Nebo NZ 13 Posted July 18, 2012 These are MY own opinions on how to fix the current system.The current system is broken due to the removal of bandit skins, and the only suggestions I see are just to punish bandits, Ruining the whole RP factor of Bandit / Survivor situations of a sandbox.(KOS = Kill on Sight)>Situate yourself in a REAL-LIFE DayZ orientated scenario. Zeds are incredibly Dangerous,Fast and deadly. - Not to mention they are INFECTIOUS! Now you wouldn't even want to risk getting TOUCHED by the infected in fear of being infected yourself, So now the Infected are a SERIOUS threat to you. So say your sitting on your roof-top waiting for something to happen, and you see a fellow survivor slowly sneaking his way through the street. Obviously you wouldn't just kill him on sight because he could help you SURVIVE this apocalypse. So you cautiously call out to him and ask his intentions/origin and band together.In that scenario its clear that you wouldn't just shoot him and pray he had Beans for you, But in the game we just fearlessly kill without any consequences because..>The Infected are NOT a threat to us anymore. Even when we spawn we just out-run them and take them through buildings etc ( Yes I understand its an Alpha and the pathing is not fixed )>Buffing the infected to be able to 'INFECT' upon breaking flesh ( RNG % To proc ) meaning that you would want to AVOID being hit at all costs. ^> If we were to BUFF the Infected to a more stronger/faster rate - We would be more serious about banding together in a group as your survival % increases because being alone would be A LOT more harder.So we made the Infected much more stronger and faster with new ways of harming us, how does this stop KOS?>As I stated it will be harder to survive Zombie attacks since they are Smarter/Stronger/Deadlier/Faster Etc Etc, So people will value the opportunity of being in a group with other players.>Adding the new 'Infection' system I briefly describes means we can expand on the medical system, Maybe Anti-Biotics could become more common ( Only in Hospitals ) or being able to create Dis-Infected Bandages (Combining a Dis-Infection liquid with bandages = D. Bandages) As Rocket has described in his Rezzed presentation he said of ways to tell a Bandit from a Survivor, And I think that when you Murder a player and immediately go to loot his body you will get blood all over your Hands/Arms is a great addition to the system, along with scars or facial features etc. It could work but I could see people meeting players with blood all over them, and having no idea as to if he is a bandit or just a loot-crazed survivor.Maybe someone could come up with an excellent feature to tell the difference between a bandit and a survivor without breaking the realism and punishing bandits.Let me know what you think of this Idea and yes I realize that this is an Alpha - But this is only just a suggestion for KOS, (I haven't published in Suggestions Sub Sect. because this idea is unfinished and needs additions)TL;DR - BUFF ZOMBIES so people will decide to group up instead of Lone Wolf KOS Share this post Link to post Share on other sites
Wrath (DayZ) 140 Posted July 18, 2012 >Buffing the infected to be able to 'INFECT' upon breaking flesh ( RNG % To proc ) meaning that you would want to AVOID being hit at all costs. Really bad idea when zombies zig zag run at you at the speed of sound. Gonna be really fun being 'one-shot' by a zombie. Share this post Link to post Share on other sites
DeltaElite121 16 Posted July 18, 2012 I think people would still be bandits.. they'd just group up UNTIL they have decent gear - then shoot everyone else and take their stuff.. Your idea could potentially be part of a way to solve the issue, though. Share this post Link to post Share on other sites
Nebo NZ 13 Posted July 18, 2012 Really bad idea when zombies zig zag run at you at the speed of sound. Gonna be really fun being 'one-shot' by a zombie.(RNG % to Proc) = Random Percentage for the Zombie to hit you and break the flesh via scratching ^_^ Its not a 1Shot mechanic, and the current infection system only drains your blood very slowly, so you need to SEEK medical attention.And Yes I stated that this is AN ALPHA and the PATHING IS BROKEN -_- Share this post Link to post Share on other sites
Nebo NZ 13 Posted July 18, 2012 I think people would still be bandits.. they'd just group up UNTIL they have decent gear - then shoot everyone else and take their stuff.. Your idea could potentially be part of a way to solve the issue, though.Hence the bloody hands/arms part - People would see hes been looting dead players lately ( I think Rocket suggested a 1hour timer on the blood stains or something ) 1 Share this post Link to post Share on other sites
Wrath (DayZ) 140 Posted July 18, 2012 (RNG % to Proc) = Random Percentage for the Zombie to hit you and break the flesh via scratching ^_^ Its not a 1Shot mechanic, and the current infection system only drains your blood very slowly, so you need to SEEK medical attention.And Yes I stated that this is AN ALPHA and the PATHING IS BROKEN -_-Ok but still unless there is a way to cure it with meds or whatever it is still a 'one-shot' mechanic. Share this post Link to post Share on other sites
Nebo NZ 13 Posted July 18, 2012 Ok but still unless there is a way to cure it with meds or whatever it is still a 'one-shot' mechanic.Well that's why I stated the need for medical supplies sure you have to go out and find them, But introducing things like disinfectant bandages which you can make yourselves by finding the liquid from residential areas or something along the lines of this is perfectly balanced.Its the same as when you start bleeding and you have no bandages and you slowly bleed out ^_^ Share this post Link to post Share on other sites
