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vision1776

Skills - A way to promote cooperation

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the reason people shoot on sight is because they dont need each other whatsoever and the risk of the other player shooting you first is always there. thats why you end up shooting them and not worrying about them cause they are of no use to you.

what if you could start off with 1 special skill that you choose at the spawning. These skills would allow you to do things that others without the skills cannot do.

These skills could be taught to other players by interacting with them thus sharing knowledge. Maybe an action you use on a player and over time of being around them the skill would be learned from being around that other player.

Some of these skills could be:

  • Starting a fire (without matches)
  • Gutting and cleaning an animal
  • Mechanics (ability to repair cars and vehicles)
  • Water Purifying (The ability to fill water bottles with water)
  • Melee fighting (the ability to kill zombies with one strike from a melee weapon)
  • Medic (The ability to perform blood transfusions)
  • Sneak (The ability to aggravate zombies less frequently)

Anyways. Im not saying that these have to be the skills or that other skills wouldnt be welcome (these are just examples). All I am saying is that it would be a really good reason to promote player interaction when you really need each other to help make things easier for each other. This is just an idea and I dont think its perfect. It's the concept I am trying to promote.

Maybe the mechanic to teach a player your skill would be an action you select that enables the teaching and then performing the actual action.

For example: If I meet a player and then click on an action on his character called "Teach Fire Starting" it allows the other player to acquire that "Fire Starting" if they are around me when I start a fire.

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And after you teach them, they shoot you in the head for that precious beans.

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