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antiskub2.0

losing zombies (How we gunna do it after they fix indoor pathing?)

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I'm mostly looking to generate some ideas of how they can impliment ways to lose your zombie tail. I mostly stick to running through houses and let them get caught, but I think I heard they were fixing this soon and, well, it's really just exploiting the game world and doesn't fit well into the "authentic" feel of things. Something that may require some quick thinking or slight skill would be nice, as opposed to a kind of "hard counter" where you just drop a flare and they are gone...

that being said, implementing flares and other light/sound items into the equation could be a good place to start.

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The flares and things such as tin cans and empty whiskey bottles, do draw the zomboids away. Also smoke grenades. As to them fixing the speed of zombies inside, I don't think they're going to do that because pathing in ARMA 2 is wonky at best. Breaking line of sight also works, but only with solid objects, such as buildings and walls. Or you could just blast some fools.

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well, how would you outrun somebody thats completly gone crazy and is chasing you. you run and throw as much crap in their way as you can to make them trip to buy time. lets look at this from a natural aspect and then a more human aspect

lion vs gazelle

a lion starts chasing a gazelle, the only way for the gazelle to get away is to run his ass off and hoping the lion gives up or trips or try to fight him off risking its life even more. thats the best way to put it honestly.

robber vs cop

cop starts chasing a robber, the robber could fight the cop but is more likely to run into backup quickly and usually is less skilled, or he could run. if he runs he could use buildings and close doors behind him. while this would be a temporary hold up for the cop, the cop would not know the robbers actions behind the door, i.e. his further escape route.

so it would come down to out running or blocking the path but the blocks should be temporary, i.e. player runs into house, zombie chases him. player slams the door shut and zombie is stuck outside for a few minutes banging on the door. eventually the zombie either opens or breaks the door in and continues his pursuit (unless the player continued his escape and is no longer in the building giving the zombie no trail to chase). maybe have the zombie yell and bang at the door signaling to other zombies "hey theres a dude inside here lets get his ass" in this case the player would have to block off the entire building or make a break for it out the back door. this could lead to really intense last stand type scenarios or to really long chases.

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I have lost a couple by just losing visual sight around a wall then switching to crouch and they give up. Also running through a forest and weaving between trees.

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People need to learn how to read. The thread is how to LOSE zombies. Not how to distract them.

Right now, it's incredibly difficult to lose runners unless you: A) run up a steep incline, or B) run through a building. And B might not always be an option. I think the standing zombies move a little bit too fast, so it is incredibly difficult to lose them around geometry, because they're never far enough behind you for that to matter.

I think toning down their speed just a little bit would go a long way to making it more "possible" to lose zombies, instead of being "easy."

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for the whole closing and locking the door thing, i don't see that happening in arma 2, because you flat out can't close doors reliably

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just looking for an alternative to running 4 miles with a tale of zombies behind me hoping the game engine throws some quirk my way.

As it stands now, I feel like the majority of the time I've managed to shake chasers was due to engine an engine hiccup. I know the mod is in alpha, and that the Arma 2 engine itself can be sketchy. Those things aside though I don't really see anything in the game outside of trying to axe them down.

I think it would be cool to be able to run through a building and shut a door behind me and lose them that way, but most of the time, the zombies just warp through the door. :)

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