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happy_hasher

Interchangeable mags burn in hell

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Alrite, I don't play much, but some time ago I've noticed that in DayZ 'tis possible to arm a weapon with another weapon's mag, mostly, it's 9x19 cal., such as G17, PDW, MP5... well, spent half an hour trying to arm G17 with 92F clip. No luck so far. Probably, that's because it is impossible :ph34r: ... so here's my suggestion:

I'd like to see it implemented in a little bit more realistic way in DayZ.

1. No interchangeable mags, since they actually ARE NOT interchangeable.

2. M1911 mags can be converted into revolver clips, but not vice versa! Okay, you may have 1 empty mag in your pistol, you can reload it from revolver clip, but considering that you have only one mag, reloading real weapon this way will take quite some time. Therefore, this is not realistic too. At all. Not to mention that revolver has 6-rnd clip, and M1911 has 7-rnd mag.

And, you certainly know about that bug with unlimited clips, which makes it impossible to beat a player with m1911 or revolver 'cause he never runs out of ammo...

3. Let suppressed weapons be armed with conventional rounds. They accept only subsonic clips in game, but it's obvious that suppressed weapon can fire normal rounds; yes, it damages the suppressor, But I believe no character in DayZ lives, carries suppressed rifle and shoots it for that long the damage becomes fatal and irreversible. And yes, suppressed weapons should sound as they do only when suppressed clip is loaded, otherwise, the sound will be much louder, 'cause bullet breaking sound barrier produces that 'bang'. This will take introducing some new sounds into the game as well as changing weapons' cfgs (and much more than that, probably) and idk if this is possible or not (because of engine limitations), so this is not crucial.

And yes, the mod is awesome, even in alpha. Keep it up, Rocket, whatever, we're with you! :thumbsup:

Edited by Brandon_Lee

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on 1/2: yes, it would be nice but that would require the game to have the clips as different entities from the rounds (so that empty clips are preserved after being depleted so that you could refill them with new rounds).Since that feature is not part of arma 2 it would have to be "smuggled" into the code.

on 3: There was a lengthy discussion about supersonic ammo in real life silenced weapons (at least as far as the mp5sd is concerned).

Have a look at http://dayzmod.com/f...d-and-mp5-ammo/ (you might learn something new).

Edited by Mallory

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I thought the same thing, but like other poster said, it wouldn't make sense cause you would have to then have mags and suck.

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In a perfect game, empty mags wouldn't dissapear, just stay in inventory as empty. Then you could use rounds from other mags to refill them.

Since we don't have that in DayZ, interchangeable and convertible magazines are a reasonable abstraction.

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