Jump to content
chus

New to ARMA2/DayZ server / Several issues with odd Server behaviour.

Recommended Posts

Hy,

My clan had in the Past quite some own servers dedicates, leased etc.. but we never had an ArmA 2 Server so there are some things that are new to us, I would ask for some advice before I contact my server provider and give him hell.

I´m also aware that some of this issues might be fixed with the next beta patch.

But anyway I would like to have you opinions before I contact my Provider.

1. Strange / odd behaviour with hatches.

On every respawn on our server ALL Players loose their hatches. It doesn’t matter if they got them on the belt or if they got them in the backpack. They just disappear as soon as you join the server.

If you find a hatchet you can clone them on our server, you just have to pick it up then you got one in your inventory but another one is still on the floor.

2 .Crowbar is very odd, probably hacked. You pickit up then it appears in your weapon slot and you cant drop it anymore. Even if you got still you main weapon in sight. – This is a bug someone reported earlier on the 1.7.2.3 thread. But on our server there is a special gimmick. If you press quite some times “F” you have the crowbar in you hand and on the top left appears “CROWBAR HACK”.

3.Strange respawning of things and loots without server restarting. Well this one is awesome if you want to exploit the game! We didn’t find out what causes this yet. But we saw this at least 3 times today, and yesterday 2. Probably it happens more were not all time connected.

Well loots just simply disappear in front of your eyes and seconds later new loot appears. Happens all over the server in different cities at the same time. We had a player on NW Airport, Stary Sabor and Zelenogorsk, reporting this at the same time.

Vehicles and Tents disappear at the same time!

When we do a server restart, obviously new loot spawns but the Tents and Vehicles are back, empty. Vehicles might be not respawning, not sure about them.

4.You approach animals and they disappear.

That’s a funny one. We call it the Fata Morgana. http://en.wikipedia....organa_(mirage)

You approach an animal to kill it and it randomly disappears.

Especially funny if your hungry, and need to eat.

5.Unlimited smoke grenades.

This one is also quite fun. You can throw smokes till you cover the whole town with them. Zombies love them, but they do only react to the first. We do not know how exactly the player enters this state, we thing that it got something to do if you respawn on our server and find a smoke as your first loot object.

If you join another server you lose your smoke normaly.

6. Heavy desync / lag / warp issues.

Well I know that the current beta patch has problems. But we did not experience the effects that dramaticly on other servers.

Desync

Two players spot the same zombie but the zombie is for each of the player on different positions up to 50 m!

Player shoots, the other hear his shoots like 15 seconds later.

Lag

Every time a new player joins server pings shoot up to 700 for all players, lots of desync for everybody. Randomly it also happens.

Warp.

Well zombies just warp and don’t seem to take damage for up to a minute, then suddenly they die, we get used to it. But other players are running on the field static, then suddenly teleport to the other edge of a town, even if for you and for him zombies seem to behave normal.

What we think about all this issues, and what might be causing it.

1. I think our provider is using some tool to prevent hacker scripts, this is preventing hatches from normal behaviour.

2. I saw the bug report, but that CROWBAR Hack just let me roll my eyes. I will take a screen as soon I find a crowbar.

3. I read on the BIS, DayZ and Armaholic forums that this usually happens if someone “resets the mission”, I do understand that you have to do this manually, and the people get to the lobby when this happens. However, we experience this without being disconnected. No admin connected when this happened.

4 I’m not sure if this is lag, scriptblocking or WTF. It just dammed annoying.

5. Think here is our script blocking script from our provider doing his funny work, there is no other explanation for me.

6.I know that the “current” 94876 patch is giving problems for quite some people. But this is unplayable at some times. We had to restart the server quite some times and deactivate the BE maxping feature because it was kicking low ping users during the spikes.

As I know that almost all provider setup virtual boxes for the server, Im very sure this one is over its capacity at least at network traffic. I will wait for the new patch to complain about this, at my provider. Perhaps its realated to all the problems above, but we experienced this (Hatchet, Crowbar, Smokes) even with only a few player where on.

I will ask for lowering the slots on our server as 40 is unplayable for everyone on the server.
Edited by Chus

Share this post


Link to post
Share on other sites

Sorry to bump this topic.

Weve update to the latest beta patch all problems are still exactly the same.

But think this matter are urgent as they affect other players losing their stuff joning our server.

1. Strange / odd behaviour with hatches.

On every respawn on our server ALL Players loose their hatches. It doesn’t matter if they got them on the belt or if they got them in the backpack. They just disappear as soon as you join the server.

If you find a hatchet you can clone them on our server, you just have to pick it up then you got one in your inventory but another one is still on the floor.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×