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D4saken1

Real Topic: Disconnecting Resolution

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Here is a simple solution I see to the problem (not an absolute of course) Please post your ideas and suggestions.

The problem is in people's mentality I think. Often people are too attached to their gear, why else fear death?

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Impose a 30 second countdown timer for logging out.

ALT+F4 is now deadly due to the 30 second countdown still being imposed but now instead of being there with your character he is there alone.

Make it so being hit by gunshot, melee, zombie and all that cancels the timer. Same with running, firing, or movement beyond looking or opening your inventory.

Eating and such should not cancel this, but I think if you are bleeding you should not be able to log out bandages or not (should stop logging out waiting for a buddy to run there later and log back in so he can bandage you when you should die in all honesty).

I understand some people will have to leave quickly but 30 seconds is not huge. It can go up some but honestly I think leaving people in game after logging out for a minute like the other thread suggested is a bad idea.

At least in this 30 second window if you see a zombie coming or a player and you want to move because the log out window is too long you have the option to do so.

I feel this time window is not too big or too small and completely manageable. The weight of things like sprinting past zombies and DCing or logging as soon as you get shot at would not work. If you really want to log out you better hall butt to where you can sit for 30 seconds without worry. By then though I would say you are probably safe.

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Please if you can gentleman and gentlewomen share ideas in a constructive manner. Pure flaming will not help anyone.

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Some sort of timer would both inhibit combat loggers and hoppers, and would only minimally affect other players. Seems like a decent solution, maybe, though I certainly wouldn't make it any longer than 30 seconds.

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30 second disconect timer sounds fair and logical... if your DC'ing in a safe spot to get off for the night.. you have nothing to worry about, but if your DC'ing during combat your SCREWED!!! lol i like this idea.

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I see mixing our two thoughts together to make an effective solution. You could still have the 30 second timer but have it only be active after the time of delay is reduced to one minute via your idea (well sort of).

I feel the overall 5 minutes should be reduced incrementally by time played (which goes with the last part of what I said above).

I could see people possibly camping in a sniper spot with a fire next to them since a lot of times in non bigger cities they like to sit partially in the woods anyhow.

Also I see 5 minutes being a problem time wise but ill think on it more.

Edited by D4saken1

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Well like I described, it's easily reduced to 10seconds so.

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This is a must in my mind. If there was a log out timer the hole game would change for the better.

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I know I was just thinking then people would just carry wood with them for a camp fire and make it in a building when they wanted to log etc and then instead of tin cans it would be campfires, campfires everywhere.

Mine doesn't apply much to server hopping but it would still make it harder just not as hard as with your solution. I'm looking to see a balance between the two.

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I think the 30 sec timer is a great idea. Nothing short of assigning people servers will ever fully stop farming, but this prevents combat disconnecting.

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Hey if people like this just post:

/Signed

Maybe if we get enough it will at least be looked at.

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I feel 30 seconds is a little long. I sometimes server hope in search of servers with better pings (well that was until I started using Dayz Commander - 6launcher showed all servers with a 9999 ping for me), maybe 15 seconds is less time wasting. You'll still get the desired effect for those that combat d/c..

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I know I was just thinking then people would just carry wood with them for a camp fire and make it in a building when they wanted to log etc and then instead of tin cans it would be campfires, campfires everywhere.

Mine doesn't apply much to server hopping but it would still make it harder just not as hard as with your solution. I'm looking to see a balance between the two.

Well, that's why I requested feedback, but i aint getting any.

Could simply fix that by saying you can only make a fire in a forest for the reduction.

There are many ppl who have posted the concept of a timer when logging out. But none is as complete as I see my idea.

Yours doesn't cover lootjumping, sneaking up on ppl and only adresses those who insta-alt F4. You can still get in a building n alt-F4 there.

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The 9999 will clear you just have to wait for Six Launcher to catch up. It takes mine about a minute or two.

Also I think the 30 seconds should stay but let's say there is a 15 second logout time within the first minute of play then it goes up 5 seconds per minute until it reaches the 30 second cap.

This could also work for being on multiple servers daily (mainly for hoppers). There would be a 5 second log out time penalty per every server you go to (not counting the original server logged into if you go back to that one). Meaning every different server you go to adds 5 to the 15 second and to the 30 second. It would be reset every 24 hours or possibly on server reset instead. It seems like it would be too hard to implicate though.

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Well, that's why I requested feedback, but i aint getting any.

Could simply fix that by saying you can only make a fire in a forest for the reduction.

There are many ppl who have posted the concept of a timer when logging out. But none is as complete as I see my idea.

Yours doesn't cover lootjumping, sneaking up on ppl and only adresses those who insta-alt F4. You can still get in a building n alt-F4 there.

My idea is evolving over time and I give you feedback but you came in here just linking your idea so I posted my feedback on this thread. The fire only in the forest is what I was thinking as well. You can help me with my idea instead of just saying your's is better and more complete. I don't mean to come off rude it's just text doesn't convey tone. I said we should work together; two heads are better than one.

Edit:

If you think there is no problem with your idea (I only feel it is a bit too steep even with the reducers, but that is me) then please just don't basically bash my idea.

Edited by D4saken1

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I think 30 secs should be a minimum - 15 secs allows just enough time to escape ones pre-determined fate ;)

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I wanted to peek back in to see if anyone else had anything else to say or add.

Good day Sir.

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Your idea is one of the bests if not the best I've seen so far. This is an alpha, we're here to experiment and give suggestions.

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Appreciate your support good sir. Less is often more (even with fixes at times).

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