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Rivler

Creation of "private" RPG server(S?)?

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Hi all!

I have played DayZ mod for only a couple of dayz... :dodgy: ... now and have already joined a clan.

Today it factioned of into a smaller group and the cast outs were left out.

All very interesting and so, involving me killing my friend :( and a car theft :P

This leads me to the insight of that it would be nice to be able to create different map "worlds" with different rules.

Like: server X is made up of these factions that have different responsibilities and so on, for the soul purpose of pure survival and server Y is made up of these factions who's actions are separated and all in the purpose of war and chaos.

many other mixes can be made and they aren't private exactly, invite so long the members aren't more than the server can hold at any time.

To not make allot of servers just standing empty or so just don't make any servers if no one is interested?

I will sooner or later (like 3-8 weeks) have access to a kinda Badass server to make an instance on, the connection will obviously be fiber. and I am willing to give out a server spot for one open server if i can try to create a RPG server with max slots possible on it, i think i might be able to max out the slots on the public one also.

This is offcousre only if some clans would be interested in this idea so pleas lets have a dialog.

I'm not good at servers but i own this one together with a couple of friends so :cool:

My idea is to first create a server with like 20-30% bandits and rest friendlies with different clans for different things they want to take care of with the purpose to be longest survivors in a group.

I think it would be a fun challenge for the bandits and clans alike! :D

I've ben around in the forum so i know there are some issues with passworded servers but can't these be easily resolved? or just ignored in the name of freedom?

It's just that I've really ben waiting for a game like this for some time and i want my pot of gold under the rainbow, haha :P

C'mon everyone! What do you say!?

Rivler

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not to be a dick, but your idea would never work/happen, if you really want i will explain why, but you can just search the forums for ideas like yours, people put them down pretty fast

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Some people just want to see this whole mod change, why?? WHYYYYYYYY?

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PvP should stick. That's the fun adrenaline pumping part of the game. those are the things i put down instead of zombies hhahahahaha

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No offense but this wont work. Too much room for abuse.

Im going to send you a PM regarding your server.

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I've ben around in the forum so i know there are some issues with passworded servers but can't these be easily resolved? or just ignored in the name of freedom?

If by "some issues" you mean "expressly against the rules as stated by the devs, and your server runs the risk of being perma-banned from the main database if you are found to be running a password-protected server without a damn good explanation", then yea, there are "some issues" with them.

Just by suggesting that the dev's wishes should be ignored "in the name of freedom" pretty much guarantees they'd never let you run a DayZ server, if only because they wouldn't be able to trust you to work within their guidelines.

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Wow!

What negativity!

I only want some balance!

i mean i dont want to be able to log on to a server and not meet a single bandit but i allso dont want to have only bandits and get killed every single step... and I H8 waiting for 1,5 hrs to get in to my home server.....

I never taught this would land on PvP discussion... sad...

And typical... all about why u cant instead of how to do it!

if there are other treads about stuf like this there is interest so they shuld be taken care of just like the people that likes the game best with the current way of playing it.

The issue with the loot transferring is solvable by the seriosity of the players (or a server not connected to the "cloud")... if u have a point in not dying u cant just log on to private for gear and then go and die in another server...

SO! does anyone have any REAL resons why this wont work or can we just chk for interest of a little bit more serius gaming, u know people if u dont like it dont play it... it's not like anyone is trying to change the entire mod! GOD! just a little private corner for the really serius players.

BUT AGAIN! if nobody's interested there's no point.

but i think people are being put down by all the negativity...

Why u no let all kind of versions of game exist :(

This mod is amaZing! And needs to stay that way! but it lacks balance & relyability that would be easy to ad... if the point is surviving, trying to do so in a non balanced enviroment is just anoying and what if u dont want to play for that point? then same rules aply, no balance then there is nothing at all to count on... and so all the killing of the highlevel players is gone..... if u meet a player that has lived for 3 months and kills him it will be more AWSOME! than one that just spawned... and longest survivor? C'mon guys no one wants that title!?

Again... not trying to change the game!!! so lets stop with the acusations of kritisising PvP when me be exactly doing the oposit...

Stability people, stability!

Rivler

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No.

Also, learn to type correctly, it hurts my eyes. How do you want people to take you seriusly anyway with slang such as ''h8''.

PS: Dont blame your terrible orthograph on ''I dont speak english as my first language'' because most if not all of what you wrote is just plain laziness and botched.

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OH!

And sry i didn't know there was a rule by the devs. THEY ARE RESPECTED OBVIUSLY... it's not nice, being acused for no reason... ask if u think someone did something...

There is a reason i am shure and they are shurley willing to have a dialog.

Tought it was only tech issue with loot transfer and so on.

