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deadmeet

My small list of suggestion after some days of playing

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Hello,

I'm quite new to that game and I love it. The ambiance is really awesome and I didn't find a so immersive game since long long time.

Here is my list of biggest problems to me, with some suggestion to fix them. I'm a developper myself and I try, in my suggestions, to balance the fix efficiency with the coding time to avoid spending 2 month of development to fix a small thing.

So here is the list

1 - Fix the disconnect/reconnect abuse

For some people, that game is far from being a survival. You rush on town, disconnect / remove all zombies, and mass loot. Then repeat the operation and beeing overpowered without any risks. That is the biggest problem at the moment in the game, that's sure.

One possible quick fix, not perfect but can be improved later, is to create a 10 seconds timer before disconnecting somebody. Quite easy to code and it would fix 2 problems :

- You have to be safe before disconnecting, so you cannot run into zombies to disconnect anymore. They will hit you before that, resetting the timer.

- You cannot escape other players shooting you just by disconnecting and changing server.

If you alt+f4 the game, or use another way to kill the process to avoid the timer, you would return in the game with a 5 minutes hourglass. I don't think a bigger penalty would be justified, don't forget that sometime you have an internet problem and a connection problem always can occur. So I think that hourglass is enought to dissuade people using that technic without giving too

much penalty to people with a crappy connection.

2 - Fix the changing server for more loot abuse.

Not easy to fix. I dont know if the game can know the server history of a player. If it's possible to know when and where a player login, we could make them spawn with a 5 min hourglass after detecting 3 connexion to different servers in the last half hour or something like that.

Another idea could be to just remove the persistence in inventory between server, but I'm not sute it would not break a part of the game. This would be really annoying to restart player each time you change server, but it would definitely fix that problem. Don't know what is the best solution.

3 - Fix collision with objects and others players

Too often you broke a leg just die because you miss a stair, open a door, enter in a house... I already saw some of my friends just implode by going in a tent... really frustrating, especially when you are stuffed. This need to be in the priority of todo list IMHO.

4 - Improve inventory

Some bugs we found with my friends :

- When the backpack is full and you transfert items into it. The items just disappears

- Sometimes, when you drop some stuff on the ground, they just disappears too

- Its really difficult to change backpack. When you loot one of them, it would be great to automatically transfer all items in the backpack you had, to the new one.

- When there is a backpack on some other stuff, you have to loot all the stuff before beeing able to take the backpack.

5 - Improve zombie animations and IA

When zombies roams, they move in a quite realistic way and it give a really good ambiance to the game. But when they aggro you, it break the magic by running at you in a really weird way. This need some more work to make the game really magical in all cases.

Thats all.... for the moment ;D. I want to add as a final word that I really thanks the developper team for providing a so unique and immersive game. The abiant sound are just awesome, the map is incredible. Can't wait to see more and more content coming, even if I think the core need to be in the priority list.

Thanks for reading

Alex

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Please avoid commenting how easy or hard it would be to implement this or that fix, unless you are a seasoned arma scripter.

All those have been suggested before and are kind of obvious really. A lot of those problems are inherent to the arma engine and can't exactly be fixed by anyone else but Bohemia interactive. Wether they fix it or not depends if they consider it to be a big problem for their future games or if they consider it's a bug or simply a weakness of the engine.

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