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Will next patch fix zeds attacking through walls?

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Thats probably outside the scope of this mod.

The next Arma engine, however, might fix it

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I hope this mod gets ported to a more robust engine, then =/

Or better yet Rocket mans up and starts a kickstarter and makes a stand-alone game for this.

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I hope this mod gets ported to a more robust engine' date=' then =/

Or better yet Rocket mans up and starts a kickstarter and makes a stand-alone game for this.

[/quote']

Game engines are not so simple to come by - you don't just create one like that, and it would be pretty pointless to think about developing an entirely new engine when we've got an otherwise perfectly capable one right here.

Of course, not without its flaws, but it is, for the most part, perfectly suited for this mod and a game of this nature.

Arma 3 will bring a lot of improvements to the Real Virtuality engine, and hopefully this means similar improvements to DayZ.

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I'm pretty sure the zombies have a simple proximity attack so they can totally attack through thin walls. Melee isn't a feature of the engine.

this. it's a technical limitation of the arma engine, nothing to do with dayz.

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I think it's quite funny when people come in wanting Day Z ported to a more 'robust' engine.

What engine do you suggest then? Where is this almighty robust engine?

A lot of people don't realise just how powerful the Arma 2 engine is, and just how much shit it's powering at any given time.

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I think it's quite funny when people come in wanting Day Z ported to a more 'robust' engine.

What engine do you suggest then? Where is this almighty robust engine?

A lot of people don't realise just how powerful the Arma 2 engine is' date=' and just how much shit it's powering at any given time.

[/quote']

Don't mind these people, they just don't know how games work.

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I'm glad I'm not alone! I was prone and unoticed alongside a wall yesterday and then started to get eaten from the other side! Scared the bejesus out of me....and initiated the worst 5 minutes I've had in about 5 hours playing this game so far! Magnificent mod!!! :D

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A lot of people don't realise just how powerful the Arma 2 engine is' date=' and just how much shit it's powering at any given time.

[/quote']

This.

Also, people, please read the interviews with Rocket, there is plenty of info on how the zombies actually *work*. Normally, Arma2 engine's AI routines are running on the server. And they are VERY complex. Arma2 is probably the only game that can already manage hundreds AI battle units all independent yet sharing their info, with fully modelled ballistics for weapons, LOS computations etc. Vis http://www.youtube.com/watch?v=8KK6Fo3Y0AU. If the zombies used the normal soldier routines, there is no way a present server could run it - even though the engine is partially multithreaded, and the AI *does* use more CPU cores - with 1000 zeds. Perhaps in Arma3, who knows. So rocket dumbed down the zombies. Which was a good move - you don't want zombies actually flanking you actively, do you :) ? Also for connection reasons - if the zombies were actual AI run on the server, they would have to be broadcast to all the players simultaneously - imagine that with 150ms lag you can get. So he did a smart move, and the zombies are using Ambient Animal AI, which is very dumb AI, and is run on *local machine* partially. So your zombies are run on the machine you have zero lag - yours. Obviously such approach has its limitations - ambient animal AI probably doesn't compute full pathfinding (very intensive computation) so they can get through doors and sometimes walls. But it is the only way 1000 zeds can be supported right now with current server and engine architecture. Remember, they are using Ambient Animal AI. Normal soldiers in Arma2 don't clip through walls...

Sorry for the fanboish long rant, but I am just tired of how people say that Arma2 engine is limited. Yes, the AI there can (and does) do stupid things, but it is about *the only* game that can have hundreds of independent soldiers shooting at each other, while computing complex pathfinding, line of sight, tactical and ballistic computations (*every* bullet in Arma2 is properly computed for bullet drop and drag). Yes, the engine has some limitations - physics of vehicles for example, but even the AI is currently still being worked on, 3 years after release (we are at 1.61 beta). And have faith - Arma 3 is around the corner, with improved AI, PhysX (now that would be awesome for the zombies, wouldn't it?) and lot of other goodies probably :)

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I absolutely love the Real Virtuality engine...I want to see more companies implement it. It is more of a "big picture" engine though...if you overlook the small short-comings of the engine, it has some pretty extraordinary features

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Also, the ArmA2 AI is one of the few AI's that does not rely on a series of preconfigured scripts to do basic things. You can place a squad anywhere and the AI will do all the work when the fighting starts. And with mods, the AI is probably the most complex of any video game.

But we don't really need a good AI in this mod. So this AI talk is pointless... Still, all the other parts of the game are very complex as well.

The ballistics of the weapons, all the weapons handle very realistically. There's an actual bullet rise and drop, like in real life. You can zero in weapons, you can properly use mill dots to calculate the distance, to aim properly and one hit kill from hundreds of meters.

The player movement is realistic, yet it feels very natural and is easy to get used to. You can lower your weapon and move your head around to lower your signature or look around while on the run.

The map is GIGANTIC and very detailed, and is not very taxing performance wise. The engine handles such scenarios, as we have now, very well (hundreds of AI, 50 players, on a huge map). Some games would consider that to be MMO like.

The game is very moddable, just look at this mod and everything it does.

I could go on and on.

So tell us, you people who want a more "robust" engine. What other engine is more robust and more suitable for a zombie mod like this one?

It sounds to me that when BIS made this engine, they secretly were hoping someone would make a zombie mod for it...

BIS Mission Statement 1998:

"OK people, we are going to make a realistic FPS game, at such a scale that the world has never seen before. There will need to be realistic weapon balistics. Realistic player movement. The engine must be able to seamlessly support a huge, realistic looking map with hundreds of AI. And it must be moddable like hell... We will lay out the groundworks for the most realistic zombie game ever!

But let no one know of that, because the world is not ready yet, so for now we will say it's about America fighting Russia and all of that... But in time... Muhahahahahahahaha!"

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Having zombies do crazy stunts like teleport and attack through walls just adds to the fear!

pro-tip always carry a smoke grenades. It's like a pipe bomb in Left 4 Dead, it's your DayZ Get out of jail free card and it works every time.

On the subject of a different engine. I simply don't know what other engine you could put it on and why would you want to? It's an Arma 2 mod and in my opinion it should stay that way.

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