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balmont93 (DayZ)

the important stuff

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Well first it's cars

1) the ability to armor vehicles, engines increase

with all its consequences: weight, speed, lumbodynia, etc.

2) the ability to shoot from the car body ... it is logical to Land Rover or Zile at all necessary and reasonable in principle ...

3) bend down when you sit in the car (if they realism, the realism in everything!)

4)removing clothes from the corpses of .

5) The body armor ... of course with different types of armor and different weights

6) The system of realistic weight transfer (there is also no need to explain)

7) radio

8) the ability to collaborate in groups, make a notation on the gear: stripes, bands that anything at all ...

9) well, and developing the theme of the building to make an for example two entrances to the roof, and the other on the street. when you come out of the game you put the bolt on the door!) To enter into the premises, an outsider to use C4 to destroy the door. (realism + common sense)

10) If we talk about the crossbows you need to refine the system of transport bolts for it, for example a quiver of 10 pieces in one slot of inventory, the optics and the ability to deliver would not be superfluous.

Edited by balmont93

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you must be one of the guys that got stuck on a road bloack and i riddled in teh back with a full clip.

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I'm not gonna go grammar nazi, but am i the only one who has trouble to even understand this suggestion?

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I apologize for the translation from Google ...

item number that does not understand?

Edited by balmont93

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I'm not gonna go grammar nazi, but am i the only one who has trouble to even understand this suggestion?

Not the only one, I'm having trouble but I get the general idea.

извиняюсь за перевод от гугл...

номер пункта который не понятен?

Okay now I'm lost.

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