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what if you shot a persons gun/weapon and it broke after some amount of damage? this would be good to disarm someone if you didnt want to kill them.

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Not sure this is technically possible to be modded in, but it deffinatly would be a good idea...

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Not sure this is technically possible to be modded in, but it deffinatly would be a good idea...

i think you would just set the weapons usibility to false. or have it despawn

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i think you would just set the weapons usibility to false. or have it despawn

I'm wondering more about if the weapons have seperate hitboxes. ;P

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disarming is an interesting idea but shooting the gun seems kinda lame. what I think would be better is if, depending on where you shot the person, they would be affected differently buy gertting shot. For example if you shoot a person in the leg the would have a broken leg. if you shot someone in the arm they wouldn't be able to use that arm making them unable to shoot a gun with that arm. this would be a better way of implementing the disarm mechanic i think.

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disarming is an interesting idea but shooting the gun seems kinda lame. what I think would be better is if, depending on where you shot the person, they would be affected differently buy gertting shot. For example if you shoot a person in the leg the would have a broken leg. if you shot someone in the arm they wouldn't be able to use that arm making them unable to shoot a gun with that arm. this would be a better way of implementing the disarm mechanic i think.

maybe add that to shooting a persons gun as well. and if you shot someones grenade it would explode.

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could you add a gear selection that allows you to disarm gun from the opponent if they surrender, dropping it on the ground beneath your feet

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that would work from a programming standpoint. :D

No it wouldn't, not from an Arma scripting standpoint.

What COULD work is that if you are close enough to a player that is doing the surrender animation, you get an option to take his gun from his hands, but guns take a lot of backpack space so... probably should just make it drop to the ground.

So a scrollwheel action (easy enough to add) would trigger a weapon drop from the targeted player.

For hitboxes, i know weapons have a collision mesh for when you turn around and get stuck in doors (that's your gun hitting the frame) but i don't know anything about separate hitboxes, i know most mods that use the zombie headshot mechanic do it in sort of a cludgy way.

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No it wouldn't, not from an Arma scripting standpoint.

What COULD work is that if you are close enough to a player that is doing the surrender animation, you get an option to take his gun from his hands, but guns take a lot of backpack space so... probably should just make it drop to the ground.

So a scrollwheel action (easy enough to add) would trigger a weapon drop from the targeted player.

For hitboxes, i know weapons have a collision mesh for when you turn around and get stuck in doors (that's your gun hitting the frame) but i don't know anything about separate hitboxes, i know most mods that use the zombie headshot mechanic do it in sort of a cludgy way.

sry im thinking in java

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sry im t*hinking in java

It's okay, it's just... frankly i'm amazed at what arma scripters can do, the arma scripting language is very awkward to work with because it execute scripts on the server and the client, and everything has to magically work together without desynchronising.

If dayZ had source code access adding some things would certainly be easier than it is now.

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It's okay, it's just... frankly i'm amazed at what arma scripters can do, the arma scripting language is very awkward to work with because it execute scripts on the server and the client, and everything has to magically work together without desynchronising.

If dayZ had source code access adding some things would certainly be easier than it is now.

i cant wait for arma3

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