Wrath (DayZ) 140 Posted July 18, 2012 Well that's why I stated the need for medical supplies sure you have to go out and find them, But introducing things like disinfectant bandages which you can make yourselves by finding the liquid from residential areas or something along the lines of this is perfectly balanced.Its the same as when you start bleeding and you have no bandages and you slowly bleed out ^_^Yeah I didn't really read your original post. It just sounds like another bleed mechanic, like exactly the same, and thus sounds redundant.Anyway, I don't like the sound of it. But good on your for thinking about stuff. Share this post Link to post Share on other sites
Nebo NZ 13 Posted July 18, 2012 Yeah I didn't really read your original post. It just sounds like another bleed mechanic, like exactly the same, and thus sounds redundant.Anyway, I don't like the sound of it.But good on your for thinking about stuff.Well yeah its another bleed mechanic but increasing the amount of necessary items you need to carry, ALONG with the BUFF to the infected on Damage rates etc, Share this post Link to post Share on other sites
adam_ronan@yahoo.com 8 Posted July 18, 2012 (edited) Yeah I didn't read your post but I'm going to comment on how horrible your idea is. Edited July 18, 2012 by baron6673 3 Share this post Link to post Share on other sites
teih 36 Posted July 18, 2012 (edited) I think making zombies the number one threat is a must, to be honest.I did not download this mod to only pvp, I downloaded this mod to partake in a zombie apocalypse simulator where survivors were on a constant threat of bandits, and more importantly: zombies.I expected players to band together against common threats.I would be the survivor, helping fellow survivors along the way while always watching my back for lone bandits, or bandit gangs.The problem is that there are no bandits or survivors in this "simulator", just a whole bunch of crazed murderers going apesh#t while dodging zombies like they were only mild annoyances. I mean, even the ones who still want to play this as a zombie apocalypse game are forced into the playstyle of a murderer JUST to survive.Edit: I just find it funny how Rocket keeps saying that we can not penalize the bandits in this game (by making them look like bandits, for example), because it would ruin the purpose of the mod.However, by making banditry (or murdering) completely consequence free, and as a resoult of that make the game "kill on sight" as a chain reaction, you are completely DESTROYING the surviver playstyle and overshadowing the bandit playstyle in the process by making it a forced norm.If that's not penalizing a playstyle then I don't know what is. Edited July 18, 2012 by Teih 1 Share this post Link to post Share on other sites
theguy8882 9 Posted July 18, 2012 My problem is that it doesn't single out bandits. It punishes EVERYONE. Share this post Link to post Share on other sites
Nebo NZ 13 Posted July 18, 2012 I think making zombies the number one threat is a must, to be honest.You just won the game. Share this post Link to post Share on other sites
Nebo NZ 13 Posted July 18, 2012 (edited) My problem is that it doesn't single out bandits. It punishes EVERYONE.Umm.. how?You don't to just punish bandits only how is that fair? People are allowed to play the way they want - bandit or not.Promotes Survival over Player Killing. Since you would value a player by your side helping you fight off the NEW and DANGEROUS Zeds.With no downfall to being a bandit, its your own choice. Edited July 18, 2012 by Nebo NZ Share this post Link to post Share on other sites
theguy8882 9 Posted July 18, 2012 Umm.. how?You don't to just punish bandits only how is that fair? People are allowed to play the way they want - bandit or not.Promotes Survival over Player Killing. Since you would value a player by your side helping you fight off the NEW and DANGEROUS Zeds.With no downfall to being a bandit, its your own choice.I"m not going to be a dick and i'll admit i misunderstood the post 1 Share this post Link to post Share on other sites
arNu 1 Posted July 18, 2012 I like the idea of making the zombies stronger in some way. Possibly more variety to the way they attack and behave. More types?I think it could fit into the lore by saying that people reacted to the virus more severely.-My ideas would be some sort of ranged one, throwing/spitting bile, throwing rocks. Depends on which fits the atmosphere most.-A stronger type of zombie? It would take more bullets to take down, move slower.If DayZ goes down the road of the zombies always being the same, zombies just need an overall buff. Hit stronger, move more intelligently, and just be a larger threat. 1 Share this post Link to post Share on other sites
Nebo NZ 13 Posted July 18, 2012 I like the idea of making the zombies stronger in some way. Possibly more variety to the way they attack and behave. More types?I think it could fit into the lore by saying that people reacted to the virus more severely.-My ideas would be some sort of ranged one, throwing/spitting bile, throwing rocks. Depends on which fits the atmosphere most.-A stronger type of zombie? It would take more bullets to take down, move slower.If DayZ goes down the road of the zombies always being the same, zombies just need an overall buff. Hit stronger, move more intelligently, and just be a larger threat.I don't think hes looking at making a variety of different types of zombies like unique or elite zombies, but I think the idea of a larger scale zombes in a stand alone game would be good. Share this post Link to post Share on other sites