it would be a bad idea, I've already done it, so you do it for me. Share this post Link to post Share on other sites
g4m3rz925 5 Posted July 18, 2012 (edited) People just don't get that in real, surviving means survivng at all costs, having fun is out of the question. In a survival game, you have to have fun, and in order to do it you must stay alive. So, a survival game can't be that realistic because it ruins the fun. Although this game, as I said, is far from being realistic. And the funny thing is, that some realism, concerning some elements, actually would make the game easier (drinking from a lake without a bottle, going down a ladder automatically not pressing a stupid button, not starving to death in a few hours, better melee fighting, more natural weapons).You feel me?You need to consider that the mod IS in its Alpha stages, you can't expect rocket to make the mod as perfect as you expect it to.Anyways, I'll just try to point out more as to why I think this idea is bad. if you think that tents are as important as they are right now then they are better off as items that you must find. If a tent were to be given to every player at the beginning of their lives, then the tent itself becomes nothing much but an extra free thing you get to store your stuff in. In DayZ, you have to risk in order to gain, and by simply giving such things away. People value it less and as a result is not as rewarding as when you would find one because you know you worked hard for it. It's the sense of achievement which makes this mod enjoyable, and free things does not give that kind of enjoyment and yeah like what thedog said, the items we already get in-game is a privilege, give any more privileges like free items and you might as well give away guns too.Also, in a sudden real life apocalypse, I doubt that every survivor would be able to prepare such camping equipment but I don't know, I'm not from Europe. Edited July 18, 2012 by SgtPapaya Share this post Link to post Share on other sites
Lady Kyrah 1110 Posted July 18, 2012 It still doesn't answer my question to the OP.What does making tents a starting item "add" to the DayZ experience. Also, what does it remove from the experience.Come on sell your idea a bit better. Share this post Link to post Share on other sites
adamtheheretic 106 Posted July 18, 2012 Then there'd be too many tents. Share this post Link to post Share on other sites
andrew99 8 Posted July 18, 2012 I get what you are trying to say, although you don't understand the significancy of making the higher levelgameplay more achievable, enjoyable and rewarding.More achievable:It would help players at the earlier stages of their life, by providing safe spot to hide their most hardly earnedbelongings. - Think about it, wouldn't you hide your precious stuff under the ground or in a bush if it was azombie apocalype - dayzlike - and you could easily be spotted and robbed when entering a town? - After a play dies(because it happens always), he'll have a bit easier job of getting along. - Don't you understand that if a playerdies who was in a group before loses nothing, and the one who was alone and without any tents loses everything???Big contrast...More enjoyable:For instance, imagine you are looting Elektro, you're in the tower of the fire-station, to the most northern partof the city. You know you have a ton of hours' hard work on you, gps, nigh vision, stc. Although you're only armedwith a revolver now because you just found a sniper at the ground floor, your old AKM is still there. Suddenly, youhear shots, 3-4, you look down through the window you see 3 guys entering the building with a bunch of zombies onthem.What would you do?The majority of people presumably would log out right there. Some would shit themselves instantly and camp on thehighest floor until he is found - or maybe not. And a few sucidals would maybe try to take them down.Now imagine you have all your valueable stuff in a tent, but you have your ALICE bag full of food and carbine magswhich are compatible with the best guns you have at "home".What would you do?I'd rush down before they kill the zombies so they cannot hear me, then go Clint Eastwood on them because I know Idon't risk facing the fact that I threw my whole weekend's gametime away. Maybe I kill them and I get a lot of verygood items.And more rewarding:This way you actually get to keep your important items along "The Road" of your shatterable life, the rewards ofthe hunting and looting for which you have suffered so much.And what are the cons?Really not much. It's not like giving Mario extra healths...What mrducky said sounds like a good idea too:...For example, everyone that spawns would spawn with a tent automatically pitched to that spawn location (obviously this could not be the beach), and that initial tent could not be moved (or at least not very easily)... Share this post Link to post Share on other sites
andrew99 8 Posted July 18, 2012 Then there'd be too many tents.Already mentioned:Why do you think it is so natural to have undestroyable and unstealable tents??? (...) None would leave his tent in a city, they are valueable. Plus, if this feature was implemented, the tent capacity should decrease, so it would be handy to keep more than one of them.So again tents could be picked up by others also. Share this post Link to post Share on other sites
adamtheheretic 106 Posted July 18, 2012 Already mentioned:So again tents could be picked up by others also.That really doesn't matter, there'd still be too many tents. Do you realise how many times new spawns die? Tents are rare, and I'm not sure but I think they've been wiped right now anyway. Share this post Link to post Share on other sites
andrew99 8 Posted July 18, 2012 (edited) That really doesn't matter, there'd still be too many tents. Do you realise how many times new spawns die? Tents are rare, and I'm not sure but I think they've been wiped right now anyway.Then everybody gets his tent at 10 zomie kills or just increase its spawn rate.. Too many tents really aren't a threat. Edited July 18, 2012 by andrew99 Share this post Link to post Share on other sites