WHY ALL THE ACUSATIONS AND NEGATIVITY!!! :dodgy:

Rivler

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Bashurverse are apparently setting up a strict RP server at some point might want to check that out. (according to dayZ twitter: "We're about to record a narrative series inside of DayZ! Our strict Roleplay server is almost ready thanks to @dayzdevteam and @hostaltitude.")

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No.

Also, learn to type correctly, it hurts my eyes. How do you want people to take you seriusly anyway with slang such as ''h8''.

PS: Dont blame your terrible orthograph on ''I dont speak english as my first language'' because most if not all of what you wrote is just plain laziness and botched.

??

Jesus... have u nothing better to do than clank down on people that write a litle bit funny?

I'm not being anything but nice here so WTF! u don't know the meaning of H8!? is it absolutley nessesary to write hate so the clear englich teacher here is comfortable.

sigh...

And dont just go NO, have a reason that is logical plz... your brain hurts mine...

Is anyone actualy interested in having a dialog about the real why and why nots or is everyone just going to HATE (happy?) just without any clear reason? or just for hating...

Rivler


Bashurverse are apparently setting up a strict RP server at some point might want to check that out. (according to dayZ twitter: "We're about to record a narrative series inside of DayZ! Our strict Roleplay server is almost ready thanks to @dayzdevteam and @hostaltitude.")

Exactly what i mean! +10 for the reply man and thx!!!

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@PeteOfButcherBay

And +100 on that one ... :cool:

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This leads me to the insight of that it would be nice to be able to create different map "worlds" with different rules.

Like: server X is made up of these factions that have different responsibilities and so on' date=' for the soul purpose of pure survival and server Y is made up of these factions who's actions are separated and all in the purpose of war and chaos. [/quote']

this goes against what the game is meant to be, here is an excerpt from rocket

"The system makes no judgement on player actions, and this is one of the only real rules that was adopted for the development. While consequences may occur for a particular action (e.g. humanity loss), no judgement is implied or placed on that behavior. Beyond hacks, and misuse of exploits, regulating player behavior is not a scope of this project. If players, themselves, wish to group together and attempt to regulate the behavior. Well, that's entirely up to you."

My idea is to first create a server with like 20-30% bandits and rest friendlies with different clans for different things they want to take care of with the purpose to be longest survivors in a group.

I think it would be a fun challenge for the bandits and clans alike! :D

how are you going to have 20-30% bandits? are you just going to kick everyone until you get your mix? again you arent allowed or atleast shouldnt be allowed to kick people because they killed you or play differently than you want them to

I've ben around in the forum so i know there are some issues with passworded servers but can't these be easily resolved? or just ignored in the name of freedom?

no' date=' maybe if your server was cut off from every other server so your character couldn't carry over, but i doubt the developer would go through that much work for you

It's just that I've really ben waiting for a game like this for some time and i want my pot of gold under the rainbow, haha :P

Again, this is from rocket

This kind of activity is not for everyone. It really is more of a social experiment than a game. There is no intention to change that, if you dislike the PVP, then I would recommend playing Dynamic Zombie Sandbox or Celery's excellent Chernaus Apocalypse - there is no point in these being recreated through this mod.

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Answer to Deadbolts post Yesterday 05:52 PM.

YES!

First of, it makes me very happy that someone took the time to answer in a nice and logical way and also that it's criticism! THANK YOU!

I really needed and wanted to hear something like this!

First part:

I know the game is meant to be a judgment free open world sandbox zombie survival game. WOW! that's a mouthfull Smile

And it ROCKS! Maybe the best game i have ever played... but I don't need to tell everyone here how much this shit kicks ass...

But as rocket says: "If players, themselves, wish to group together and attempt to regulate the behavior. Well, that's entirely up to you."

In this case the server would not judge, no, i want to create a society in a private server. constructed by the players. like a society that would actually exist if there ever was a zombie apocalypse, how's that for a social experiment?

Second part:

NO! diffidently not kick just to regulate and be pissed of, I'm a very serious player and my interest is legit.

IF I would create the server i mentioned it would be with people that want a specific part in a story, the story that the society of the server would create and manage. If there's a problem with a player take in up in the village court and vote about it.

say the server had 60 player slots, you have 15-20 bandits and the rest in survivors. i know there are people that prefer playing as bandits and some of them might like the challenge.

you see this idea is not based on me or the server regulating others it's based on that there might be an interest in regulating yourself for a purpose. And if u DON'T want to go ahead! the intrigues are a part of the point!

if u wouldn't want to play like this then don't, this would not impact the mod at all. The game ass it is today would still be the major game. just making a nice little playZ for the people that want it. Well, a nice playZ filled with bandits and ZzZombies... Big Grin

Third part:

Yes... this is a major issue for me as well... I would hope that the players on a server like this are more serious than your average player, maybe minimizing the problem, but u know people...

