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Rivler

Creation of "private" RPG server(S?)?

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I would take the time to explain methods of development for this game which would attract more people and increase the replay value of the project for the average player, which would lead to a reasonable revenue stream to support development of future expansions and maybe even its own engine...but I won't...because every time anyone posts anything here they are hit with a torrent of abuse about how they are so wrong.

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