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JPgator96

"Increased rare spawn chance" incentive to not be a bandit

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First of all, I have absolutely no problem with people playing the bandit role. It's a legitimate and very effective way to survive and obtain great loot. After all, people carry around items which are most useful, and leave behind loot which isn't as worthwhile. It just seems as though there is no reason to not kill other players, even if one would rather play a "good-guy" survivor role, which I personally would enjoy more. Since bandits are able to acquire better loot through banditry, which again I think is perfectly fine, survivors should also have a better chance obtaining good loot. I would suggest that survivors who do not commit murders have a higher chance to spawn rare loot, sort of like magic find in diablo 3. I'm not even sure this is something that can be implemented based on how loot spawns, but having an increased chance to spawn better items through exploration, and through the good "karma" which comes with not shooting every person you see, I believe, would motivate more people to play the survivor, rather than bandit role. Just an idea. May have already even been suggested. What do you all think?

Edit: After reading some other posts, it seems that many suggestions include some penalty for being a bandit, which there really shouldn't be. In this case, there is absolutely no penalty for bandits. Loot spawns just the same as it has, and they suffer no physical consequences. Survivors just have an increased chance for rare spawns, which to me at least, seems to level the playing field a bit, and may make more people consider playing as "the good guy."

Edited by JPgator96

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DayZ isn't supposed to be fair. There are no "roles". Either you're dead or alive, thats it. Everyone survives with their own strategy, some people kill to survive, others don't, and its your choise to choose strategy, nothing is wrong or right. This is DayZ, this is your story.

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Survivors just have an increased chance for rare spawns

Btw, is that true?

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Btw, is that true?

Bother to read the whole OP which isn't long and you'll find out.

Anyhow, please no. There shouldn't be an incentive to not shoot people.

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If this mod is attempting to simulate an actual zombie apocolypse situation, then there would most certainly be incentive for some not to shoot all human beings they come across, based on their own moral compass. Many value life higher than treasure, and even in a apocolyptic world, I'm sure many would maintain that stance. This being a video game just removes one's moral compass entirely, and having a slightly higher chance to spawn rare items based on the good "karma" of not murdering all you come across may just add a little human compassion back into the game, which would most certainly still exist in a real world situation, at least for some.

The fact that one's "humanity" is tracked by the developers shows that there is some intent to incorporate morality into this game. Saying that, "...this is dayz... there is no right or wrong..." goes against what it appears they are trying to do. Right now, morality is non-existent. If the devs intend to keep the humanity based system in place, there must be some sort of incentive to maintain a good morality. If not, then just get rid of the system entirely. I'll continue playing either way, because this is already one of the best gaming experiences I've had in a long time.

Edited by JPgator96

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