I think however that this problem might be majorly on the bandits of the server sense they would not play to survive and so there is no loss in switching to another server to carry over and risking death.

for the survivors on the server, carrying over would be vary risky.

They are playing to survive the longest and to get the best gear possible, therefor the main interest for those players would actually be to stay on the home server, protected by friends.

Fourth part:

I've looked a little bit into Chernaus Apocalypse and i see the point but this is way to "high tech" society to be zombie apocalypse :X. a mix maybe... but allot of hassle.

Dynamic Zombie Sandbox looks promising tough... will have to look into.

But i really really like the DayZ mod and feel it to be a perfect platform and that it should be allowed to be one to build on.

Not by changing the mod at all, the devs are doing a really nice job with this. Good job by the way guys!

What I'm suggesting is again not changing the mod at all! I believe the PvP to be the strongest part of this game (also HUGE map!) and this is why i love it.

I've gone so far in my belief of the PvP that i think if u want a bandit free server u don't want this game. I do however believe that all choices should be made open to all! this is a philosophy!

all this said now i really think that if a group of people are interested in playing this game the way it exists today in just a little bit more organized gameplay they should be allowed to do so.

I wish u could password only some slots on a server, like have a 50 player server with 30 passworded slots.

Don't really know why i mentioned this without explaining exactly why but this would solve part of the cross over issue and the bandit issue (Bandits getting bored). Like, we live here but you are always welcome who ever u are. god that would be nice! to bad that's not possible... Is it?

Finally:

Posted by PeteOfButcherBay - Yesterday 03:59 PM

Bashurverse are apparently setting up a strict RP server at some point might want to check that out. (according to dayZ twitter: "We're about to record a narrative series inside of DayZ! Our strict Roleplay server is almost ready thanks to @dayzdevteam and @hostaltitude.")

This means that there's interest and that there are devs that are willing to have talks about this!

LOVED to read your post Deadbolt!

Pleas retort again! i would really like to hear what your opinions are on this explanation. sensing u actually have some logical ones ;)

Anyone else? any thoughts?

Also remember everyone! If you are interested in joining a server like this "ish" raise your hands and/or come with society build opinions!

Peace andZ goodZ nightZ to you allZ! (Metalocalypse FTW!)

Rivler

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...u know people if u dont like it dont play it...

Rivler

Well put!

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Wow, wtf did i just read?

On that note. Rocket has explicitly stated the direction of this mod in-regards to PvP

Unless you or the thousand other people trying to push this point make your own mod, I'm sorry my friend you are just going to have to bite the bullet and play it as is.

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vroIP.jpg

Sorry to burst your bubble mate...

Dayz dev twitter quote' date=' mid april:

[i']"We've been trying to work on a new PvP damage model and trying to discourage PvP however if players want to kill we can't stop them"

PvP is a part of the game, but by far NOT the focus of it. Survival, zombies? remember? Of course PvP is huge now because there's very little content, but as Rocket said, the "meat" isn't even in the game yet...

With that said, private servers do NOT go hand in hand with Dayz, at least not as it is right now. I rather deal with assholes all day than have a "planned environment" like the OP is proposing.

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Rivler I think most people can see what you want but there's no way of moderating a closed community like that. You say people wouldn't join normal servers for fear of death but thats not true me and my group of bandit buddies play on a different servers almost every time.

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Only way to run a private server would be to run one not connected to the main database what with private servers being against the rules.

Theres ways of getting it running via lan/privately but you cannot get it to save characters. Im sure someone will come up with one soon. it just takes ages. (also while i know how i'm not telling because i love the game too much!)

there are 2 reasons rocket most likely will not do a local database version. (which would allow private servers)

1. the current version is already quite vulnerable to hacking and giving hackers access to a local database would allow them to more easily get past the mods defences.

2.because of the above. siginificant parts of the mods database system would have to be re-written securely. (which i hear he is doing)

so if rocket comes up with a more secure database system I think it might happen, mainly because it would be more efficient to run a local database instance on the machine your running the server on with it only sending info and getting info from a central server by request rather than periodic updates which lag to hell.

if that happens. possibly (hopefully) a lan toggle in our cfg's will appear.

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My personal belief is that this mod was designed to be played with everyone, for the better and for the worst.

Guess what will happen in private servers are possible? It's the only type of server anyone will setup because it's just more convenient when you can play only with ppls you trust and/or kick/ban peoples if they don't respect your own definition of rules.

Personally i would prefer that rocket keep the current model. I would even go one step further and strike a deal with some of the good hosts that can deploy a lot of servers and fast so they are the only ones with access to the server files and db logons.

I don't like the BF3 system, but in day'Z's case it's the only way to prevent rogue servers from harming the database.

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played this game for 2 weeks straight and loved it but im getting sick of the lack of persistence, so I will revisit it when it is past the beta stage and decide if I like it at that point. With no persistence, this game has no replay value for me.

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